Codechange: split off the settings table and all the callbacks from the main settings handling logic

pull/332/head
rubidium42 3 years ago committed by rubidium42
parent b4aedc8bee
commit 25ca6a75bc

@ -338,6 +338,8 @@ add_files(
settings_gui.cpp
settings_gui.h
settings_internal.h
settings_table.h
settings_table.cpp
settings_type.h
ship.h
ship_cmd.cpp

@ -22,62 +22,31 @@
*/
#include "stdafx.h"
#include <array>
#include <charconv>
#include <limits>
#include "settings_table.h"
#include "debug.h"
#include "currency.h"
#include "screenshot.h"
#include "network/network.h"
#include "network/network_func.h"
#include "settings_internal.h"
#include "command_func.h"
#include "console_func.h"
#include "pathfinder/pathfinder_type.h"
#include "genworld.h"
#include "train.h"
#include "news_func.h"
#include "window_func.h"
#include "sound_func.h"
#include "company_func.h"
#include "rev.h"
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
#include "fontcache.h"
#endif
#include "textbuf_gui.h"
#include "rail_gui.h"
#include "elrail_func.h"
#include "error.h"
#include "town.h"
#include "video/video_driver.hpp"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "blitter/factory.hpp"
#include "base_media_base.h"
#include "gamelog.h"
#include "settings_func.h"
#include "ini_type.h"
#include "ai/ai_config.hpp"
#include "ai/ai.hpp"
#include "game/game_config.hpp"
#include "game/game.hpp"
#include "ship.h"
#include "smallmap_gui.h"
#include "roadveh.h"
#include "newgrf_config.h"
#include "fios.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "fileio_func.h"
#include "saveload/compat/settings_sl_compat.h"
#include "void_map.h"
#include "station_base.h"
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
#define HAS_TRUETYPE_FONT
#endif
#include "table/strings.h"
#include "table/settings.h"
#include "safeguards.h"
@ -92,8 +61,6 @@ std::string _secrets_file; ///< Secrets configuration file of OpenTTD.
typedef std::list<ErrorMessageData> ErrorList;
static ErrorList _settings_error_list; ///< Errors while loading minimal settings.
typedef span<const SettingVariant> SettingTable;
/**
* List of all the generic setting tables.
*
@ -865,227 +832,6 @@ const StringSettingDesc *SettingDesc::AsStringSetting() const
return static_cast<const StringSettingDesc *>(this);
}
/* Begin - Callback Functions for the various settings. */
/** Reposition the main toolbar as the setting changed. */
static void v_PositionMainToolbar(int32 new_value)
{
if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
}
/** Reposition the statusbar as the setting changed. */
static void v_PositionStatusbar(int32 new_value)
{
if (_game_mode != GM_MENU) {
PositionStatusbar(nullptr);
PositionNewsMessage(nullptr);
PositionNetworkChatWindow(nullptr);
}
}
/**
* Redraw the smallmap after a colour scheme change.
* @param p1 Callback parameter.
*/
static void RedrawSmallmap(int32 new_value)
{
BuildLandLegend();
BuildOwnerLegend();
SetWindowClassesDirty(WC_SMALLMAP);
}
static void StationSpreadChanged(int32 p1)
{
InvalidateWindowData(WC_SELECT_STATION, 0);
InvalidateWindowData(WC_BUILD_STATION, 0);
}
static void CloseSignalGUI(int32 new_value)
{
if (new_value == 0) {
CloseWindowByClass(WC_BUILD_SIGNAL);
}
}
static void UpdateConsists(int32 new_value)
{
for (Train *t : Train::Iterate()) {
/* Update the consist of all trains so the maximum speed is set correctly. */
if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
}
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
}
/* Check service intervals of vehicles, newvalue is value of % or day based servicing */
static void UpdateAllServiceInterval(int32 new_value)
{
bool update_vehicles;
VehicleDefaultSettings *vds;
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
vds = &_settings_client.company.vehicle;
update_vehicles = false;
} else {
vds = &Company::Get(_current_company)->settings.vehicle;
update_vehicles = true;
}
if (new_value != 0) {
vds->servint_trains = 50;
vds->servint_roadveh = 50;
vds->servint_aircraft = 50;
