Jonathan G Rennison
162fcb050e
Only set TBTR replacement game event flag when replacement action occurs
5 years ago
Jonathan G Rennison
36eb4165b8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/bridge_map.h
# src/crashlog.cpp
# src/industry.h
# src/linkgraph/linkgraph_type.h
# src/order_type.h
# src/saveload/afterload.cpp
# src/settings.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/table/settings.h.preamble
# src/train.h
# src/vehicle.cpp
# src/viewport.cpp
# src/viewport_func.h
# src/widgets/station_widget.h
# src/zoom_func.h
# src/zoom_type.h
5 years ago
Jonathan G Rennison
9b87610cd6
Check vehicle tile hash in CheckCaches
5 years ago
Jonathan G Rennison
31ad8bdd07
Do not add virtual vehicles to tile hash
5 years ago
Jonathan G Rennison
5b7d1f7f80
Add game event for TBTR replacement attempt
5 years ago
Jonathan G Rennison
49f6490c7d
Fix potential non-determinism in vehicle autorenew/template replace/pay for repair/sell
5 years ago
Jonathan G Rennison
1e51d7af2f
Add console command to dump vehicle stats
5 years ago
Jonathan G Rennison
10d0f79e83
Validate vehicle tick caches in CheckCaches
5 years ago
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
5 years ago
Jonathan G Rennison
d47c083e00
Comment out some unused constants
5 years ago
Jonathan G Rennison
2a41d783cd
Adjust vehicle position filter in ViewportMapDrawVehicles
5 years ago
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
...
Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
5 years ago
Jonathan G Rennison
99b79c26c6
Remove disaster vehicles from tick cache immediately on deletion
5 years ago
Henry Wilson
cc62f4163f
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
5 years ago
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
5 years ago
Henry Wilson
297fd3dda3
Codechange: Replaced SmallVector::Include() with include()
5 years ago
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
5 years ago
Henry Wilson
f3938fdb83
Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_to_fit()
5 years ago
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
5 years ago
stormcone
8acca3a72b
Change: Do not display a newspaper about old vehicles for which replacement is activated.
5 years ago
Jonathan G Rennison
1c84d80333
Fix dumping of subtype for non ground vehicles in DumpVehicleFlags
5 years ago
Jonathan G Rennison
dd94c4d22d
Skip Vehicle::UpdateViewport in network dedicated mode
5 years ago
Jonathan G Rennison
3b55f5d765
Cache whether ground vehicles currently have 0 slope resistance
5 years ago
Jonathan G Rennison
ac5b4b9454
De-virtualise call to EffectVehicle::Tick in CallVehicleTicks
5 years ago
Jonathan G Rennison
e28e2f638e
Fix handling of effect vehicles in CallVehicleTicks
...
Move effect vehicles into separate cache vector
Call effect vehicle ticks before other vehicle types
See #76
5 years ago
Jonathan G Rennison
2fdcc52321
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/lang/dutch.txt
# src/lang/korean.txt
# src/network/network.cpp
# src/network/network_client.cpp
# src/rail.cpp
# src/rail_cmd.cpp
# src/saveload/afterload.cpp
# src/ship_cmd.cpp
# src/toolbar_gui.cpp
# src/vehicle.cpp
5 years ago
PeterN
22f33fdd08
Fix 148e5b41d6: Uninitialized variable usage. ( #7216 )
5 years ago
Eddi-z
148e5b41d6
Change: Skip reliability decay if servicing is disabled
5 years ago
PeterN
d242875d27
Fix #7197 : Invalidate depot buttons when necessary. ( #7212 )
5 years ago
Henry Wilson
d03cb80346
Fix: trains cancelling their pending reversal when ordered to go to a depot behind them
...
Previously, if a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is behind it, the train would continue forwards.
Also when a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is in front of it, the train would not cancel the
reversal.
In both cases the train would travel away from the target depot.
Trains in this situation now behave correctly and will travel towards the depot.
5 years ago
Peter Nelson
e3b440c9c5
Add #5006 : Flag to hide rail type from construction.
5 years ago
Jonathan G Rennison
2142452305
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/gamelog.cpp
# src/gamelog_internal.h
# src/lang/german.txt
# src/lang/korean.txt
# src/network/core/config.h
# src/network/network.cpp
# src/network/network_udp.cpp
# src/rev.h
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/depot_sl.cpp
# src/saveload/gamelog_sl.cpp
# src/saveload/misc_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/table/settings.ini
# src/viewport.cpp
5 years ago
Peter Nelson
e8f1c446a6
Fix: DMU/EMU livery should apply to passenger carriages with DMU/EMU engines.
5 years ago
Jonathan G Rennison
ddf31702a2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/group_gui.cpp
# src/lang/english.txt
# src/saveload/saveload.cpp
# src/widgets/group_widget.h
5 years ago
PeterN
23960d0f2c
Feature: Group liveries, and livery window usability enhancements. ( #7108 )
...
* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
5 years ago
Jonathan G Rennison
98aa58a6b4
Log position tile where it differs from vehicle tile in DumpVehicleFlags
5 years ago
Jonathan G Rennison
8105b5582e
Add track to train DumpVehicleFlags
5 years ago
Jonathan G Rennison
37adf9be4a
Cache the last vehicle in a consist to have a visual effect
6 years ago
Jonathan G Rennison
e5b61e0b6c
Refactor CallVehicleTicks vehicle loop
6 years ago
Jonathan G Rennison
191afd93c1
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/settings.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/vehicle_base.h
# src/widgets/dropdown.cpp
6 years ago
Peter Nelson
81330b8d6e
Change: Add path cache for ships.
6 years ago
Jonathan G Rennison
f4180e8714
Check vehicle sound setting before motion/tick counts in CallVehicleTicks
6 years ago
Jonathan G Rennison
d87ac8ec7e
Improve performance of train breakdown detection
6 years ago
Jonathan G Rennison
841ea7639f
De-virtualise most common calls to Vehicle::Tick
6 years ago
nikolas
d8ccad91f9
Fix: Some code and comment typos
...
Found with codespell
6 years ago
Jonathan G Rennison
d78db1c004
Dump tile data in Vehicle::DumpVehicleFlags
6 years ago
Jonathan G Rennison
65b9a103ad
Initial implementation of two rail types per tile
6 years ago
Jonathan G Rennison
e735c1a51a
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/aircraft_cmd.cpp
# src/autoreplace_cmd.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_rail.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/script_station.hpp
# src/track_func.h
# src/vehicle_base.h
6 years ago