bjarni
59913ae719
(svn r3116) -Fix: [autoreplace] fixed issue where autorenewing/autoreplacing a plane could lock up an airport
...
this will not fix already locked up airports
this bug was introduced in rev 3111
2005-11-01 17:20:06 +00:00
tron
6390bcc636
(svn r3115) Fix typos, remove untranslated strings, use the correct charset
2005-11-01 09:34:42 +00:00
tron
f6fdb150e7
(svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay!
2005-11-01 06:38:23 +00:00
truelight
8ea1639603
(svn r3113) -Fix: The Makefile had 64bit code which was obsolete, not to say wrong.
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This removes all the 64bit stuff from the Makefile. Everything should
work just fine. Also removed the warning on amd64, 64bit OpenTTD is
stable. Tnx to dst for commenting and testing on this subject.
2005-10-31 18:29:21 +00:00
bjarni
35217570a9
(svn r3112) -Feature: [autoreplace] profit counters are now remembered too (request by Darkvater)
2005-10-31 14:30:45 +00:00
bjarni
682b9ee8e4
(svn r3111) -Fix: [autoreplace] [ 1341783 ] Assertion failure in vehicle.c line 378
...
running MaybeReplaceVehicle() is now delayed until after the loop in CallVehicleTicks()
This avoids selling the vehicle the loop currently works with (and continues to work with afterwards)
2005-10-31 12:59:47 +00:00
peter1138
95d1c43565
(svn r3110) Replace another 256 with TOTAL_NUM_ENGINES.
2005-10-31 12:01:41 +00:00
peter1138
7298b0b31b
(svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINES
2005-10-31 11:22:52 +00:00
tron
c1c086d9a0
(svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums
2005-10-31 10:23:58 +00:00
peter1138
1a2ad83b00
(svn r3107) -NewGRF: Move train y-position offset adjustment to remove code duplication, and make it apply only to vehicles with a custom image.
2005-10-30 21:47:42 +00:00
peter1138
328158395b
(svn r3106) -Autoreplace feature: Continue to show old vehicles in replace window after all player's vehicles of that type have been replaced. This allows the replacement to be removed. These vehicles are shown in grey instead of the player's colour.
2005-10-30 21:35:48 +00:00
bjarni
1ef02f8cca
(svn r3105) readded 2 line that should not have been removed in last commit(3104). Now cargo are removed when refitting (like it should)
2005-10-30 15:50:08 +00:00
bjarni
c406487b14
(svn r3104) -Codechange: [refit] removed now obsolite code that the old autoreplace needed
2005-10-30 11:00:54 +00:00
Darkvater
6c4b37c9fe
(svn r3103) - Fix: [ 1339000 ] Fix: strgen and plural forms fatal error for untranslated strings. (glx). Also output the correct lines for these warnings, for missing strings the lines correspond with the ones in english.txt
2005-10-30 00:16:48 +00:00
Darkvater
b5583659e0
(svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved.
2005-10-29 22:27:34 +00:00
bjarni
6d41c23cf2
(svn r3101) -Codechange: added _new_vehicle_id
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this var works like _new_train_id and the rest of that kind of vars, except it is set each time a vehicle is build, nomatter what type
this is a nice tool to code vehicle independent code, which in turn can reduce code duplication
Right now it's used in ReplaceVehicle() and CmdCloneVehicle()
2005-10-29 21:54:28 +00:00
bjarni
76f4c5b6f9
(svn r3100) -Codechange [Clone vehicles] Major change to clone vehicles
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removed duplicated code and added DoCommand, which used the define build commands added with autoreplace
This should not affect gameplay at all
2005-10-29 20:58:26 +00:00
tron
187ea08e1d
(svn r3099) Copy&pasto in r3098
2005-10-29 20:28:43 +00:00
tron
9e957ff80b
(svn r3098) static, const, uint -> TileIndex, indentation, bracing, unused return values, ... mostly related to the clone vehicle GUI
2005-10-28 20:04:54 +00:00
Darkvater
9bbf8ea9d0
(svn r3097) - Fix (regression): unix has a trailing slash after the paths, windows does not, no idea why os2 has. Way to go consistency :s. So anyways, just strip trailing slash
2005-10-28 00:18:57 +00:00
Darkvater
f561993112
(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
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- Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-10-28 00:09:59 +00:00
bjarni
1cc5379706
(svn r3093) -Fix: [autoreplace] fixed issue where the money limit message showed up in some cases when no replace was needed
2005-10-27 19:30:40 +00:00
tron
203726ed34
(svn r3090) Remove long dead pieces of code
2005-10-26 07:12:14 +00:00
peter1138
b97473e874
(svn r3089) Fix possible issue with out-of-bounds array access in replace vehicle gui, and add brief commenting.