vds->servint_ships = 50;
} else {
vds->servint_trains = 150;
vds->servint_roadveh = 150;
vds->servint_aircraft = 100;
vds->servint_ships = 360;
}
if (update_vehicles) {
const Company *c = Company::Get(_current_company);
for (Vehicle *v : Vehicle::Iterate()) {
if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
v->SetServiceInterval(CompanyServiceInterval(c, v->type));
v->SetServiceIntervalIsPercent(new_value != 0);
}
}
}
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value)
{
VehicleDefaultSettings *vds;
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
vds = &_settings_client.company.vehicle;
} else {
vds = &Company::Get(_current_company)->settings.vehicle;
}
/* Test if the interval is valid */
int32 interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent);
return interval == new_value;
}
static void UpdateServiceInterval(VehicleType type, int32 new_value)
{
if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) {
for (Vehicle *v : Vehicle::Iterate()) {
if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
v->SetServiceInterval(new_value);
}
}
}
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
static void TrainAccelerationModelChanged(int32 new_value)
{
for (Train *t : Train::Iterate()) {
if (t->IsFrontEngine()) {
t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
t->UpdateAcceleration();
}
}
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
/**
* This function updates the train acceleration cache after a steepness change.
* @param new_value Unused new value of setting.
*/
static void TrainSlopeSteepnessChanged(int32 new_value)
{
for (Train *t : Train::Iterate()) {
if (t->IsFrontEngine()) t->CargoChanged();
}
}
/**
* This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
* @param new_value Unused new value of setting.
*/
static void RoadVehAccelerationModelChanged(int32 new_value)
{
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
if (rv->IsFrontEngine()) {
rv->CargoChanged();
}
}
}
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
/**
* This function updates the road vehicle acceleration cache after a steepness change.
* @param new_value Unused new value of setting.
*/
static void RoadVehSlopeSteepnessChanged(int32 new_value)
{
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
if (rv->IsFrontEngine()) rv->CargoChanged();
}
}
static void TownFoundingChanged(int32 new_value)
{
if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
CloseWindowById(WC_FOUND_TOWN, 0);
} else {
InvalidateWindowData(WC_FOUND_TOWN, 0);
}
}
static void ZoomMinMaxChanged(int32 new_value)
{
extern void ConstrainAllViewportsZoom();
ConstrainAllViewportsZoom();
GfxClearSpriteCache();
if (_settings_client.gui.zoom_min > _gui_zoom) {
/* Restrict GUI zoom if it is no longer available. */
_gui_zoom = _settings_client.gui.zoom_min;
UpdateCursorSize();
LoadStringWidthTable();
}
}
static void SpriteZoomMinChanged(int32 new_value)
{
GfxClearSpriteCache();
/* Force all sprites to redraw at the new chosen zoom level */
MarkWholeScreenDirty();
}
/**
* Update any possible saveload window and delete any newgrf dialogue as
* its widget parts might change. Reinit all windows as it allows access to the
* newgrf debug button.
* @param new_value unused.
*/
static void InvalidateNewGRFChangeWindows(int32 new_value)
{
InvalidateWindowClassesData(WC_SAVELOAD);
CloseWindowByClass(WC_GAME_OPTIONS);
ReInitAllWindows(_gui_zoom_cfg);
}
static void InvalidateCompanyLiveryWindow(int32 new_value)
{
InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1);
ResetVehicleColourMap();
}
/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
static void ValidateSettings()
{
@ -1096,193 +842,6 @@ static void ValidateSettings()
}
}
static void DifficultyNoiseChange(int32 new_value)
{
if (_game_mode == GM_NORMAL) {
UpdateAirportsNoise();
if (_settings_game.economy.station_noise_level) {
InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
}
}
}
static void MaxNoAIsChange(int32 new_value)
{
if (GetGameSettings().difficulty.max_no_competitors != 0 &&
