Fix not being able to reload GS in script debug window

See: #523
pull/532/head
Jonathan G Rennison 1 year ago
parent d6b8fc9fe8
commit 3ec66e5fb5

@ -1107,7 +1107,7 @@ struct ScriptDebugWindow : public Window {
this->SetWidgetDisabledState(WID_SCRD_SETTINGS, script_debug_company == INVALID_COMPANY);
extern CompanyID _local_company;
this->SetWidgetDisabledState(WID_SCRD_RELOAD_TOGGLE, script_debug_company == INVALID_COMPANY ||
script_debug_company == OWNER_DEITY || (script_debug_company == _local_company && !UserIsAllowedToChangeGameScript()));
script_debug_company == _local_company || (script_debug_company == OWNER_DEITY && !UserIsAllowedToChangeGameScript()));
this->SetWidgetDisabledState(WID_SCRD_CONTINUE_BTN, script_debug_company == INVALID_COMPANY ||
(script_debug_company == OWNER_DEITY ? !Game::IsPaused() : !AI::IsPaused(script_debug_company)));
}

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