alberth
e3a35f7d40
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
2011-02-05 10:28:31 +00:00
rubidium
1527ca3e79
(svn r21967) -Prepare: for 1.1.0-beta5
2011-02-04 20:07:32 +00:00
rubidium
3c9bcf0e9a
(svn r21966) -Change [FS#4462]: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs
2011-02-04 19:20:47 +00:00
translators
15efb39852
(svn r21965) -Update from WebTranslator v3.0:
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czech - 6 changes by SmatZ
dutch - 15 changes by Yexo
english_US - 10 changes by Rubidium
finnish - 9 changes by jpx_
french - 9 changes by glx
russian - 6 changes by Lone_Wolf
spanish - 6 changes by Terkhen
2011-02-04 18:47:33 +00:00
rubidium
f023612f76
(svn r21964) -Fix (r21959): regression failed
2011-02-04 18:41:42 +00:00
rubidium
d8f158d170
(svn r21963) -Fix: saying something twice in an error message is not needed
2011-02-04 18:32:56 +00:00
rubidium
088223e058
(svn r21962) -Feature-ish: GUI setting to disable reversing at signals
2011-02-04 16:40:38 +00:00
rubidium
1afea0803f
(svn r21961) -Remove: limitation that not loading and not unloading is mutual exclusive
2011-02-04 16:07:42 +00:00
rubidium
fd7633def5
(svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot
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-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-04 15:40:35 +00:00
rubidium
7086bb3017
(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting
2011-02-04 15:37:23 +00:00
rubidium
8ee493b6e9
(svn r21958) -Cleanup: join_stations setting; can done by distant join and could be subverted by distant join
2011-02-04 15:29:50 +00:00
rubidium
c0f39415b9
(svn r21957) -Cleanup: gotodepot and timetabling settings are more or less useless; just don't use depot orders or timetabling if you don't want to use it
2011-02-04 15:13:20 +00:00
rubidium
285f369969
(svn r21956) -Cleanup: always draw the bridge pillars
2011-02-04 14:38:33 +00:00
rubidium
1a9ae166eb
(svn r21955) -Cleanup: always show the long date in the status bar
2011-02-04 14:38:15 +00:00
rubidium
12d3422539
(svn r21954) -Cleanup: remove setting to not show the vehicle speed in the vehicle view
2011-02-04 14:37:24 +00:00
smatz
4aa45d8742
(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year
2011-02-04 14:11:14 +00:00
rubidium
974793f0c5
(svn r21952) -Codechange: unify the company clearing code for bankruptcy with the command to remove companies
2011-02-04 10:31:40 +00:00
yexo
209baff3ef
(svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 when adding more than one variable
2011-02-04 08:29:14 +00:00
translators
9a18884a61
(svn r21950) -Update from WebTranslator v3.0:
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catalan - 1 changes by arnau
2011-02-03 18:45:07 +00:00
smatz
452578b464
(svn r21949) -Change: randomize the vehicle a small UFO targets, do not use the one with lowest index
2011-02-02 23:06:38 +00:00
smatz
97abc18ffc
(svn r21948) -Fix: road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge
2011-02-02 22:40:04 +00:00
smatz
934d5d423e
(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there
2011-02-02 22:20:48 +00:00
rubidium
b79330a815
(svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle
2011-02-02 22:13:13 +00:00
rubidium
7d7c82d9cc
(svn r21945) -Codechange: simplify setting the overtaking counter and remove the magic from its numbers
2011-02-02 22:06:14 +00:00
smatz
cce9fbce9a
(svn r21944) -Codechange: give name to one magic constant
2011-02-02 22:01:01 +00:00
rubidium
ca487f998b
(svn r21943) -Codechange: document and unmagicify some bits of road vehicle overtaking
2011-02-02 21:56:56 +00:00
smatz
5ffb43353e
(svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion
2011-02-02 19:22:35 +00:00
translators
41d5bc285e
(svn r21941) -Update from WebTranslator v3.0:
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maltese - 22 changes by peter88823
2011-02-02 18:45:05 +00:00
planetmaker
11a7945c22
(svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ)
2011-02-02 16:46:42 +00:00
smatz
65c4e0108c
(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough
2011-02-02 14:50:57 +00:00
alberth
9af2feb993
(svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle.
2011-02-01 21:18:27 +00:00
translators
78c9c08e19
(svn r21937) -Update from WebTranslator v3.0:
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turkish - 32 changes by leventpasha
2011-02-01 18:45:06 +00:00
terkhen
fe15cf052e
(svn r21936) -Fix [FS#4457](r19231): Do not remove existing road/tram bits when overbuilding stops of the opposite road type.
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-Change: Build only the required road/tram bits when building stops with drag and drop.
2011-02-01 10:48:10 +00:00
terkhen
e3ae9d7600
(svn r21935) -Fix (r19231): Allow to overbuild road stops which are built over trams.
2011-02-01 10:43:25 +00:00
frosch
3847bac973
(svn r21934) -Fix (r21933): The original plan was to run the regression before committing.
2011-01-31 20:56:02 +00:00
frosch
7c04ea586d
(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
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-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
rubidium
c7939e8a63
(svn r21932) -Document: some tidbits related to vehicles
2011-01-31 20:27:33 +00:00
translators
5a9183c6c5
(svn r21931) -Update from WebTranslator v3.0:
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vietnamese - 81 changes by myquartz
2011-01-31 18:45:07 +00:00
alberth
b5e2e83823
(svn r21930) -Codechange: Remove unused vehicle GetTypeString() functions.
2011-01-30 21:32:21 +00:00
planetmaker
c778568f58
(svn r21929) -Fix [FS#4554]: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth
2011-01-30 19:14:48 +00:00
translators
c0e5da8327
(svn r21928) -Update from WebTranslator v3.0:
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portuguese - 5 changes by JayCity
2011-01-30 18:45:06 +00:00
alberth
ad2049848a
(svn r21927) -Change: Comment-style fixes.
2011-01-30 12:58:54 +00:00
frosch
7b2ab9ba83
(svn r21926) -Fix [FS#4450](r21924): v != w.
2011-01-29 23:42:40 +00:00
alberth
5ef4317dd9
(svn r21925) -Doc: Doxygen additions and markup corrections to vehicle-related functions.
2011-01-29 21:37:11 +00:00
terkhen
0e51dab6a6
(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
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-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
2011-01-29 17:30:25 +00:00
terkhen
0ac0bcfdf7
(svn r21923) -Codechange: Unify articulated vehicle iteration functions.
2011-01-29 17:27:32 +00:00
terkhen
b974d69988
(svn r21922) -Codechange: Unify articulated vehicle checking functions.
2011-01-29 17:26:23 +00:00
terkhen
14e0343d21
(svn r21921) -Codechange: Move GroundVehicleSubtypeFlags as they will be needed by some Vehicle functions.
2011-01-29 17:21:39 +00:00
translators
637c79744d
(svn r21920) -Update from WebTranslator v3.0:
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basque - 25 changes by Thadah
greek - 6 changes by fumantsu
spanish - 1 changes by Terkhen
2011-01-27 18:45:10 +00:00
planetmaker
182d351959
(svn r21919) -Fix: Converting an expensive rail type to a cheap one could give more money than removing and rebuilding cost
2011-01-27 00:38:12 +00:00