Commit Graph

8397 Commits (e40944f8e0f7666d27f106d2f5b5be7e86d1814e)
 

Author SHA1 Message Date
smatz e40944f8e0 (svn r11966) -Fix: OPF was searching through depots and normal road stops
In effect, it also fixes old AI bugs like FS#1403 and FS#1506
17 years ago
smatz 4cb91fa591 (svn r11965) -Codechange: simplified tunnel/bridge code in TPFMode1 17 years ago
peter1138 b718cae67d (svn r11964) -Fix [FS#1685]: Tropic zone data was returned incorrectly. 17 years ago
belugas 9c16461c29 (svn r11963) -Fix(r11961): Forgot to specify the meaning of the magical 6 substraction 17 years ago
smatz d6eaf1a11a (svn r11962) -Cleanup: OPF is no longer used to update signals 17 years ago
belugas 4a3e135086 (svn r11961) -Feature[newGRF]: Add support for Action 0D, var 13: informations about current map size. 17 years ago
smatz 0b888ccc00 (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions 17 years ago
peter1138 9515328962 (svn r11959) -Codechange: Use macro to loop for specific engine types instead of using specific indexes each time.
-Codechange: Minor scope changes in said loops.
17 years ago
smatz a31ebdb2be (svn r11958) -Fix (r11204): NewAI couldn't build any road vehicles when there were any tram grfs loaded 17 years ago
peter1138 e35cf20a23 (svn r11957) -Codechange [FS#1678]: Minor simplification and optimisation when checking for available road/rail types (bilbo) 17 years ago
peter1138 0f966a316a (svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids. 17 years ago
peter1138 ff0891426f (svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on rivers. 17 years ago
smatz 983fdb8a4f (svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation 17 years ago
peter1138 da53070a38 (svn r11952) -Fix (r11926): Prevent industries from being built on rivers, unless they require water. 17 years ago
smatz 3a423a8747 (svn r11951) -Fix (r11279): loading of very old savegames was broken 17 years ago
peter1138 39f6173401 (svn r11949) -Codechange: add river icon and cursor, drawn by skidd13. 17 years ago
frosch 49d2087d7f (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
17 years ago
frosch b99c83246b (svn r11946) -Fix: slope detection of bridge ramps.
YAPF failed for steep slopes.
  Trolly failed for a lot.
17 years ago
glx 7d1e3086b8 (svn r11945) -Fix: FileExists() failed for non latin paths (win32) 17 years ago
smatz 96a18d859f (svn r11944) -Fix: allow building drive-through road/tram stops at road/tram track that has no owner 17 years ago
rubidium 59ec5e62ce (svn r11943) -Codechange: add and use a simple structure to support small stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack. 17 years ago
peter1138 30bac58bde (svn r11942) -Codechange: Merge chars.grf into openttd[d|w].grf using action 12. Remove obsolete tables used for index mapping. 17 years ago
peter1138 ffec79bbcf (svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either. 17 years ago
rubidium 9444eb4484 (svn r11939) -Codechange: some type fixes and very initial steps into supporting NDS by default. Based on work by Dominik. 17 years ago
peter1138 ca1b3e7b4e (svn r11938) -Codechange: support loading of canal/river properties (though still ignored) 17 years ago
frosch 0a6425926b (svn r11937) -Feature: Allow building bridge heads on more slopes.
These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
17 years ago
frosch f23e71f22f (svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes. 17 years ago
bjarni 000117aa19 (svn r11935) -Fix (r11875)[FS#1672]: autosend aircraft to hangar for replacement check inverted the check for autorenew
Now it triggers when renew setting is on and only if it's on
  Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though
17 years ago
peter1138 9ca929c812 (svn r11934) -Codechange: add persistent random data for river and canal tiles. 17 years ago
miham ffb9ca164e (svn r11933) -Update: WebTranslator2 update to 2008-01-20 18:42:56
brazilian_portuguese - 2 fixed by fukumori (2)
catalan    - 6 fixed by arnaullv (6)
croatian   - 4 changed by blozo (4)
czech      - 6 fixed by Hadez (6)
dutch      - 2 fixed by habell (2)
french     - 6 fixed by glx (6)
hungarian  - 15 fixed by miham (15)
italian    - 6 fixed by lorenzodv (6)
portuguese - 5 fixed, 2 changed by nars (7)
russian    - 1 changed by HMage (1)
spanish    - 3 fixed by eusebio (3)
17 years ago
belugas 2c5c97346b (svn r11932) -Codechange: Forgot two occurences of widget enumification 17 years ago
belugas 3423032dbb (svn r11931) -Codechange: enumify the widgets numbers. Give breathing room on the case switches too... 17 years ago
belugas 90a770250f (svn r11930) -Codechange: a bit of code style application 17 years ago
bjarni e91230415d (svn r11929) -Fix (r9981)[FS#1624]: [autoreplace] fixed a case where a single headed locomotive caused an assert when being replaced to a dualheaded one
This triggered if the player had enough money to replace and refit one of them but not enough to refit the last one as well
17 years ago
bjarni 2f6ee3a4a1 (svn r11928) -Fix (r6393): [autoreplace] autoreplace could refit train engines to the wrong cargo type if the old engine had no cargo capacity and the new one had
Now autoreplace will always look at the wagons to figure out what to replace to (as originally intended)
17 years ago
peter1138 a580c8d059 (svn r11927) -Fix (r11926): unable to place canals in game 17 years ago
peter1138 4a2f7db99b (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 17 years ago
rubidium aa0412e0bc (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. 17 years ago
peter1138 02c9484ebb (svn r11924) -Codechange: All dropdowns now use the dropdown widget, so compatibility code can be removed 17 years ago
glx 1712a8a0e1 (svn r11923) -Cleanup: Remove strings removed from english.txt in r11919 17 years ago
smatz 730dda867b (svn r11922) -Codechange: use MaybeBarCrossingWithSound() to bar crossing with sound 17 years ago
peter1138 14416791af (svn r11921) -Cleanup: correct indenting and switch case line spacing. 17 years ago
glx 600046f3d7 (svn r11920) -Fix (r11844): train count was incorrect in network lobby window (and 'players' command) 17 years ago
peter1138 b6d0684826 (svn r11919) -Codechange: Assign numbered parameters to world generator widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window. 17 years ago
peter1138 70025a149d (svn r11918) -Codechange: Draw engine lists at widget positions instead of fixed pixel positions 17 years ago
smatz 22a7b95c10 (svn r11917) -Fix (r3677): AI was reading wrong tile slope while building road bridge 17 years ago
smatz 1d59439166 (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
17 years ago
peter1138 68707808c0 (svn r11915) -Codechange: Add a function to draw a sort button's up/down arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel. 17 years ago
glx b7f50533c2 (svn r11914) -Documentation: fix some @file statement 17 years ago
smatz 0b3db1a92d (svn r11913) -Fix (r11871): update signals after company bankrupt and disaster too 17 years ago