Commit Graph

262 Commits (cf5eef515e5bafec82ba44e49ef87df1ef43e7af)

Author SHA1 Message Date
Jonathan G Rennison 13fcde9ea0 VarAction2: Add a JZ operation, use for ternary style mul masking 2 years ago
Jonathan G Rennison 77963c5e64 Debug: Add misc_debug bit for extra detail in sprite group dump 2 years ago
Jonathan G Rennison 65236bacc7 Debug: Fix crash when dumping null sprite group 2 years ago
Jonathan G Rennison 34cd547325 Debug: Show if action 2s have been modified by action 6 in debug window 2 years ago
Jonathan G Rennison 6214d0d20d VarAction2: Add an ABS opcode 2 years ago
Jonathan G Rennison 4553c22cee Debug: Move DeterministicSpriteGroupAdjust dumping to separate function 2 years ago
Jonathan G Rennison 45798fa533 Debug: Add scroll to sprite number to debug window 2 years ago
Jonathan G Rennison 65407210a6 VarAction2: Allow DSGA_OP_STO_NC to be used with DSGA_TYPE_EQ/NEQ 2 years ago
Jonathan G Rennison 86324e0fda Debug: Add mode to sprite dump window to show unoptimised 2 years ago
Jonathan G Rennison e41a5d2f63 VarAction2: Add flags to skip adjust if value is 0 or LSB set 2 years ago
Jonathan G Rennison 9b0a7ac85e Debug: Don't unnecessarily show numeric value of adjust operator 2 years ago
Jonathan G Rennison 7a61b5d820 VarAction2: Cache refit capacity callback results which depend only on cargo 2 years ago
Jonathan G Rennison a9ca89d0f8 VarAction2: Move cb_result_found to a flags var in AnalyseCallbackOperation 2 years ago
Jonathan G Rennison f5f48e89dc Debug: Show all sprite groups for vehicles in debug window 2 years ago
Jonathan G Rennison c3bc05f7b9 VarAction2: Add access to variable 1A to inline/fast path switch 2 years ago
Jonathan G Rennison cf640cc0cf Debug: Add sprite group collapsing to sprite group dump window 2 years ago
Jonathan G Rennison bbc1e28b24 VarAction2: Re-use allocated callback result sprite groups 2 years ago
Jonathan G Rennison db7f29b07c VarAction2: Deduplicate loads from expensive uncached variables
Currently only some vehicle variables
2 years ago
Jonathan G Rennison 263a87f5da VarAction2: Add adjust types for combined (in)equality with constant 2 years ago
Jonathan G Rennison c238bd5012 Debug: Add temp store highlighting to sprite group dump window
Add tooltip
2 years ago
Jonathan G Rennison 564d7e5029 Debug: Allow clicking to highlight group in sprite group dump window 2 years ago
Jonathan G Rennison 42e20d3d99 Industry: Determine which tiles in industry layouts are not animated
Do not set these as animated tiles for new industries
2 years ago
Jonathan G Rennison 304f88dc40 VarAction2: Fix callback result detection in AnalyseEngineCallbacks 2 years ago
Jonathan G Rennison 994dc683a2 VarAction2: Fix calculated result groups being incorrectly pruned 2 years ago
Jonathan G Rennison b74873a2fb Debug: Show industry production sprite group registers/values 2 years ago
Jonathan G Rennison d9358efc3d VarAction2: Handle zero adjusts simple case in callback analyser 2 years ago
Jonathan G Rennison c38d0d0458 Debug: Show tile layout sprite group register flags/values 2 years ago
Jonathan G Rennison 862d955320 Debug: Include var 7E procedures in sprite dump output 2 years ago
Jonathan G Rennison 145536e1fd VarAction2: Detect and replace reverse subtract via temp storage 2 years ago
Jonathan G Rennison 2360b3e93e VarAction2: Detect and replace scaled reads of train/RV/ship current speed 2 years ago
Jonathan G Rennison 90a2aa57fc VarAction2: Detect and replace signed relational comparisons 2 years ago
Jonathan G Rennison 74e1a40f7c VarAction2: Remove trivially resolvable deterministic sprite groups 2 years ago
Jonathan G Rennison 012d73ef34 VarAction2: Detect equality comparisons
Remove redundant equality with 0 comparison before ternary
2 years ago
Jonathan G Rennison 7283825638 VarAction2: Detect and replace ternary operator pattern 2 years ago
Jonathan G Rennison 502980ba61 Support railtype-dependant GRF train speed limits with realistic braking
See: #389
2 years ago
Jonathan G Rennison a3c003546b Implement extended NewGRF variable parameter support 2 years ago
Jonathan G Rennison 812933ffd4 Debug: Show names of remapped action 2 variables in sprite group dumper 2 years ago
Jonathan G Rennison 33dc6c9688 Add NewGRF VarAction2 variable remapping infrastructure 2 years ago
Jonathan G Rennison aaf5cd1091 Debug: Fix dumping of randomised sprite groups 3 years ago
Jonathan G Rennison da282c3ecc Merge branch 'master' into jgrpp-beta
# Conflicts:
#	.github/workflows/ci-build.yml
#	CMakeLists.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/korean.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/russian.txt
#	src/lang/spanish.txt
#	src/misc_gui.cpp
#	src/newgrf.cpp
3 years ago
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
Peter Nelson f1328db063 Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups.
This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
3 years ago
Jonathan G Rennison 6f10b01ba2 Debug: Add general mechanism to dump a sprite group chain 3 years ago
Jonathan G Rennison 7c706923f8 Fix a15e26f3: Leftover debugging statement 3 years ago
Jonathan G Rennison 55915d8d55 Elide vehicle random trigger callbacks 3 years ago
Jonathan G Rennison a15e26f369 NewGRF: Elide unmasked vehicle callbacks where possible
This includes:
* CBID_VEHICLE_32DAY_CALLBACK
* CBID_VEHICLE_REFIT_COST
* CBID_VEHICLE_MODIFY_PROPERTY
  This is on a per-property basis

The main benefit of this is to avoid callbacks not handled by the
vehicle's current sprite group from using the full graphics chain as
the "default" branch in the callback switch.
In the case where the graphics chain is long/expensive, a lot of work
had to be done before a callback failure result was eventually returned.
3 years ago
Peter Nelson 02a62e4c98 Cleanup: Use range iterator to evaluate DeterministicSpriteGroup.
(cherry picked from commit 6b0b1bb3de)
3 years ago
Peter Nelson f5722a999e Cleanup: Use std::vector in RandomSpriteGroup.
(cherry picked from commit 913d8a7f28)
3 years ago
Peter Nelson a69a1d19a9 Cleanup: Use std::vector in DeterministicSpriteGroup.
(cherry picked from commit 1aeaf39954)
3 years ago
Peter Nelson d3b9d19c5a Cleanup: Use std::vector in RealSpriteGroup.
(cherry picked from commit f785a70a2b)
3 years ago