Commit Graph

3565 Commits (e1a688df7551757c3aea5d6e0d604e747512d54c)
 

Author SHA1 Message Date
bjarni e1a688df75 (svn r4445) -Fix: FS#108 Danish name generator bug
this was actually not a bug in the generator, but rather it saved/loaded the setting danish as swiss (the previous in the list)
19 years ago
miham 6659e06e47 (svn r4444) [WebTranslator2 commir] Dutch, Polish affected 19 years ago
Darkvater 2035c1e284 (svn r4440) - Fix: Yoyo-effect of rail in desert/snow introduced by r4379. When a special groundtype below the track is encountered in the tileloop, always return even if groundtype hasn't changed. 19 years ago
Darkvater cd25cba992 (svn r4439) - NewGRF: Add support for Action 0x10. This also required an extra pre-stage (before initialize and activation) to scan the GRF file for GOTO labels. Big thanks for peter1138 for the guidance and answers, as well as parts of the code. 19 years ago
Darkvater fd8e02119c (svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron. 19 years ago
Darkvater 0b2399fec2 (svn r4434) - Codechange: use str_validate for the console as well instead of custom function doing the same. 19 years ago
tron 613104ba00 (svn r4432) Make use of map access functions 19 years ago
peter1138 6750dcdd89 (svn r4431) - NewGRF: rename nfo_line to _nfo_line, to avoid confusing Darkvater ;) 19 years ago
Darkvater 1cfd43d145 (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables 19 years ago
Darkvater 65bccb7c97 (svn r4429) - CodeChange[newgrf]: Action0, prop 0x0D. use calloc to allocate memory and zero it out and change the loop a little 19 years ago
belugas 6ac73b104e (svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious comments, aligning arrays etc... 19 years ago
belugas ccfeb13047 (svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected.
Thanks to Richk67 for finding it.
Also, more Gfx define and use.
19 years ago
miham 59d8196e69 (svn r4424) fixed up polish.txt 19 years ago
miham c7ef8d3dfa (svn r4420) [WebTranslator2 manual commit (commitscript is under development)]
polish: massive changes by MeusH
19 years ago
tron 02c1322ece (svn r4416) Remove a pointless buffer copy and use strlcpy() instead of snprintf("%s") 19 years ago
peter1138 96246126e1 (svn r4415) Fix bug introduced in r4384 where drawing a default waypoint for the GUI
caused a game crash. This only manifested with some newstations loaded. 
Thanks to Richk67 for finding this.
19 years ago
peter1138 da1f310034 (svn r4414) - NewGRF: Don't execute sprite replacements (action 0x0A) in the
initialization stage.
19 years ago
truelight b93da7b279 (svn r4413) -Fix: fixed a bug which pushed the client back to the main menu when a
server is in the mainserver-list which sends out illegal signals. Many
tnx to 'test' for finding and isolating the problem.