AI::GetInfoList()->size() == 0 &&
(!_networking || _network_server)) {
ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
}
InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
}
/**
* Check whether the road side may be changed.
* @param new_value unused
* @return true if the road side may be changed.
*/
static bool CheckRoadSide(int32 &new_value)
{
extern bool RoadVehiclesAreBuilt();
return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
}
/**
* Conversion callback for _gameopt_settings_game.landscape
* It converts (or try) between old values and the new ones,
* without losing initial setting of the user
* @param value that was read from config file
* @return the "hopefully" converted value
*/
static size_t ConvertLandscape(const char *value)
{
/* try with the old values */
static std::vector<std::string> _old_landscape_values{"normal", "hilly", "desert", "candy"};
return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values);
}
static bool CheckFreeformEdges(int32 &new_value)
{
if (_game_mode == GM_MENU) return true;
if (new_value != 0) {
for (Ship *s : Ship::Iterate()) {
/* Check if there is a ship on the northern border. */
if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (const BaseStation *st : BaseStation::Iterate()) {
/* Check if there is a non-deleted buoy on the northern border. */
if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
} else {
for (uint i = 0; i < MapMaxX(); i++) {
if (TileHeight(TileXY(i, 1)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 1; i < MapMaxX(); i++) {
if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 0; i < MapMaxY(); i++) {
if (TileHeight(TileXY(1, i)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 1; i < MapMaxY(); i++) {
if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
}
return true;
}
static void UpdateFreeformEdges(int32 new_value)
{
if (_game_mode == GM_MENU) return;
if (new_value != 0) {
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
} else {
/* Make tiles at the border water again. */
for (uint i = 0; i < MapMaxX(); i++) {
SetTileHeight(TileXY(i, 0), 0);
SetTileType(TileXY(i, 0), MP_WATER);
}
for (uint i = 0; i < MapMaxY(); i++) {
SetTileHeight(TileXY(0, i), 0);
SetTileType(TileXY(0, i), MP_WATER);
}
}
MarkWholeScreenDirty();
}
/**
* Changing the setting "allow multiple NewGRF sets" is not allowed
* if there are vehicles.
*/
static bool CheckDynamicEngines(int32 &new_value)
{
if (_game_mode == GM_MENU) return true;
if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
return false;
}
return true;
}
static bool CheckMaxHeightLevel(int32 &new_value)
{
if (_game_mode == GM_NORMAL) return false;
if (_game_mode != GM_EDITOR) return true;
/* Check if at least one mountain on the map is higher than the new value.
* If yes, disallow the change. */
for (TileIndex t = 0; t < MapSize(); t++) {
if ((int32)TileHeight(t) > new_value) {
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
/* Return old, unchanged value */
return false;
}
}
return true;
}
static void StationCatchmentChanged(int32 new_value)
{
Station::RecomputeCatchmentForAll();
MarkWholeScreenDirty();
}
static void MaxVehiclesChanged(int32 new_value)
{
InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
MarkWholeScreenDirty();
}
static void InvalidateShipPathCache(int32 new_value)
{
for (Ship *s : Ship::Iterate()) {
s->path.clear();
}
}
/**
* Replace a passwords that are a literal asterisk with an empty string.
* @param newval The new string value for this password field.
* @return Always true.
*/
static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
{
if (newval.compare("*") == 0) newval.clear();
return true;
}
/** Update the game info, and send it to the clients when we are running as a server. */
static void UpdateClientConfigValues()
{
NetworkServerUpdateGameInfo();
if (_network_server) NetworkServerSendConfigUpdate();
}
/* End - Callback Functions */
/**
* Prepare for reading and old diff_custom by zero-ing the memory.
*/

