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@ -1301,7 +1301,7 @@ void NetworkPopulateCompanyInfo()
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// Go through all vehicles and count the type of vehicles
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FOR_ALL_VEHICLES(v) {
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if (!IsValidPlayer(v->owner)) continue;
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if (!IsValidPlayer(v->owner) || !v->IsPrimaryVehicle()) continue;
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byte type = 0;
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switch (v->type) {
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case VEH_TRAIN: type = 0; break;
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@ -1310,7 +1310,7 @@ void NetworkPopulateCompanyInfo()
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case VEH_SHIP: type = 4; break;
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default: continue;
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}
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if (IsEngineCountable(v)) _network_player_info[v->owner].num_vehicle[type]++;
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_network_player_info[v->owner].num_vehicle[type]++;
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}
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// Go through all stations and count the types of stations
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