(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.

pull/155/head
rubidium 16 years ago
parent da7da4c1c8
commit 0e1127e8b5

@ -389,4 +389,16 @@ struct Command {
*/
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
/**
* Structure for buffering the build command when selecting a station to join.
*/
struct CommandContainer {
TileIndex tile; ///< tile command being executed on
uint32 p1; ///< parameter p1
uint32 p2; ///< parameter p2
uint32 cmd; ///< command being executed
CommandCallback *callback; ///< any callback function executed upon successful completion of the command
char text[80]; ///< possible text sent for name changes etc
};
#endif /* COMMAND_TYPE_H */

@ -12,7 +12,6 @@
#include "os_abstraction.h"
#include "core.h"
#include "packet.h"
#include "../../tile_type.h"
/**
* Enum with all types of UDP packets.
@ -59,18 +58,7 @@ enum {
};
/** Packet that wraps a command */
struct CommandPacket {
CommandPacket *next; ///< the next command packet (if in queue)
CompanyByte company; ///< company that is executing the command
uint32 cmd; ///< command being executed
uint32 p1; ///< parameter p1
uint32 p2; ///< parameter p2
TileIndex tile; ///< tile command being executed on
char text[80]; ///< possible text sent for name changes etc
uint32 frame; ///< the frame in which this packet is executed
byte callback; ///< any callback function executed upon successful completion of the command
bool my_cmd; ///< did the command originate from "me"
};
struct CommandPacket;
/** Status of a client */
enum ClientStatus {
@ -120,6 +108,9 @@ public:
inline bool IsValid() const { return this->IsConnected(); }
inline void SetInfo(NetworkClientInfo *info) { assert(info != NULL && this->info == NULL); this->info = info; }
inline NetworkClientInfo *GetInfo() const { return this->info; }
const char *Recv_Command(Packet *p, CommandPacket *cp);
void Send_Command(Packet *p, const CommandPacket *cp);
};
static inline bool IsValidNetworkClientSocketIndex(ClientIndex index)

@ -205,7 +205,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
}
// Send a command packet to the server
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp)
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
{
//
// Packet: CLIENT_COMMAND
@ -221,14 +221,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp)
//
Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
p->Send_uint8 (cp->company);
p->Send_uint32(cp->cmd);
p->Send_uint32(cp->p1);
p->Send_uint32(cp->p2);
p->Send_uint32((uint32)cp->tile);
p->Send_string(cp->text);
p->Send_uint8 (cp->callback);
MY_CLIENT->Send_Command(p, cp);
MY_CLIENT->Send_Packet(p);
}
@ -674,29 +667,13 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
{
CommandPacket cp;
cp.company = (CompanyID)p->Recv_uint8();
cp.cmd = p->Recv_uint32();
cp.p1 = p->Recv_uint32();
cp.p2 = p->Recv_uint32();
cp.tile = p->Recv_uint32();
p->Recv_string(cp.text, sizeof(cp.text));
cp.callback = p->Recv_uint8();
const char *err = MY_CLIENT->Recv_Command(p, &cp);
cp.frame = p->Recv_uint32();
cp.my_cmd = p->Recv_bool();
cp.next = NULL;
if (!IsValidCommand(cp.cmd)) {
IConsolePrintF(CC_ERROR, "WARNING: invalid command from server, dropping...");
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
if (GetCommandFlags(cp.cmd) & CMD_OFFLINE) {
IConsolePrintF(CC_ERROR, "WARNING: offline only command from server, dropping...");
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
if ((cp.cmd & CMD_FLAGS_MASK) != 0) {
IConsolePrintF(CC_ERROR, "WARNING: invalid command flag from server, dropping...");
if (err != NULL) {
IConsolePrintF(CC_ERROR, "WARNING: %s from server, dropping...", err);
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}

@ -9,7 +9,7 @@
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO);
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)();
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg, int64 data);