@ -0,0 +1,473 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file settings_table.cpp The tables of all the settings as well as the implementation of most of their callbacks.
*/
#include "stdafx.h"
#include "settings_table.h"
#include "currency.h"
#include "screenshot.h"
#include "network/network.h"
#include "network/network_func.h"
#include "pathfinder/pathfinder_type.h"
#include "genworld.h"
#include "train.h"
#include "news_func.h"
#include "window_func.h"
#include "company_func.h"
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
#define HAS_TRUETYPE_FONT
#include "fontcache.h"
#endif
#include "textbuf_gui.h"
#include "rail_gui.h"
#include "elrail_func.h"
#include "error.h"
#include "town.h"
#include "video/video_driver.hpp"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "blitter/factory.hpp"
#include "base_media_base.h"
#include "ai/ai_config.hpp"
#include "ai/ai.hpp"
#include "game/game_config.hpp"
#include "ship.h"
#include "smallmap_gui.h"
#include "roadveh.h"
#include "vehicle_func.h"
#include "void_map.h"
#include "table/strings.h"
#include "table/settings.h"
#include "safeguards.h"
SettingTable _settings{ _settings_table };
SettingTable _network_settings{ _network_settings_table };
SettingTable _network_private_settings{ _network_private_settings_table };
SettingTable _network_secrets_settings{ _network_secrets_settings_table };
SettingTable _company_settings{ _company_settings_table };
SettingTable _currency_settings{ _currency_settings_table };
SettingTable _gameopt_settings{ _gameopt_settings_table };
SettingTable _misc_settings{ _misc_settings_table };
SettingTable _window_settings{ _window_settings_table };
#if defined(_WIN32) && !defined(DEDICATED)
SettingTable _win32_settings{ _win32_settings_table };
#endif /* _WIN32 */
/* Begin - Callback Functions for the various settings. */
/** Reposition the main toolbar as the setting changed. */
static void v_PositionMainToolbar(int32 new_value)
{
if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
}
/** Reposition the statusbar as the setting changed. */
static void v_PositionStatusbar(int32 new_value)
{
if (_game_mode != GM_MENU) {
PositionStatusbar(nullptr);
PositionNewsMessage(nullptr);
PositionNetworkChatWindow(nullptr);
}
}
/**
* Redraw the smallmap after a colour scheme change.
* @param p1 Callback parameter.
*/
static void RedrawSmallmap(int32 new_value)
{
BuildLandLegend();
BuildOwnerLegend();
SetWindowClassesDirty(WC_SMALLMAP);
}
static void StationSpreadChanged(int32 p1)
{
InvalidateWindowData(WC_SELECT_STATION, 0);
InvalidateWindowData(WC_BUILD_STATION, 0);
}
static void CloseSignalGUI(int32 new_value)
{
if (new_value == 0) {
CloseWindowByClass(WC_BUILD_SIGNAL);
}
}
static void UpdateConsists(int32 new_value)
{
for (Train *t : Train::Iterate()) {
/* Update the consist of all trains so the maximum speed is set correctly. */
if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
}
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
}
/* Check service intervals of vehicles, newvalue is value of % or day based servicing */
static void UpdateAllServiceInterval(int32 new_value)
{
bool update_vehicles;
VehicleDefaultSettings *vds;
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
vds = &_settings_client.company.vehicle;
update_vehicles = false;
} else {
vds = &Company::Get(_current_company)->settings.vehicle;
update_vehicles = true;
}
if (new_value != 0) {
vds->servint_trains = 50;
vds->servint_roadveh = 50;
vds->servint_aircraft = 50;
vds->servint_ships = 50;
} else {
vds->servint_trains = 150;
vds->servint_roadveh = 150;
vds->servint_aircraft = 100;
vds->servint_ships = 360;
}
if (update_vehicles) {
const Company *c = Company::Get(_current_company);
for (Vehicle *v : Vehicle::Iterate()) {
if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
v->SetServiceInterval(CompanyServiceInterval(c, v->type));
v->SetServiceIntervalIsPercent(new_value != 0);
}
}
}
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value)
{
VehicleDefaultSettings *vds;
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
vds = &_settings_client.company.vehicle;
} else {
vds = &Company::Get(_current_company)->settings.vehicle;
}
/* Test if the interval is valid */
int32 interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent);
return interval == new_value;
}
static void UpdateServiceInterval(VehicleType type, int32 new_value)
{
if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) {
for (Vehicle *v : Vehicle::Iterate()) {
if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
v->SetServiceInterval(new_value);
}
}
}
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
static void TrainAccelerationModelChanged(int32 new_value)
{
for (Train *t : Train::Iterate()) {
if (t->IsFrontEngine()) {
t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
t->UpdateAcceleration();
}
}
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
/**
* This function updates the train acceleration cache after a steepness change.
* @param new_value Unused new value of setting.
*/
static void TrainSlopeSteepnessChanged(int32 new_value)
{
for (Train *t : Train::Iterate()) {
if (t->IsFrontEngine()) t->CargoChanged();
}
}
/**
* This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
* @param new_value Unused new value of setting.
*/
static void RoadVehAccelerationModelChanged(int32 new_value)
{
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
if (rv->IsFrontEngine()) {
rv->CargoChanged();
}
}
}
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
/**
* This function updates the road vehicle acceleration cache after a steepness change.
* @param new_value Unused new value of setting.
