Commit Graph

39 Commits

Author SHA1 Message Date
rubidium
abdd5ebfa7 (svn r23843) -Fix: minor issue with replaying ;) 2012-01-22 21:27:15 +00:00
rubidium
752474cec3 (svn r23821) -Fix-ish: when replaying a command log, ignore the command limit 2012-01-17 21:12:19 +00:00
truebrain
f66f27d249 (svn r23604) -Add: initial support for GameScripts 2011-12-19 20:50:54 +00:00
truebrain
2b381d0765 (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 2011-12-19 20:50:44 +00:00
truebrain
bf803e40cc (svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too 2011-12-01 12:03:34 +00:00
rubidium
8c335b8db6 (svn r22845) -Fix [FS#4745]: perform stricter checks on some commands (monoid) 2011-08-26 16:39:02 +00:00
rubidium
eb2197f4c8 (svn r22410) -Document: some more bits ;) 2011-05-02 16:14:23 +00:00
frosch
c5fd92a37b (svn r22123) -Fix [FS#4522]: CommandQueue::Pop() did not update 'last'; popping the last item caused the queue to disconnect unless there was only one item. 2011-02-20 21:00:24 +00:00
rubidium
81643f49e1 (svn r22121) -Fix: In case of high frame_freq one could get commands executed after a new network game was started 2011-02-20 20:55:21 +00:00
rubidium
05199a641a (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
rubidium
72a4dc53d9 (svn r21668) -Feature: command logging using the admin interface (dihedral) 2010-12-30 18:14:37 +00:00
rubidium
b469b1dc51 (svn r21429) -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands 2010-12-07 21:12:23 +00:00
rubidium
c7066d00af (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
rubidium
242110b8cb (svn r21030) -Codechange: move ClientStatus into the network server socket class 2010-10-24 20:07:32 +00:00
rubidium
66087c5e60 (svn r20935) -Codechange: only let the server side use a pool of connected sockets 2010-10-15 19:58:56 +00:00
rubidium
8f4638ed0f (svn r20925) -Codechange: make the client send commands have a slightly more sensible name 2010-10-15 14:29:13 +00:00
rubidium
6d3c747d05 (svn r20553) -Feature: allow rate limiting of incoming commands 2010-08-19 08:59:36 +00:00
rubidium
8f82b2b588 (svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server) 2010-08-18 22:40:17 +00:00
rubidium
3ed6ca0aed (svn r20548) -Codechange: rename some variables giving them slightly more meaningful names 2010-08-18 21:30:38 +00:00
rubidium
6f81fa7215 (svn r20510) -Codechange: unify packet queue handling and make insertion O(1) instead of O(n) 2010-08-15 23:44:45 +00:00
alberth
603c33efc1 (svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the function and two company globals. 2010-07-31 21:43:07 +00:00
rubidium
858bd09623 (svn r20035) -Fix [FS#3909]: under some circumstances you could get into an infinite loop 2010-06-29 21:15:40 +00:00
frosch
65d058723e (svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation. 2010-06-05 13:32:42 +00:00
smatz
691261674a (svn r19714) -Feature: ctrl+click on a vehicle to start/stop it 2010-04-24 20:55:51 +00:00
rubidium
34cdcaf8b2 (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). 2010-04-13 18:55:31 +00:00
alberth
68213d25ab (svn r19423) -Codechange: Move error message reporting of industry build in SE to a callback. 2010-03-14 19:59:45 +00:00
terkhen
6ccd15fd08 (svn r19227) -Codechange: Reorganization of parameters at CmdBuildRoadStop. 2010-02-24 21:45:23 +00:00
rubidium
1c494c6f71 (svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel 2010-02-10 16:24:05 +00:00
rubidium
9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
7f1bf45c03 (svn r18784) -Codechange: make NetworkSend_Command accept a company instead of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company. 2010-01-11 20:32:32 +00:00
rubidium
89443276b1 (svn r18782) -Codechange: move the content of callback_table.cpp to network_command.cpp; it's only ever used there. 2010-01-11 20:00:14 +00:00
rubidium
982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
rubidium
99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
smatz
ce7dff4acc (svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
2009-05-10 17:27:25 +00:00
smatz
9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
rubidium
78c43297e2 (svn r14916) -Codechange: make it possible to send CommandContainers directly to DoCommand(P). 2009-01-08 14:55:28 +00:00
rubidium
0e1127e8b5 (svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too. 2009-01-08 14:40:18 +00:00
belugas
da7da4c1c8 (svn r14914) -Documentation: Correct doxygen comment for file name. <nitpicked> by Swallow 2009-01-08 14:38:21 +00:00
rubidium
4df86694a7 (svn r14910) -Codechange: merge the command queue handling into a single location 2009-01-08 13:57:50 +00:00