-Fix: also specify the problem a bit better
19 years ago
tron a3b8eb37b8 (svn r4412) When a vehicle is in a depot or tunnel it's always flagged as VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel 19 years ago
belugas c09109cc67 (svn r4411) CodeChange : Define and use some Gfx for both stations and industries. More are still to come
Also, a bit of code cleaning, as pointed by Tron
19 years ago
miham d8a72375af (svn r4410) WebTranslator2 daily commit [2006-04-13]
[hungarian] 6 strings changed by Miham
[french] 21 strings changed by Belugas
[polish] 151 strings changed, 8 strings fixed by Meush
19 years ago
miham 9d26fb9d83 (svn r4408) [Language update by miham] Quick fixed polish.txt 19 years ago
miham 2eeee52a32 (svn r4405) WebTranslator2 automatic commit
[french] 1 string has been fixed by Belugas
[polish] 36 strings has been fixed, 3 strings has been updated by meush
19 years ago
belugas 22e69aed4f (svn r4404) Reverted part of r4403. GetRailStationAxis need assertion on IsRailwayStation. Thanks glx for spotting it 19 years ago
belugas e09b87f56e (svn r4403) CodeChange : Add GetStationGfx and make use of [G|S]etStationGfx accessors. Also, use GetStationGfx instead of directly accessing the map for functions in station_map.h 19 years ago
tron 011178034e (svn r4402) Fix a faulty entry in the table for slopes under bridges, remove a now unnecessary test which hid the faulty entry till now and undo r4398 (don't do this!) 19 years ago
belugas b0906708a0 (svn r4399) CodeChange : Add and make use of [G|S]etIndustryAnimationLoop accessors. 19 years ago
celestar 9aa247b0b4 (svn r4398) -Fix: Quick and Dirty solution for FS#116. Just for the nightlies 19 years ago
miham 7dca43ef41 (svn r4397) [WT2] Commiting hungarian changes 19 years ago
celestar 2e25c5218e (svn r4392) -Codechange: Use water map accessors in bridge code 19 years ago
celestar cd53476cc4 (svn r4391) -Fix: faulty ")" in previous commit 19 years ago
celestar 7b797c50db (svn r4390) -Codechange: Upon merging elrails, one direct map access to the railtype went unnoticed... 19 years ago
matthijs 7dca474b5f (svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs. 19 years ago
celestar 86138ce3cc (svn r4387) -Codechange: Use map accessors even for debugging purposes (npf).
-Codechange: Removed unused code from NPF
19 years ago
celestar cb001ea14d (svn r4386) -Codechange: Add and make use of IsCustomWaypoint 19 years ago
celestar 093984ea30 (svn r4385) -Codechange: remove map5 from the TileInfo struct as it is now unused. This effort is starting to pay off ... 19 years ago
celestar e81a1821f1 (svn r4384) -Codechange: rail drawing code
-Added a function to obtain the axis of a waypoint
    -Moved the waypoint layout tables from the depot layout tables into an own one
    -Use GetRailTileSubtype
19 years ago
peter1138 7b6e932d82 (svn r4383) - Codechange: Remove extraneous code from 4354; no need to get RailTypeInfo when we already have it... 19 years ago
celestar 46eab6aec6 (svn r4382) -Codechange: Make use of SetSignalType where appropriate 19 years ago
celestar 25f3a06141 (svn r4381) -Codechange: Forgot an occurence for rail ground types 19 years ago
celestar e53edaf173 (svn r4380) -Codechange: Make use of GetTrackBits where appropriate 19 years ago
celestar 7109274de4 (svn r4379) -Codechange: Add and make use of map accessor functions concerning rail ground types 19 years ago
celestar ce320ceb55 (svn r4378) -Add and make use of an accessor function two-way => one-way => one-way => two-way signal cycling 19 years ago
celestar 3207d63244 (svn r4377) -Add and make use of a function that finds out whether a signal is an entry or and exit signal to a presignal block (as combos act as both) 19 years ago
celestar 62ded2f58d (svn r4376) -Codechange Renamed GetSignalState to GetSignalStateByTrackdir 19 years ago
celestar 5ba4345b87 (svn r4375) -Codechange: Move the signal drawing bit to an own function and rename DrawSignalHelper to DrawSingleSignal 19 years ago
tron 85b907c3ef (svn r4374) Never directly commit something you prepared the evening before, mysteriously it will break in the morning, fix r4373 19 years ago
tron 5671f5d258 (svn r4373) Rewrite GetSlopeZ_TunnelBridge() and slightly change its behavior:
- Report the correct z alongside the ramp when a foundation is present
- Always report the z under the bridge for a bridge middle part, except if the z hack is used
This should fix some weird behavior of the tile selector near bridges
19 years ago
belugas 4a2615958e (svn r4368) Revert clear_map.h changes in r4367.Error of manipulation 19 years ago
belugas 6f708b2efe (svn r4367) CodeChange : Remove another direct map access in station_cmd.c. Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium 19 years ago