*/
static void RoadVehSlopeSteepnessChanged(int32 new_value)
{
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
if (rv->IsFrontEngine()) rv->CargoChanged();
}
}
static void TownFoundingChanged(int32 new_value)
{
if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
CloseWindowById(WC_FOUND_TOWN, 0);
} else {
InvalidateWindowData(WC_FOUND_TOWN, 0);
}
}
static void ZoomMinMaxChanged(int32 new_value)
{
extern void ConstrainAllViewportsZoom();
ConstrainAllViewportsZoom();
GfxClearSpriteCache();
if (_settings_client.gui.zoom_min > _gui_zoom) {
/* Restrict GUI zoom if it is no longer available. */
_gui_zoom = _settings_client.gui.zoom_min;
UpdateCursorSize();
LoadStringWidthTable();
}
}
static void SpriteZoomMinChanged(int32 new_value)
{
GfxClearSpriteCache();
/* Force all sprites to redraw at the new chosen zoom level */
MarkWholeScreenDirty();
}
/**
* Update any possible saveload window and delete any newgrf dialogue as
* its widget parts might change. Reinit all windows as it allows access to the
* newgrf debug button.
* @param new_value unused.
*/
static void InvalidateNewGRFChangeWindows(int32 new_value)
{
InvalidateWindowClassesData(WC_SAVELOAD);
CloseWindowByClass(WC_GAME_OPTIONS);
ReInitAllWindows(_gui_zoom_cfg);
}
static void InvalidateCompanyLiveryWindow(int32 new_value)
{
InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1);
ResetVehicleColourMap();
}
static void DifficultyNoiseChange(int32 new_value)
{
if (_game_mode == GM_NORMAL) {
UpdateAirportsNoise();
if (_settings_game.economy.station_noise_level) {
InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
}
}
}
static void MaxNoAIsChange(int32 new_value)
{
if (GetGameSettings().difficulty.max_no_competitors != 0 &&
AI::GetInfoList()->size() == 0 &&
(!_networking || _network_server)) {
ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
}
InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
}
/**
* Check whether the road side may be changed.
* @param new_value unused
* @return true if the road side may be changed.
*/
static bool CheckRoadSide(int32 &new_value)
{
extern bool RoadVehiclesAreBuilt();
return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
}
/**
* Conversion callback for _gameopt_settings_game.landscape
* It converts (or try) between old values and the new ones,
* without losing initial setting of the user
* @param value that was read from config file
* @return the "hopefully" converted value
*/
static size_t ConvertLandscape(const char *value)
{
/* try with the old values */
static std::vector<std::string> _old_landscape_values{"normal", "hilly", "desert", "candy"};
return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values);
}
static bool CheckFreeformEdges(int32 &new_value)
{
if (_game_mode == GM_MENU) return true;
if (new_value != 0) {
for (Ship *s : Ship::Iterate()) {
/* Check if there is a ship on the northern border. */
if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (const BaseStation *st : BaseStation::Iterate()) {
/* Check if there is a non-deleted buoy on the northern border. */
if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
} else {
for (uint i = 0; i < MapMaxX(); i++) {
if (TileHeight(TileXY(i, 1)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 1; i < MapMaxX(); i++) {
if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 0; i < MapMaxY(); i++) {
if (TileHeight(TileXY(1, i)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 1; i < MapMaxY(); i++) {
if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
}
return true;
}
static void UpdateFreeformEdges(int32 new_value)
{
if (_game_mode == GM_MENU) return;
if (new_value != 0) {
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
} else {
/* Make tiles at the border water again. */
for (uint i = 0; i < MapMaxX(); i++) {
SetTileHeight(TileXY(i, 0), 0);
SetTileType(TileXY(i, 0), MP_WATER);
}
for (uint i = 0; i < MapMaxY(); i++) {
SetTileHeight(TileXY(0, i), 0);
SetTileType(TileXY(0, i), MP_WATER);
}
}
MarkWholeScreenDirty();
}
/**
* Changing the setting "allow multiple NewGRF sets" is not allowed
* if there are vehicles.
*/
static bool CheckDynamicEngines(int32 &new_value)
{
if (_game_mode == GM_MENU) return true;
if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
return false;
}
return true;
}
static bool CheckMaxHeightLevel(int32 &new_value)
{
if (_game_mode == GM_NORMAL) return false;
if (_game_mode != GM_EDITOR) return true;
/* Check if at least one mountain on the map is higher than the new value.
* If yes, disallow the change. */
for (TileIndex t = 0; t < MapSize(); t++) {
if ((int32)TileHeight(t) > new_value) {
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
/* Return old, unchanged value */
return false;
}
}
return true;
}
static void StationCatchmentChanged(int32 new_value)
{
Station::RecomputeCatchmentForAll();
MarkWholeScreenDirty();
}
static void MaxVehiclesChanged(int32 new_value)
{
InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
MarkWholeScreenDirty();
}
static void InvalidateShipPathCache(int32 new_value)
{
for (Ship *s : Ship::Iterate()) {
s->path.clear();
}
}
/**
* Replace a passwords that are a literal asterisk with an empty string.
* @param newval The new string value for this password field.
* @return Always true.
*/
static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
{
if (newval.compare("*") == 0) newval.clear();
return true;
}
/** Update the game info, and send it to the clients when we are running as a server. */
static void UpdateClientConfigValues()
{
NetworkServerUpdateGameInfo();
if (_network_server) NetworkServerSendConfigUpdate();
}
/* End - Callback Functions */

