tron
f183467322
(svn r2496) -Fix: [1179933] When toggling build/remove via keyboard the selection wasn't correctly redrawn
19 years ago
tron
a733fede9b
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
19 years ago
Darkvater
c3c69ff5cb
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
19 years ago
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
20 years ago
tron
830565514c
(svn r1867) Include tables/sprites.h only in files which need it
20 years ago
celestar
3c82a2b3c7
(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
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a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
20 years ago
tron
39858e696b
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
20 years ago
darkvater
c9d6ea2570
(svn r1617) -Fix: Ugly hack to only call ResetObjectToPlaceon childwindows of build-toolbar if the window is closed manually (with 'X'); if not checked ResetObjectToPlace is called twice resulting in undesired actions (eg. clicked button is unclicked immediately).
20 years ago
tron
81ee2d931b
(svn r1610) Remove trailing whitespace (last time ever, i hope)
20 years ago
tron
94d5aeabb2
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
20 years ago
celestar
f017a27eeb
(svn r1573) -Fix: Station and depot building mode is now terminated if the
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corresponding windows are closed [ 1104277 ]
20 years ago
tron
61a6bc544d
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
20 years ago
darkvater
38b0a06d85
(svn r1485) -Fix: [1031451] Catchment area shows when buying sign. Catchment area wasn't reset when road station window was unselected
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-Fix: small GUI glitch in terraform toolbar
20 years ago
dominik
b2063e2150
(svn r1435) Fix: [ 1094092 ] Toolbars accessible via keyboard in spectator mode
20 years ago
tron
e4cf2ba1b3
(svn r1386) Move TileIndexDiff to map.h
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Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir()
20 years ago
truelight
3b7d2a8b67
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
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how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
20 years ago
dominik
50d7211494
(svn r1254) - Fix: [ 993500 ] High bridge rendering error
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- Changed button to open landscaping toolbar
20 years ago
darkvater
8b4288f9cd
(svn r1243) -Fix: Scenario road-building toolbar also stickified. Thx for the notice teeone
20 years ago
darkvater
b7e83a5a8f
(svn r1212) -Feature: sticky windows all build-toolbars
20 years ago
tron
a148ff4e0d
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
20 years ago
darkvater
70a91d6c60
(svn r1095) -Fix: scenario editor road-build-gui works again altough shortcuts are screwed.
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-Feature: Pressing enter on 'Abandon Game' returns to main menu (one less click \o/)
20 years ago
dominik
6189664ad3
(svn r1084) Generalized hotkey catching when textfield windows are open. Now only hotkeys attached to the main toolbar are working if you have a textfield open.
20 years ago
dominik
c466fcb3b2
(svn r1040) Fix: All character hotkeys are disabled now when a window for typing is open
20 years ago
dominik
bbd3ec33d0
(svn r1030) Some toolbar icons are arranged differently:
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- Landscaping buttons have to be accessed from the landscaping toolbar
- Landscaping toolbar can be opened from all other toolbars
- The order of buttons in the docks toolbar now matches the other toolbars
- Landscaping toolbar has new keyboard shortcuts
20 years ago
Celestar
945ceb06fc
(svn r979) Allow more realistically sized catchment areas
20 years ago
truelight
d6a1f3e412
(svn r942) -Merged branch/network back into the trunk
20 years ago
tron
291d25a88b
(svn r925) Use sound enums
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Also play the correct sound when a toyland road vehicle breaks down
20 years ago
tron
908adfc191
(svn r829) Fix small glitch: Immediately redraw the tile selection square when using the hotkey to toggle removal
20 years ago
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago
tron
d641175e3c
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
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This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
20 years ago
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
20 years ago
darkvater
56435c8775
(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)
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-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
20 years ago
darkvater
48965f84b6
(svn r6) -Fix [1006530] BuildRoadOutsideStation fix. Fix bug [994720] road depot - bus/lorry station (Truelight+Darkvater :P )
20 years ago
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
20 years ago