tron
18ad0ae50e
(svn r4572) Remove vehicle_leave_tile_proc
...
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
19 years ago
tron
c1dc517dab
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
19 years ago
tron
0347fb2ab6
(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
19 years ago
Darkvater
e21b7eebfa
(svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables
19 years ago
tron
c26601eabd
(svn r4402) Fix a faulty entry in the table for slopes under bridges, remove a now unnecessary test which hid the faulty entry till now and undo r4398 (don't do this!)
19 years ago
celestar
a588d816ff
(svn r4398) -Fix: Quick and Dirty solution for FS#116. Just for the nightlies
19 years ago
celestar
5c3c4d190e
(svn r4392) -Codechange: Use water map accessors in bridge code
19 years ago
celestar
75f978626a
(svn r4391) -Fix: faulty ")" in previous commit
19 years ago
celestar
17da0bb976
(svn r4390) -Codechange: Upon merging elrails, one direct map access to the railtype went unnoticed...
19 years ago
tron
4615a26552
(svn r4374) Never directly commit something you prepared the evening before, mysteriously it will break in the morning, fix r4373
19 years ago
tron
82afa4caf2
(svn r4373) Rewrite GetSlopeZ_TunnelBridge() and slightly change its behavior:
...
- Report the correct z alongside the ramp when a foundation is present
- Always report the z under the bridge for a bridge middle part, except if the z hack is used
This should fix some weird behavior of the tile selector near bridges
19 years ago
tron
7a3345f4df
(svn r4344) Use tile coordinates or even TileIndices instead of virtual tile coordinates where it suffices.
19 years ago
tron
81e6d68f95
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
...
Remove DoCommandByTile(), because now it does the same as DoCommand()
19 years ago
Darkvater
fc68881906
(svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from declaration)
19 years ago
celestar
cc87f682b9
(svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty
19 years ago
tron
892a4c587d
(svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo
19 years ago
belugas
80570009dd
(svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. Although it was an accessor, nor his usage nor the values were clear.
19 years ago
tron
d9e705ae52
(svn r4164) Use acessor functions
19 years ago
belugas
3633d56923
(svn r4157) CodeChange : Keep on cleaning up Celestar's elrail merge
19 years ago
celestar
a7d8ad0004
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
19 years ago
tron
9d216c1c56
(svn r4047) Remove two calls to FindLandscapeHeight() and some confusing use of the comma operator
19 years ago
tron
77e5cf4bc1
(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to get information about rail tiles
19 years ago
tron
dacbf1a433
(svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit)
19 years ago
tron
89090790c2
(svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}()
19 years ago
tron
b8da06ddb1
(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
19 years ago
tron
d6134455a5
(svn r3906) Before removing a rail/setting the owner of a road to none check if there's a transport route at all under the bridge
19 years ago
tron
483c8f7018
(svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper
19 years ago
tron
a3c45635a7
(svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on)
19 years ago
tron
1257d9e565
(svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again
19 years ago
tron
efb64283df
(svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality
19 years ago
tron
fedebdd09b
(svn r3900) When clearing a bridge determine the bridge direction and tile offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient
19 years ago
tron
8a77808f65
(svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable
19 years ago
tron
ec33376fa3
(svn r3898) Add functions to find a bridge end starting at a middle tile
19 years ago
Darkvater
748d082a79
(svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town.
19 years ago
tron
76aa40cecf
(svn r3891) Fix r3885
19 years ago
tron
b36203f671
(svn r3890) Simplify deleting a bridge by handling the ramps outside of the removal loop
19 years ago
tron
f262ae6c8b
(svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors
19 years ago
tron
dcf6c85bf2
(svn r3888) If you think you've checked everything, check once more. *sigh* Fix r3887
19 years ago
tron
3d9c76d8b8
(svn r3887) Add a function to get the other bridge end when you're at a bridge ramp
19 years ago
tron
962852b732
(svn r3885) Simplify DoConvertTunnelBridgeRail() a bit
19 years ago
tron
251242165c
(svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part
19 years ago
tron
42d1731cc1
(svn r3857) Add and use GetBridgeRampDirection()
...
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
19 years ago
tron
b812bbeda3
(svn r3849) Fix bug in r3846
19 years ago
tron
e8ccd9641f
(svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges
19 years ago
tron
1067069e33
(svn r3838) Demystify building bridge middle parts a bit by removing some magic numbers and generic names
19 years ago
tron
2732fc8d6f
(svn r3837) Partially unmagicfy restoring the tiles when deleting a bridge
...
Existing bug: When restoring a road piece which belongs to a town the town index unconditionally gets set to 0
19 years ago
tron
78083f0da7
(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
19 years ago
tron
b394f72fa9
(svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable
19 years ago
tron
b9ade45008
(svn r3823) Remove dead code: A value for 'image' gets calculated and overwritten just a few lines later without being used in between
19 years ago
tron
e63e3bb84c
(svn r3820) Be a bit more strict with types: use special types instead of generic byte and don't fill arbitrary data into inappropriate types
19 years ago