(svn r21944) -Codechange: give name to one magic constant

pull/155/head
smatz 14 years ago
parent ca487f998b
commit cce9fbce9a

@ -67,6 +67,8 @@ enum DisasterSubType {
ST_BIG_SUBMARINE,
};
static const uint INITIAL_DISASTER_VEHICLE_ZPOS = 135; ///< Initial Z position of flying disaster vehicles.
static void DisasterClearSquare(TileIndex tile)
{
if (EnsureNoVehicleOnGround(tile).Failed()) return;
@ -527,7 +529,7 @@ static bool DisasterTick_Big_Ufo(DisasterVehicle *v)
}
DisasterVehicle *u = new DisasterVehicle();
InitializeDisasterVehicle(u, -6 * (int)TILE_SIZE, v->y_pos, 135, DIR_SW, ST_BIG_UFO_DESTROYER);
InitializeDisasterVehicle(u, -6 * (int)TILE_SIZE, v->y_pos, INITIAL_DISASTER_VEHICLE_ZPOS, DIR_SW, ST_BIG_UFO_DESTROYER);
u->big_ufo_destroyer_target = v->index;
DisasterVehicle *w = new DisasterVehicle();
@ -691,7 +693,7 @@ static void Disaster_Zeppeliner_Init()
}
DisasterVehicle *v = new DisasterVehicle();
InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, ST_ZEPPELINER);
InitializeDisasterVehicle(v, x, 0, INITIAL_DISASTER_VEHICLE_ZPOS, DIR_SE, ST_ZEPPELINER);
/* Allocate shadow */
DisasterVehicle *u = new DisasterVehicle();
@ -712,7 +714,7 @@ static void Disaster_Small_Ufo_Init()
DisasterVehicle *v = new DisasterVehicle();
int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, ST_SMALL_UFO);
InitializeDisasterVehicle(v, x, 0, INITIAL_DISASTER_VEHICLE_ZPOS, DIR_SE, ST_SMALL_UFO);
v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
v->age = 0;
@ -746,7 +748,7 @@ static void Disaster_Airplane_Init()
int x = (MapSizeX() + 9) * TILE_SIZE - 1;
int y = TileY(found->location.tile) * TILE_SIZE + 37;
InitializeDisasterVehicle(v, x, y, 135, DIR_NE, ST_AIRPLANE);
InitializeDisasterVehicle(v, x, y, INITIAL_DISASTER_VEHICLE_ZPOS, DIR_NE, ST_AIRPLANE);
DisasterVehicle *u = new DisasterVehicle();
v->SetNext(u);
@ -776,7 +778,7 @@ static void Disaster_Helicopter_Init()
int x = -16 * (int)TILE_SIZE;
int y = TileY(found->location.tile) * TILE_SIZE + 37;
InitializeDisasterVehicle(v, x, y, 135, DIR_SW, ST_HELICOPTER);
InitializeDisasterVehicle(v, x, y, INITIAL_DISASTER_VEHICLE_ZPOS, DIR_SW, ST_HELICOPTER);
DisasterVehicle *u = new DisasterVehicle();
v->SetNext(u);
@ -799,7 +801,7 @@ static void Disaster_Big_Ufo_Init()
int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
int y = MapMaxX() * TILE_SIZE - 1;
InitializeDisasterVehicle(v, x, y, 135, DIR_NW, ST_BIG_UFO);
InitializeDisasterVehicle(v, x, y, INITIAL_DISASTER_VEHICLE_ZPOS, DIR_NW, ST_BIG_UFO);
v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
v->age = 0;
@ -965,7 +967,7 @@ void ReleaseDisastersTargetingVehicle(VehicleID vehicle)
/* Revert to target-searching */
v->current_order.SetDestination(0);
v->dest_tile = RandomTile();
v->z_pos = 135;
v->z_pos = INITIAL_DISASTER_VEHICLE_ZPOS;
v->age = 0;
}
}

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