Commit Graph

1421 Commits (ce3707fbbf464de727611eec009288c1899e49ec)

Author SHA1 Message Date
Jonathan G Rennison 3a47b421b0 Merge branch 'master' into jgrpp
# Conflicts:
#	src/company_cmd.cpp
#	src/core/overflowsafe_type.hpp
#	src/economy.cpp
#	src/engine_base.h
#	src/ground_vehicle.cpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/industry_gui.cpp
#	src/newgrf_commons.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_industries.cpp
#	src/newgrf_object.cpp
#	src/newgrf_roadstop.cpp
#	src/newgrf_station.cpp
#	src/rail_gui.cpp
#	src/road_cmd.h
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/script/api/script_log.cpp
#	src/script/api/script_log.hpp
#	src/settings_gui.cpp
#	src/settingsgen/settingsgen.cpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_gui.cpp
#	src/strgen/strgen.cpp
#	src/string_func.h
#	src/string_type.h
#	src/table/settings/network_private_settings.ini
#	src/tests/math_func.cpp
#	src/textfile_gui.cpp
#	src/timetable_gui.cpp
#	src/town_cmd.cpp
#	src/vehicle.cpp
#	src/waypoint_cmd.cpp
#	src/waypoint_cmd.h
#	src/widgets/dropdown.cpp
1 year ago
Jonathan G Rennison 58c0aac15f Fix re-opening GRF/script settings windows not closing drop down windows
Causing assertion failure on drop down item selection