@ -54,22 +54,13 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
assert((cmd & CMD_FLAGS_MASK) == 0);
CommandPacket c;
c.company = _local_company;
c.next = NULL;
c.tile = tile;
c.p1 = p1;
c.p2 = p2;
c.cmd = cmd;
c.callback = 0;
while (c.callback < _callback_table_count && _callback_table[c.callback] != callback) {
c.callback++;
}
if (c.callback == _callback_table_count) {
DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", callback);
c.callback = 0; // _callback_table[0] == NULL
}
c.company = _local_company;
c.next = NULL;
c.tile = tile;
c.p1 = p1;
c.p2 = p2;
c.cmd = cmd;
c.callback = callback;
strecpy(c.text, (text != NULL) ? text : "", lastof(c.text));
@ -81,6 +72,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
* which gives about the same speed as most clients.
*/
c.frame = _frame_counter_max + 1;
c.my_cmd = true;
NetworkAddCommandQueue(c);
@ -107,13 +99,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
static void NetworkExecuteCommand(CommandPacket *cp)
{
_current_company = cp->company;
/* cp->callback is unsigned. so we don't need to do lower bounds checking. */
if (cp->callback > _callback_table_count) {
DEBUG(net, 0, "Received out-of-bounds callback (%d)", cp->callback);
cp->callback = 0;
}
DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd | CMD_NETWORK_COMMAND, _callback_table[cp->callback], cp->text, cp->my_cmd);
DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd | CMD_NETWORK_COMMAND, cp->callback, cp->text, cp->my_cmd);
}
/**
@ -155,4 +141,56 @@ void NetworkFreeLocalCommandQueue()
}
}
/**
* Receives a command from the network.
* @param p the packet to read from.
* @param cp the struct to write the data to.
* @return an error message. When NULL there has been no error.
*/
const char *NetworkClientSocket::Recv_Command(Packet *p, CommandPacket *cp)
{
cp->company = (CompanyID)p->Recv_uint8();
cp->cmd = p->Recv_uint32();
cp->p1 = p->Recv_uint32();
cp->p2 = p->Recv_uint32();
cp->tile = p->Recv_uint32();
p->Recv_string(cp->text, lengthof(cp->text));
byte callback = p->Recv_uint8();
if (!IsValidCommand(cp->cmd)) return "invalid command";
if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "offline only command";
if ((cp->cmd & CMD_FLAGS_MASK) != 0) return "invalid command flag";
if (callback > _callback_table_count) return "invalid callback";
cp->callback = _callback_table[callback];
return NULL;
}
/**
* Sends a command over the network.
* @param p the packet to send it in.
* @param cp the packet to actually send.
*/
void NetworkClientSocket::Send_Command(Packet *p, const CommandPacket *cp)
{
p->Send_uint8 (cp->company);
p->Send_uint32(cp->cmd);
p->Send_uint32(cp->p1);
p->Send_uint32(cp->p2);
p->Send_uint32(cp->tile);
p->Send_string(cp->text);
byte callback = 0;
while (callback < _callback_table_count && _callback_table[callback] != cp->callback) {
callback++;
}
if (callback == _callback_table_count) {
DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", callback);
callback = 0; // _callback_table[0] == NULL
}
p->Send_uint8 (callback);
}
#endif /* ENABLE_NETWORK */

@ -16,6 +16,8 @@
#include "core/packet.h"
#include "core/tcp.h"
#include "../command_type.h"
/**
* If this line is enable, every frame will have a sync test
* this is not needed in normal games. Normal is like 1 sync in 100
@ -129,6 +131,16 @@ void UpdateNetworkGameWindow(bool unselect);
bool IsNetworkCompatibleVersion(const char *version);
/* From network_command.cpp */
/**
* Everything we need to know about a command to be able to execute it.
*/
struct CommandPacket : CommandContainer {
CommandPacket *next; ///< the next command packet (if in queue)
CompanyByte company; ///< company that is executing the command
uint32 frame; ///< the frame in which this packet is executed
bool my_cmd; ///< did the command originate from "me"
};
void NetworkAddCommandQueue(CommandPacket cp, NetworkClientSocket *cs = NULL);
void NetworkExecuteLocalCommandQueue();
void NetworkFreeLocalCommandQueue();

