Commit Graph

266 Commits (e958bdde9fa784d860514c04b64bc6ee6dc2fb5f)

Author SHA1 Message Date
Jonathan G Rennison fd4d4d341d Merge branch 'master' into jgrpp
# Conflicts:
#	src/animated_tile.cpp
#	src/cargopacket.h
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/date.cpp
#	src/disaster_vehicle.cpp
#	src/dock_gui.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/error_gui.cpp
#	src/fontcache/spritefontcache.cpp
#	src/game/game_gui.cpp
#	src/game/game_text.cpp
#	src/gfx.cpp
#	src/graph_gui.cpp
#	src/highscore_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/english_AU.txt
#	src/lang/english_US.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/italian.txt
#	src/lang/portuguese.txt
#	src/lang/russian.txt
#	src/lang/turkish.txt
#	src/lang/vietnamese.txt
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/newgrf.cpp
#	src/newgrf.h
#	src/newgrf_generic.cpp
#	src/news_gui.cpp
#	src/openttd.cpp
#	src/os/unix/unix.cpp
#	src/os/windows/font_win32.cpp
#	src/os/windows/win32.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/misc_sl.cpp
#	src/saveload/oldloader_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/script_gui.cpp
#	src/settings_table.cpp
#	src/signs_gui.cpp
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/spritecache.cpp
#	src/spritecache.h
#	src/spriteloader/grf.cpp
#	src/station_cmd.cpp
#	src/statusbar_gui.cpp
#	src/stdafx.h
#	src/strgen/strgen_base.cpp
#	src/subsidy.cpp
#	src/table/settings/difficulty_settings.ini
#	src/texteff.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/townname.cpp
#	src/vehicle.cpp
#	src/waypoint_cmd.cpp
#	src/widgets/dropdown.cpp
#	src/window.cpp
1 year ago
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
1 year ago
Jonathan G Rennison 9521e7ef2b Merge branch 'master' into jgrpp
# Conflicts:
#	src/elrail.cpp
#	src/ground_vehicle.hpp
#	src/landscape.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/tile_cmd.h
#	src/town_cmd.cpp
#	src/tunnelbridge_cmd.cpp
1 year ago
Jonathan G Rennison e17420777a Fix #10637: Incorrect water infra total when building multi-tile object
Wrong tile used in ownership checks
1 year ago
Jonathan G Rennison 49528f908d Fix water infrastructure total when building multi-tile objects
See: https://github.com/OpenTTD/OpenTTD/issues/10637
1 year ago
Rubidium e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
1 year ago
Peter Nelson 82c70ed3b8 Change: Expose ObjectSpec vector to simplify iteration. 1 year ago
Peter Nelson 1f46f080f0 Codechange: Store objectspecs in std::vector instead of flat array. 1 year ago
Rubidium 580d0a6343 Codechange: make use of Tile in for all direct map accesses 1 year ago
Jonathan G Rennison 26dc69ff13 Use a std::vector for Object::counts 1 year ago
Peter Nelson c95a3be243 Change: Expose ObjectSpec vector to simplify iteration.
(cherry picked from commit 51b112139235c66c3adb2c3a75919fc1d3eff9fc)
1 year ago
Peter Nelson 74e4556a85 Codechange: Store objectspecs in std::vector instead of flat array.
(cherry picked from commit 1ae263c5467105820e4d770b3d57d25ba01e22b1)
1 year ago
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 1 year ago
Jonathan G Rennison 1bfd96c7f2 Merge branch 'master' into jgrpp
# Conflicts:
#	src/3rdparty/fmt/core.h
#	src/command_type.h
#	src/console_cmds.cpp
#	src/core/overflowsafe_type.hpp
#	src/landscape.cpp
#	src/network/network.cpp
#	src/newgrf_object.h
#	src/object_cmd.cpp
#	src/order_gui.cpp
#	src/saveload/vehicle_sl.cpp
#	src/script/api/script_industrytype.cpp
#	src/script/api/script_object.hpp
#	src/script/api/script_town.cpp
#	src/table/object_land.h
#	src/timetable_cmd.cpp
#	src/tree_cmd.cpp
#	src/vehicle_gui.cpp
#	src/window.cpp
1 year ago
PeterN 2355882ec1
Codechange: Remove object `enabled` flag and shuffle members. (#10358)
`enabled` flag is replaced with IsEnabled() which checks if views is
non-zero.

