peter1138
2222907a40
(svn r3396) - Autoreplace changes:
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- Change fixed array per player to a single pool. This avoids future problems
with vehicle numbers and decreases savegame size. Engine replacements from
previous savegames will be lost.
- Move engine replacement code from players.c to engine.c.
(thanks to blathijs for rewriting this)
19 years ago
tron
318fe153eb
(svn r3365) Staticise 36 functions
19 years ago
peter1138
d5ce50a405
(svn r3359) - Autoreplace GUI: When starting or stopping a replacement, redraw the replace window after the command has completed, rather than after calling the command.
19 years ago
peter1138
0975885240
(svn r3343) Fix calculation of available rail types where all engines of a particular type are obsolete.
19 years ago
tron
28b8b7e269
(svn r3300) Remove unreachable code - in this case some duplicate breaks
19 years ago
peter1138
14064b223d
(svn r3239) - Codechange: Introduce and use helper functions for engine replacement code.
19 years ago
truelight
e4cb8ed457
(svn r3226) -Fix: GPMI implementation had minor glitches
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-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
19 years ago
truelight
af6fe3949b
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
...
settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
19 years ago
tron
9d0e7b6458
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
19 years ago
tron
524fd25cbd
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
19 years ago
tron
b34de09e62
(svn r3176) Use proper types, not some variants of int
19 years ago
bjarni
df6c48fdba
(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains
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-Trains will now remember the length of stations it visits and sell cars
when being autoreplaced if they became too long
-If it needs to remove cars, then it starts from the front and sells
all it can find until the train is short enough
-This only works for trains, that knows the station length of the route
so a full uninterrupted run is needed
-a train needs 1-2 runs to detect if the shortest station is expanded
-This feature can be turned on and off in the train replace window
and each company can have it's own setting
-NOTE: minor savegame version bump
19 years ago
Darkvater
1258ca0bf0
(svn r3154) - Fix: Last value of an array is lengthof-1; let's keep this at a typo, shall we :P
19 years ago
Darkvater
5f281a25f2
(svn r3151) - Fix: showing the highscore might crash the game with an invalid string message in the case when a highscore file was used before certain strings were added.
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- Codechange: protect _endgame_perf_titles from out-of-bounds access.
19 years ago
peter1138
8d4031a570
(svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINES
19 years ago
tron
cb0c82fdc3
(svn r3087) Rewrite GetPlayerRailtypes() so it doesn't depend on magical numbers to sort out wagons
19 years ago
tron
0b936c3222
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
19 years ago
tron
d7cbd0d4c3
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
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0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
19 years ago
tron
b17b87469c
(svn r3064) Replace some numbers by sprite names
19 years ago
tron
8980891b09
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
19 years ago
tron
6d7c7e67b2
(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them
19 years ago
tron
980808dac2
(svn r3001) s/Player*/const Player*/
...
s/byte/PlayerID/
s/int/PlayerID/
and related changes
19 years ago
tron
90e33aed22
(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
19 years ago
Darkvater
4a58250cb9
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
19 years ago
Darkvater
c0c75ef16e
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
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- Add IsLocalPlayer() which substitutes _local_player == _current_player
19 years ago
truelight
6145b99c22
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
19 years ago
truelight
620f36acb6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
19 years ago
bjarni
9952ff0b59
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
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-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
19 years ago
tron
452652e85e
(svn r2720) Remove unused declarations and definitions
19 years ago
celestar
a3739aecdf
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
19 years ago
tron
dd36a3660f
(svn r2684) Correctly save and load company_value, it's 64 bits wide, not 32 bits
19 years ago
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
19 years ago
tron
71140a5768
(svn r2669) Shuffle some more stuff around to reduce dependencies
19 years ago
tron
8b05455903
(svn r2664) Remove depedency on player.h from variables.h
19 years ago
tron
6ad3895306
(svn r2660) Get rid of some more shifting/anding/casting
19 years ago
celestar
7bce410f61
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
...
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
19 years ago
tron
f09638ad3d
(svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read
19 years ago
truelight
f4032b8f9f
(svn r2629) -Codechange: removed stupid comment on top of players.c
19 years ago
Darkvater
5261529887
(svn r2617) - Fix: fix some warnings, and reenable vs.net2003 signed/unsigned warnings
19 years ago
truelight
a28295b394
(svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
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for a global AI-handler
19 years ago
truelight
8f405a42da
(svn r2602) -Codechange: removed unused variable (disable_computer)
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-Fix: Changed some stuff to make server-side AIs possible in the far future
19 years ago
ludde
dc3ca73bd5
(svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
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- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
19 years ago
tron
a733fede9b
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
19 years ago
celestar
354058341b
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
19 years ago
tron
a9b95b3cbb
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
19 years ago
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
19 years ago
Darkvater
f4f5cb93f8
(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
20 years ago
Darkvater
59c9fee33f
(svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected.
20 years ago
tron
4eebeff58c
(svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
20 years ago