@ -0,0 +1,38 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file settings_table.h Definition of the configuration tables of the settings.
*/
#ifndef SETTINGS_TABLE_H
#define SETTINGS_TABLE_H
#include <array>
#include "settings_internal.h"
typedef span<const SettingVariant> SettingTable;
extern SettingTable _settings;
extern SettingTable _network_settings;
extern SettingTable _network_private_settings;
extern SettingTable _network_secrets_settings;
extern SettingTable _company_settings;
extern SettingTable _currency_settings;
extern SettingTable _gameopt_settings;
extern SettingTable _misc_settings;
extern SettingTable _window_settings;
#if defined(_WIN32) && !defined(DEDICATED)
extern SettingTable _win32_settings;
#endif /* _WIN32 */
static const uint GAME_DIFFICULTY_NUM = 18;
extern const std::array<std::string, GAME_DIFFICULTY_NUM> _old_diff_settings;
extern uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
#endif /* SETTINGS_TABLE_H */

@ -12,7 +12,7 @@ static void UpdateAllServiceInterval(int32 new_value);
static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value);
static void UpdateServiceInterval(VehicleType type, int32 new_value);
static const SettingVariant _company_settings[] = {
static const SettingVariant _company_settings_table[] = {
[post-amble]
};
[templates]

@ -7,7 +7,7 @@
; Settings for the in-game custom currency.
[pre-amble]
static const SettingVariant _currency_settings[] = {
static const SettingVariant _currency_settings_table[] = {
[post-amble]
};
[templates]

