rubidium
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abdd5ebfa7
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(svn r23843) -Fix: minor issue with replaying ;)
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2012-01-22 21:27:15 +00:00 |
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rubidium
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752474cec3
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(svn r23821) -Fix-ish: when replaying a command log, ignore the command limit
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2012-01-17 21:12:19 +00:00 |
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truebrain
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f66f27d249
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(svn r23604) -Add: initial support for GameScripts
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2011-12-19 20:50:54 +00:00 |
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truebrain
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2b381d0765
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(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
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2011-12-19 20:50:44 +00:00 |
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truebrain
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bf803e40cc
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(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
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2011-12-01 12:03:34 +00:00 |
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rubidium
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8c335b8db6
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(svn r22845) -Fix [FS#4745]: perform stricter checks on some commands (monoid)
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2011-08-26 16:39:02 +00:00 |
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rubidium
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eb2197f4c8
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(svn r22410) -Document: some more bits ;)
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2011-05-02 16:14:23 +00:00 |
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frosch
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c5fd92a37b
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(svn r22123) -Fix [FS#4522]: CommandQueue::Pop() did not update 'last'; popping the last item caused the queue to disconnect unless there was only one item.
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2011-02-20 21:00:24 +00:00 |
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rubidium
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81643f49e1
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(svn r22121) -Fix: In case of high frame_freq one could get commands executed after a new network game was started
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2011-02-20 20:55:21 +00:00 |
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rubidium
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05199a641a
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(svn r21890) -Cleanup: remove some unneeded includes
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2011-01-22 14:52:20 +00:00 |
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rubidium
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72a4dc53d9
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(svn r21668) -Feature: command logging using the admin interface (dihedral)
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2010-12-30 18:14:37 +00:00 |
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rubidium
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b469b1dc51
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(svn r21429) -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands
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2010-12-07 21:12:23 +00:00 |
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rubidium
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c7066d00af
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(svn r21358) -Codechange: make some network function names conform to coding style
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2010-11-30 13:38:46 +00:00 |
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rubidium
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242110b8cb
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(svn r21030) -Codechange: move ClientStatus into the network server socket class
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2010-10-24 20:07:32 +00:00 |
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rubidium
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66087c5e60
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(svn r20935) -Codechange: only let the server side use a pool of connected sockets
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2010-10-15 19:58:56 +00:00 |
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rubidium
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8f4638ed0f
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(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
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2010-10-15 14:29:13 +00:00 |
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rubidium
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6d3c747d05
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(svn r20553) -Feature: allow rate limiting of incoming commands
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2010-08-19 08:59:36 +00:00 |
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rubidium
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8f82b2b588
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(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
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2010-08-18 22:40:17 +00:00 |
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rubidium
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3ed6ca0aed
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(svn r20548) -Codechange: rename some variables giving them slightly more meaningful names
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2010-08-18 21:30:38 +00:00 |
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rubidium
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6f81fa7215
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(svn r20510) -Codechange: unify packet queue handling and make insertion O(1) instead of O(n)
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2010-08-15 23:44:45 +00:00 |
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alberth
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603c33efc1
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(svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the function and two company globals.
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2010-07-31 21:43:07 +00:00 |
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rubidium
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858bd09623
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(svn r20035) -Fix [FS#3909]: under some circumstances you could get into an infinite loop
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2010-06-29 21:15:40 +00:00 |
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frosch
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65d058723e
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(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation.
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2010-06-05 13:32:42 +00:00 |
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smatz
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691261674a
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(svn r19714) -Feature: ctrl+click on a vehicle to start/stop it
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2010-04-24 20:55:51 +00:00 |
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rubidium
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34cdcaf8b2
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(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
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2010-04-13 18:55:31 +00:00 |
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alberth
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68213d25ab
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(svn r19423) -Codechange: Move error message reporting of industry build in SE to a callback.
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2010-03-14 19:59:45 +00:00 |
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terkhen
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6ccd15fd08
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(svn r19227) -Codechange: Reorganization of parameters at CmdBuildRoadStop.
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2010-02-24 21:45:23 +00:00 |
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rubidium
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1c494c6f71
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(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
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2010-02-10 16:24:05 +00:00 |
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rubidium
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9467b7c6d6
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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rubidium
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7f1bf45c03
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(svn r18784) -Codechange: make NetworkSend_Command accept a company instead of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
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2010-01-11 20:32:32 +00:00 |
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rubidium
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89443276b1
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(svn r18782) -Codechange: move the content of callback_table.cpp to network_command.cpp; it's only ever used there.
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2010-01-11 20:00:14 +00:00 |
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rubidium
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982b8ee5fc
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(svn r17693) -Cleanup: remove some unneeded includes
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2009-10-04 17:16:41 +00:00 |
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rubidium
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99d46e0ad7
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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smatz
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ce7dff4acc
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(svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
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2009-05-10 17:27:25 +00:00 |
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smatz
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9021c20b5e
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
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rubidium
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78c43297e2
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(svn r14916) -Codechange: make it possible to send CommandContainers directly to DoCommand(P).
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2009-01-08 14:55:28 +00:00 |
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rubidium
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0e1127e8b5
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(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
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2009-01-08 14:40:18 +00:00 |
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belugas
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da7da4c1c8
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(svn r14914) -Documentation: Correct doxygen comment for file name. <nitpicked> by Swallow
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2009-01-08 14:38:21 +00:00 |
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rubidium
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4df86694a7
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(svn r14910) -Codechange: merge the command queue handling into a single location
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2009-01-08 13:57:50 +00:00 |
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