peter1138
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6d79e910b7
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(svn r4733) - NewGRF: remove remnants of old resolver code.
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2006-05-04 03:38:09 +00:00 |
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peter1138
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6b86a6a6dc
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(svn r4579) - NewGRF: move sprite group struct to newgrf_spritegroup.h. Temporary include in sprite.h until new spritegroup code is in place.
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2006-04-26 17:16:57 +00:00 |
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belugas
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31c0641bd3
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(svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether.
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2006-04-24 21:10:56 +00:00 |
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peter1138
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103a2aa116
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(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This
reduces the amount of house keeping we do and the chance of memory
leaks.
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2006-04-20 20:51:57 +00:00 |
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peter1138
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3d137e9c0f
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(svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.
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2006-04-20 13:33:40 +00:00 |
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tron
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0b936c3222
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(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
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2005-10-22 06:39:32 +00:00 |
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peter1138
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13d02ca965
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(svn r3017) -NewGRF: Implement sprite group unreferencing and unloading.
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2005-10-04 21:42:00 +00:00 |
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peter1138
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f614b86114
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(svn r3016) -NewGRF: Implement the start of reference counting for sprite groups. This will allow unloading.
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2005-10-04 20:58:10 +00:00 |
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peter1138
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4879e04986
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(svn r3015) -NewGRF: Add a new sprite group result type, and support loading of callbacks results within random and "real" groups. (Not fully supported yet.)
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2005-10-04 20:38:26 +00:00 |
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peter1138
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e8bca26b74
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(svn r3014) -NewGRF, Codechange: Make all sprite group references be pointers instead of copying the data around.
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2005-10-04 19:52:26 +00:00 |
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peter1138
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77888b85a2
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(svn r2971) - Newgrf: Support loading VarAction2 parameter for variables 0x60-0x7F. This parameter isn't used yet.
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2005-09-22 20:58:14 +00:00 |
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Darkvater
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4a58250cb9
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(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
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2005-09-18 20:56:44 +00:00 |
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tron
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f589bbb1c3
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(svn r2762) Simplify a loop, remove an unused variable and add many consts
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2005-07-30 18:04:49 +00:00 |
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tron
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647cbd6bdd
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(svn r2701) Insert Id tags into all source files
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2005-07-24 14:12:37 +00:00 |
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hackykid
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799e1f5c50
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(svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks.
- Feature: [newgrf] Implement the 'refit capacity' callback.
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2005-06-01 11:34:37 +00:00 |
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tron
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ca3ccff729
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(svn r1981) Typedef some structs and enums
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2005-03-10 07:01:43 +00:00 |
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tron
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2eb7aedf69
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(svn r1402) Trim trailing whitespace
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2005-01-06 18:45:28 +00:00 |
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tron
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13f0b6c0cf
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(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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2004-11-17 08:52:47 +00:00 |
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tron
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2f35fea097
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(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
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2004-11-15 11:54:35 +00:00 |
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darkvater
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ec434b208e
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(svn r610) -newgrf: Support for some basic deterministical spritegroups regarding stations. Waypoints look changes based on year now :^) (pasky).
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2004-11-14 20:50:38 +00:00 |
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darkvater
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183c33931d
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(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
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2004-11-14 18:18:28 +00:00 |
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darkvater
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ea48b0d05c
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(svn r603) -newgrf: Stupid TortoiseSVN converted the file to DOS newlines. Bah
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2004-11-14 16:45:38 +00:00 |
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darkvater
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e656a91736
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(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky)
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2004-11-14 16:42:08 +00:00 |
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