2005-10-25 19:52:25 +00:00
bjarni
477aa9f69c
(svn r3088) -Fix: [OSX] fixed issue where OSX could not dynamic link to quicktime [ 1334917 ]
2005-10-25 19:41:32 +00:00
tron
66e688cba3
(svn r3087) Rewrite GetPlayerRailtypes() so it doesn't depend on magical numbers to sort out wagons
2005-10-25 18:29:32 +00:00
bjarni
7cace07e01
(svn r3082) made ChangeVehicleViewWindow() more readable (added in last commit)
2005-10-24 20:12:39 +00:00
bjarni
bf467bd99c
(svn r3081) -Codechange: [autoreplace] complete rewrite of autoreplace
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this is a complete rewrite, that makes use of existing commands like build and sell
this means that multiheaded train engines are replaced correctly
2005-10-24 19:40:48 +00:00
tron
e0dd7efc82
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
2005-10-24 05:51:23 +00:00
tron
f5ea31b9da
(svn r3079) Determine the type of the "first arrival" message for road vehicles using the cargo type and not a magic engine number
2005-10-23 14:38:09 +00:00
tron
47137cefb7
(svn r3078) Some more stuff, which piled up:
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
2cc2154ad2
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
0163870006
(svn r3076) s/OSX/OS X/
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and Unix is spelled "Unix", not "Linux"
2005-10-21 12:24:55 +00:00
peter1138
5565abb871
(svn r3075) -PBS: Keep track reservation state while building and removing a waypoint.
2005-10-21 06:04:17 +00:00
peter1138
8bf11c2e41
(svn r3074) -NewGrf: Fix stupid typo in weight setting.
2005-10-20 19:44:41 +00:00
tron
2b91f55b32
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
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0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
2005-10-20 17:43:13 +00:00
tron
6a5c0fabdd
(svn r3072) CMD_RENAME_STATION isn't interested in the tile coordinates, so don't pass them
2005-10-20 17:23:33 +00:00
peter1138
d5eb4183b8
(svn r3071) -NewGRF: Add support for rail vehicle weight greater than 255 tons.
2005-10-20 15:15:58 +00:00
Darkvater
4253f3d330
(svn r3070) - it doesn't matter where the '.' is found for the IP, if it is found, it is not a normal index when unbanning clients ('\0' should of course be NULL); thx Tron
2005-10-19 20:00:05 +00:00
Darkvater
afc9951648
(svn r3069) - CodeChange: now that we have the '|' char, use that as a seperator instead of '\' as was originally intention
2005-10-19 19:44:01 +00:00
Darkvater
4fb76f67ae
(svn r3068) - Feature: make it possible to create a screenshot from the console that is both big and has no console, or any combination of.
2005-10-19 19:41:38 +00:00
Darkvater
e611fee4e5
(svn r3067) - Feature: allow unbanning players based on banlist-id (as well as IP).
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- Feature: 'status' and 'clients' now show the IP of the players
2005-10-19 19:38:35 +00:00
tron
ece9b9b2b6
(svn r3066) Constify the parameter of GetSlopeZ_*()
2005-10-19 14:49:46 +00:00
celestar
5f604ec63a
(svn r3065) -Codechange/Add: Modified the bridge drawing code so that the basic offset is read from the RailTypeInfo struct. This is (hopefully) the last DrawTile change on the way to electrified railways. While being at it, de-mystified the function a bit and added some asserts.
2005-10-19 08:34:37 +00:00
tron
758ae7e8f6
(svn r3064) Replace some numbers by sprite names
2005-10-19 06:46:41 +00:00
celestar
cb67ee9bf5
(svn r3063) -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to
2005-10-19 06:17:11 +00:00
Darkvater
ec66b1ca3b
(svn r3062) - Add visual representation of possible text-colours instead of dubious and confusing textfile
2005-10-18 21:48:45 +00:00
Darkvater
be984d9bcc
(svn r3061) - CodeChange: revert r3056, r3057 and add a simpler fix to satisfy the needs of the absolute strict (eg. root directory is C:\ not C:)
2005-10-18 20:18:05 +00:00
miham
8419473453
(svn r3060) [Translations] Updating translations to 2005-10-18 {@805} (2 langs changed)
2005-10-18 18:18:50 +00:00
tron
f3de172560
(svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding
2005-10-18 11:23:58 +00:00