See: #527
1 year ago
Jonathan G Rennison 2ed248a61d Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	src/aircraft_cmd.cpp
#	src/airport_gui.cpp
#	src/articulated_vehicles.cpp
#	src/build_vehicle_gui.cpp
#	src/company_gui.cpp
#	src/genworld_gui.cpp
#	src/gfx_layout.cpp
#	src/misc_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_config.h
#	src/newgrf_engine.cpp
#	src/news_gui.cpp
#	src/order_gui.cpp
#	src/roadveh_cmd.cpp
#	src/saveload/saveload.h
#	src/saveload/vehicle_sl.cpp
#	src/ship_cmd.cpp
#	src/statusbar_gui.cpp
#	src/table/settings/network_private_settings.ini
#	src/table/settings/network_settings.ini
#	src/toolbar_gui.cpp
#	src/train_cmd.cpp
#	src/vehicle_gui.cpp
1 year ago
Jonathan G Rennison 02fe4af934 Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/release-windows.yml
#	src/company_base.h
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/economy.cpp
#	src/economy_cmd.h
#	src/fios.h
#	src/goal.cpp
#	src/group_gui.cpp
#	src/network/core/config.h
#	src/network/network_admin.cpp
#	src/newgrf_config.cpp
#	src/os/windows/win32.cpp
#	src/saveload/afterload.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload_error.hpp
#	src/settings_gui.cpp
#	src/ship_cmd.cpp
#	src/stdafx.h
#	src/story.cpp
#	src/story_base.h
#	src/string.cpp
#	src/table/settings/economy_settings.ini
#	src/tests/CMakeLists.txt
#	src/tests/math_func.cpp
1 year ago
Jonathan G Rennison 3ec66e5fb5 Fix not being able to reload GS in script debug window
See: #523
1 year ago
Jonathan G Rennison fd4d4d341d Merge branch 'master' into jgrpp
# Conflicts:
#	src/animated_tile.cpp
#	src/cargopacket.h
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/date.cpp
#	src/disaster_vehicle.cpp
#	src/dock_gui.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/error_gui.cpp
#	src/fontcache/spritefontcache.cpp
#	src/game/game_gui.cpp
#	src/game/game_text.cpp
#	src/gfx.cpp
#	src/graph_gui.cpp
#	src/highscore_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/english_AU.txt
#	src/lang/english_US.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/italian.txt
#	src/lang/portuguese.txt
#	src/lang/russian.txt
#	src/lang/turkish.txt
#	src/lang/vietnamese.txt
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/newgrf.cpp
#	src/newgrf.h
#	src/newgrf_generic.cpp
#	src/news_gui.cpp
#	src/openttd.cpp
#	src/os/unix/unix.cpp
#	src/os/windows/font_win32.cpp
#	src/os/windows/win32.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/misc_sl.cpp
#	src/saveload/oldloader_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/script_gui.cpp
#	src/settings_table.cpp
#	src/signs_gui.cpp
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/spritecache.cpp
#	src/spritecache.h
#	src/spriteloader/grf.cpp
#	src/station_cmd.cpp
#	src/statusbar_gui.cpp
#	src/stdafx.h
#	src/strgen/strgen_base.cpp
#	src/subsidy.cpp
#	src/table/settings/difficulty_settings.ini
#	src/texteff.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/townname.cpp
#	src/vehicle.cpp
#	src/waypoint_cmd.cpp
#	src/widgets/dropdown.cpp
#	src/window.cpp
1 year ago
Jonathan G Rennison 5428b6dd9b GS: Documentation/comment fixes for ScriptAsyncMode 1 year ago
Jonathan G Rennison cd9930542d GS: Add GSAsyncMode(bool) class to set async mode of script DoCommands
In asynchronous mode, don't wait for result of executed command,
just fire-and-forget, and return estimated cost/result
1 year ago
Jonathan G Rennison f06160b882 Script: Remove command delay for non-network GS when game paused due to GS 1 year ago
Jonathan G Rennison 7bc6c4b59c Script: Boost gamescript op limit when game is paused due to game script 1 year ago
Jonathan G Rennison 1b6d1086d0 Script: Add ScriptInstance field for script type 1 year ago
Rubidium 68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
1 year ago
Peter Nelson 6202eae9d5 Codechange: Rely on Scrollbar::SetPosition to clamp.
Manually clamping scrollbar bounds before calling `SetPosition()` is doubling up work that the function already does.
1 year ago
Peter Nelson d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
1 year ago
Rubidium fb856e16c1 Codechange: replace some min/clamp constructs to ClampTo 1 year ago
Rubidium 19ec4e8beb Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t> 1 year ago
PeterN b67cf7f94a
Change: Replace ScriptLog data array with std::deque. (#10770)
Due to cyclic header dependency this requires moving the data types used
by ScriptLog out of the ScriptLog class.
1 year ago
Rubidium 877349c13d Codechange: use std::string for text file name resolution 1 year ago
Tyler Trahan 6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 1 year ago
Rubidium 86786a7af6 Codechange: introduce StrEqualsIgnoreCase/StrCompareIgnoreCase to replace strcasecmp 1 year ago
Tyler Trahan 930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 1 year ago
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 1 year ago
Rubidium 8f24901843 Codechange: replace printf with PRINTF macros by fmt::format for scripts 1 year ago
Rubidium 8b93e45e22 Codechange: use string/fmt instead of printf for squirrel's PRINTFUNC 1 year ago
Jonathan G Rennison 7da25820ea Merge branch 'master' into jgrpp
# Conflicts:
#	src/widgets/dropdown.cpp
#	src/widgets/dropdown_type.h
1 year ago
SamuXarick f8b5661d28 Change: Allow GS access to ScriptGroup functions 1 year ago
SamuXarick f225f36c3d Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType 1 year ago
SamuXarick fd26a44c9e Change: Allow GS access to more ScriptCompany functions 1 year ago
Andy 8b1960a41c Change: Allow GS access to more ScriptOrder functions 1 year ago
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
1 year ago
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
1 year ago
Charles Pigott 6fc28d649e Cleanup: Unused alloca definitions and includes 1 year ago
Charles Pigott b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 1 year ago
Patric Stout 1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
1 year ago
Peter Nelson e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
1 year ago
Jonathan G Rennison c89079a210 Merge branch 'master' into jgrpp
# Conflicts:
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/saveload.h
#	src/strings.cpp
#	src/vehicle.cpp
1 year ago
Jonathan G Rennison 82803b98e0 Merge branch 'master' into jgrpp
# Conflicts:
#	src/game/game_gui.cpp
#	src/graph_gui.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/newgrf.cpp
#	src/order_gui.cpp
#	src/saveload/engine_sl.cpp
#	src/saveload/saveload.h
#	src/script/api/script_text.cpp
#	src/script/script_gui.cpp
#	src/settings_table.cpp
#	src/strings.cpp
#	src/table/settings/economy_settings.ini
#	src/table/settings/locale_settings.ini
#	src/timetable_gui.cpp
1 year ago
dP e2f1cd44dc
Change: Increase max cargo age and let min cargo payment approach zero. (#10596)
Co-authored-by: Michael Lutz <michi@icosahedron.de>
1 year ago
glx22 3a48d6e60f Fix 991a797: [Script] Allow STRINGN consumption to be different than expected 2 years ago
Loïc Guilloux e4c511d403
Fix #10578: Allow to select any version of AI/GS from GUI (#10604) 2 years ago
Jonathan G Rennison 3d1b0af8f6 Merge branch 'master' into jgrpp
# Conflicts:
#	src/newgrf_debug_gui.cpp
#	src/object_cmd.cpp
#	src/object_gui.cpp
2 years ago
Peter Nelson 82c70ed3b8 Change: Expose ObjectSpec vector to simplify iteration. 2 years ago
Peter Nelson 1f46f080f0 Codechange: Store objectspecs in std::vector instead of flat array. 2 years ago
Jonathan G Rennison 29c451d1a8 Script: Only log each string parameter warning message once 2 years ago
Loïc Guilloux 9642e87bc8
Fix: [Script] Access to enum/consts defined outside of main.nut (#10573) 2 years ago
Jonathan G Rennison a7efe91007 Script: More closely emulate old text param behaviour for 13 and below scripts 2 years ago
Jonathan G Rennison a6babb23d3 Script: Allow text param mismatches for scripts with 13 or below compatibility 2 years ago
Jonathan G Rennison 25ed7c2b53 Merge branch 'master' into jgrpp
# Conflicts:
#	src/music.cpp
#	src/script/api/script_company.cpp
#	src/script/api/script_event_types.cpp
#	src/script/api/script_group.cpp
#	src/script/api/script_object.cpp
#	src/script/api/script_road.cpp
2 years ago
PeterN 2d3250923c
Fix #10554: Let Scrollbar::SetPosition clamp instead of assert. (#10555) 2 years ago
Rubidium 1e4a89177e Fix: crashes to desktop from game scripts when companies disappear
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.

For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.

Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
2 years ago