ObjectSpec is shuffled to reduce its memory footprint.
1 year ago
Rubidium f667a831a5 Codechange: unify creation of diagonal/orthogonal iterator using smart pointers 1 year ago
Jonathan G Rennison 160dcc345a Add wrapper class for diagonal or orthogonal tile iteration 2 years ago
Tyler Trahan c65a2799c9 Fix #10117: Decrement object burst limit after build check 2 years ago
Tyler Trahan 3d45bc4abe Feature: Build objects by area 2 years ago
Jonathan G Rennison 23b974fb39 Merge branch 'master' into jgrpp
# Conflicts:
#	src/fontcache.cpp
#	src/openttd.cpp
#	src/os/macosx/font_osx.cpp
#	src/os/unix/font_unix.cpp
#	src/os/windows/font_win32.cpp
#	src/strings.cpp
2 years ago
Loïc Guilloux 93b711d70d
Fix #10048: Don't relocate company HQ on the same exact location (#10049) 2 years ago
Jonathan G Rennison d4f11eca42 Add NewGRF object properties to set viewport map mode/smallmap tile type 2 years ago
Jonathan G Rennison acc9dffab7 Add object mapped variables for slope after foundation applied 2 years ago
Jonathan G Rennison 2e7f8d2e1e Add inclined foundation option to object edge foundation mode
Bump feature version
2 years ago
Jonathan G Rennison e7c12f2ad4 Fix terraforming not resetting ground type for use land ground objects 2 years ago
Michael Lutz 58cff7b081 Codechange: Un-bitstuff the remaining on-map commands. 3 years ago
Michael Lutz c6d7b98808 Codechange: Un-bitstuff landscape commands. 3 years ago
Michael Lutz e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz 7048e1522f Codechange: Move flags in CommandProc in front of the command arguments. 3 years ago
Michael Lutz 33ca4f2b99 Codechange: Let the compile generate the master command table out of templated command traits.
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
3 years ago
Michael Lutz b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 3 years ago
Jonathan G Rennison 24fb390e9f Add NewGRF object property for flood-resistance
Does not imply being able to be built on water
3 years ago
Jonathan G Rennison 06fa1ae332 Add object shore/flooding support, adjust handling of foundations
Add info to debug window
3 years ago
Jonathan G Rennison d9116106ca Add NewGRF object property for new edge foundation mode 3 years ago
Jonathan G Rennison 924ffb013f Add NewGRF object property/flag to use land as object ground sprite
This handles variable ground densities, snow/desert, etc.
3 years ago
Jonathan G Rennison 58d8418f83 Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/arabic_egypt.txt
3 years ago
Tyler Trahan e9cb9c1135
Fix #9579: Object and HQ construction is Construction cost, not Property Maintenance (#9673) 3 years ago
Jonathan G Rennison 9e946d4c5d Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/command.cpp
#	src/console_cmds.cpp
#	src/group_gui.cpp
#	src/lang/catalan.txt
#	src/lang/czech.txt
#	src/lang/danish.txt
#	src/lang/greek.txt
#	src/lang/hungarian.txt
#	src/lang/irish.txt
#	src/lang/japanese.txt
#	src/lang/luxembourgish.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/romanian.txt
#	src/lang/russian.txt
#	src/lang/serbian.txt
#	src/lang/simplified_chinese.txt
#	src/lang/slovak.txt
#	src/lang/spanish_MX.txt
#	src/lang/swedish.txt
#	src/lang/tamil.txt
#	src/lang/traditional_chinese.txt
#	src/lang/turkish.txt
#	src/lang/ukrainian.txt
#	src/lang/vietnamese.txt
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_func.h
#	src/network/network_internal.h
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/saveload/afterload.cpp
#	src/saveload/newgrf_sl.cpp
#	src/saveload/saveload.h
#	src/script/script_instance.cpp
#	src/toolbar_gui.cpp
#	src/toolbar_gui.h
#	src/vehicle_gui.cpp
#	src/widgets/rail_widget.h
#	src/widgets/vehicle_widget.h
#	src/window.cpp
3 years ago
Jonathan G Rennison 4042480806 Merge branch 'jgrpp' into jgrpp-beta
# Conflicts:
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/table/company_settings.ini
#	src/table/currency_settings.ini
#	src/table/gameopt_settings.ini
#	src/table/misc_settings.ini
#	src/table/settings.h.preamble
#	src/table/settings.ini
#	src/table/win32_settings.ini
#	src/table/window_settings.ini
3 years ago
Jonathan G Rennison c99eaf72b7 Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594)
See: https://github.com/OpenTTD/OpenTTD/issues/9591
See: https://github.com/OpenTTD/OpenTTD/pull/9594

Non-extended savegame bump to be applied later

(cherry picked from commit e404d16929)

# Conflicts:
#	src/object_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
3 years ago
SamuXarick e404d16929
Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594) 3 years ago
dP 39662aabef
Add: allow gamescripts to build neutral objects (#9568) 3 years ago
Jonathan G Rennison 0b0d154788 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	.github/workflows/ci-build.yml
#	src/lang/german.txt
#	src/lang/romanian.txt
#	src/lang/slovak.txt
#	src/lang/turkish.txt
#	src/network/core/address.cpp
#	src/network/core/tcp.h
#	src/network/core/udp.cpp
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/network/network_udp.cpp
#	src/openttd.cpp
#	src/saveload/newgrf_sl.cpp
#	src/tree_cmd.cpp
#	src/video/video_driver.hpp
#	src/window.cpp
#	src/window_gui.h
3 years ago
Charles Pigott 29df09e917 Fix #9527: Crash when trying to place multitile objects at map edge
(cherry picked from commit a2d93441fab53077c832247f09263762c38c8e90)
3 years ago
Charles Pigott d4588df9f9 Fix #9527: Crash when trying to place multitile objects at map edge 3 years ago
rubidium42 2e136285e1 Codechange: move from C-string to std::string for DoCommand 3 years ago
glx22 38c97e1492 Codechange: Replace TILE_AREA_LOOP with range-based for loops 3 years ago
Jonathan G Rennison 1a29a1ee74 Fix building objects, trees and buoys on water/shore not clearing neighbour flooding states 3 years ago
Jonathan G Rennison e95216b59d Merge branch 'master' into jgrpp
# Conflicts:
#	src/company_cmd.cpp
#	src/core/geometry_func.cpp
#	src/date.cpp
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/settings_type.h
#	src/video/allegro_v.cpp
#	src/video/dedicated_v.cpp
#	src/video/null_v.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
3 years ago
Charles Pigott d9df20d102 Change: Use a more specific error message when attempting to bulldoze your own HQ 3 years ago