@ -467,7 +467,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, CommandPacket *cp)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, const CommandPacket *cp)
{
//
// Packet: SERVER_COMMAND
@ -485,13 +485,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, Co
Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND);
p->Send_uint8 (cp->company);
p->Send_uint32(cp->cmd);
p->Send_uint32(cp->p1);
p->Send_uint32(cp->p2);
p->Send_uint32(cp->tile);
p->Send_string(cp->text);
p->Send_uint8 (cp->callback);
cs->Send_Command(p, cp);
p->Send_uint32(cp->frame);
p->Send_bool (cp->my_cmd);
@ -815,38 +809,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
}
}
/** Enforce the command flags.
* Eg a server-only command can only be executed by a server, etc.
* @param cp the commandpacket that is going to be checked
* @param ci client information for debugging output to console
*/
static bool CheckCommandFlags(CommandPacket cp, const NetworkClientInfo *ci)
{
byte flags = GetCommandFlags(cp.cmd);
if (flags & CMD_SERVER && ci->client_id != CLIENT_ID_SERVER) {
IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
return false;
}
if (flags & CMD_OFFLINE) {
IConsolePrintF(CC_ERROR, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
return false;
}
if (cp.cmd != CMD_COMPANY_CTRL && !IsValidCompanyID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
return false;
}
if ((cp.cmd & CMD_FLAGS_MASK) != 0) {
IConsolePrintF(CC_ERROR, "WARNING: invalid command flag from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
return false;
}
return true;
}
/** The client has done a command and wants us to handle it
* @param *cs the connected client that has sent the command
* @param *p the packet in which the command was sent
@ -863,27 +825,27 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
}
CommandPacket cp;
cp.company = (CompanyID)p->Recv_uint8();
cp.cmd = p->Recv_uint32();
cp.p1 = p->Recv_uint32();
cp.p2 = p->Recv_uint32();
cp.tile = p->Recv_uint32();
p->Recv_string(cp.text, lengthof(cp.text));
byte callback = p->Recv_uint8();
const char *err = cs->Recv_Command(p, &cp);
if (cs->has_quit) return;
const NetworkClientInfo *ci = cs->GetInfo();
/* Check if cp->cmd is valid */
if (!IsValidCommand(cp.cmd)) {
IConsolePrintF(CC_ERROR, "WARNING: invalid command from client %d (IP: %s).", ci->client_id, GetClientIP(ci));
if (err != NULL) {
IConsolePrintF(CC_ERROR, "WARNING: %s from client %d (IP: %s).", err, ci->client_id, GetClientIP(ci));
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
return;
}
if (!CheckCommandFlags(cp, ci)) {
if (GetCommandFlags(cp.cmd) & CMD_SERVER && ci->client_id != CLIENT_ID_SERVER) {
IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
return;
}
if (cp.cmd != CMD_COMPANY_CTRL && !IsValidCompanyID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
return;
}
@ -922,19 +884,21 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
cp.frame = _frame_counter_max + 1;
cp.next = NULL;
CommandCallback *callback = cp.callback;
// Queue the command for the clients (are send at the end of the frame
// if they can handle it ;))
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status >= STATUS_MAP) {
// Callbacks are only send back to the client who sent them in the
// first place. This filters that out.
cp.callback = (new_cs != cs) ? 0 : callback;
cp.callback = (new_cs != cs) ? NULL : callback;
cp.my_cmd = (new_cs == cs);
NetworkAddCommandQueue(cp, new_cs);
}
}
cp.callback = 0;
cp.callback = NULL;
cp.my_cmd = false;
NetworkAddCommandQueue(cp);
}

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