Fix: reduce the amount of debug messages on -dsl=2 (#9420)

LoadCheck makes it sound like something is really broken while
loading savegames, while it really is perfectly normal, as most
chunks do not implement LoadCheck.
pull/332/head
Patric Stout 3 years ago committed by GitHub
parent 852e056d6f
commit c1f13e0372
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GPG Key ID: 4AEE18F83AFDEB23

@ -1918,7 +1918,8 @@ std::vector<SaveLoad> SlTableHeader(const SaveLoadTable &slt)
auto sld_it = key_lookup.find(key);
if (sld_it == key_lookup.end()) {
Debug(sl, 2, "Field '{}' of type 0x{:02x} not found, skipping", key, type);
/* SLA_LOADCHECK triggers this debug statement a lot and is perfectly normal. */
Debug(sl, _sl.action == SLA_LOAD ? 2 : 6, "Field '{}' of type 0x{:02x} not found, skipping", key, type);
std::shared_ptr<SaveLoadHandler> handler = nullptr;
SaveLoadType slt;

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