@ -14,9 +14,8 @@
; be saved in their new place.
[pre-amble]
static const uint GAME_DIFFICULTY_NUM = 18;
static const std::array<std::string, GAME_DIFFICULTY_NUM> _old_diff_settings{"max_no_competitors", "competitor_start_time", "number_towns", "industry_density", "max_loan", "initial_interest", "vehicle_costs", "competitor_speed", "competitor_intelligence", "vehicle_breakdowns", "subsidy_multiplier", "construction_cost", "terrain_type", "quantity_sea_lakes", "economy", "line_reverse_mode", "disasters", "town_council_tolerance"};
static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
const std::array<std::string, GAME_DIFFICULTY_NUM> _old_diff_settings{"max_no_competitors", "competitor_start_time", "number_towns", "industry_density", "max_loan", "initial_interest", "vehicle_costs", "competitor_speed", "competitor_intelligence", "vehicle_breakdowns", "subsidy_multiplier", "construction_cost", "terrain_type", "quantity_sea_lakes", "economy", "line_reverse_mode", "disasters", "town_council_tolerance"};
uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
uint8 _old_diff_level; ///< Old difficulty level from old savegames
uint8 _old_units; ///< Old units from old savegames
@ -33,7 +32,7 @@ static std::initializer_list<const char*> _osk_activation{"disabled", "double",
static std::initializer_list<const char*> _settings_profiles{"easy", "medium", "hard"};
static std::initializer_list<const char*> _news_display{ "off", "summarized", "full"};
static const SettingVariant _gameopt_settings[] = {
static const SettingVariant _gameopt_settings_table[] = {
/* In version 4 a new difficulty setting has been added to the difficulty settings,
* town attitude towards demolishing. Needs special handling because some dimwit thought
* it funny to have the GameDifficulty struct be an array while it is a struct of

@ -20,7 +20,7 @@ extern bool _allow_hidpi_window;
#define WITHOUT_COCOA
#endif
static const SettingVariant _misc_settings[] = {
static const SettingVariant _misc_settings_table[] = {
[post-amble]
};
[templates]

@ -7,7 +7,7 @@
; Network settings as stored in the private configuration file ("private.cfg").
[pre-amble]
static const SettingVariant _network_private_settings[] = {
static const SettingVariant _network_private_settings_table[] = {
[post-amble]
};
[templates]

@ -9,7 +9,7 @@
[pre-amble]
static bool ReplaceAsteriskWithEmptyPassword(std::string &newval);
static const SettingVariant _network_secrets_settings[] = {
static const SettingVariant _network_secrets_settings_table[] = {
[post-amble]
};
[templates]

@ -9,7 +9,7 @@
[pre-amble]
static void UpdateClientConfigValues();
static const SettingVariant _network_settings[] = {
static const SettingVariant _network_settings_table[] = {
[post-amble]
};
[templates]

@ -46,7 +46,7 @@ static void InvalidateShipPathCache(int32 new_value);
* assigns its own value. If the setting was company-based, that would mean that
* vehicles could decide on different moments that they are heading back to a
* service depot, causing desyncs on a massive scale. */
static const SettingVariant _settings[] = {
static const SettingVariant _settings_table[] = {
[post-amble]
};
[templates]

@ -12,7 +12,7 @@
#if defined(_WIN32) && !defined(DEDICATED)
extern bool _window_maximize;
static const SettingVariant _win32_settings[] = {
static const SettingVariant _win32_settings_table[] = {
[post-amble]
};
#endif /* _WIN32 */

@ -9,7 +9,7 @@
[pre-amble]
static const SettingVariant _window_settings[] = {
static const SettingVariant _window_settings_table[] = {
[post-amble]
};
[templates]

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