OpenTTD - http://www.openttd.org/ - with additional patches
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2005-10-18 20:18:05 +00:00
ai (svn r3058) The default AI may not build dual headed trains under certain circumstances. 2005-10-18 07:01:00 +00:00
data (svn r2937) Add sprites for {, |, } and ~ 2005-09-10 15:52:19 +00:00
docs (svn r3013) Update the documentation: The 'owner' attribute was renamed to 'm1' long ago 2005-10-04 17:34:50 +00:00
lang (svn r3060) [Translations] Updating translations to 2005-10-18 {@805} (2 langs changed) 2005-10-18 18:18:50 +00:00
makefiledir (svn r2712) Overhaul DirectMusic MIDI backend: 2005-07-26 06:59:48 +00:00
media (svn r2371) - Fix: [ 1144510 ] make install tries to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified. 2005-05-28 10:32:09 +00:00
music (svn r3022) -feature: [OSX] OSX now uses quicktime to play midi files 2005-10-06 17:57:18 +00:00
openttd.xcode (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room 2005-07-17 15:34:10 +00:00
os (svn r3031) forgot 1 file and two lines in rev 3029 (mac midi stuff) 2005-10-11 16:40:56 +00:00
scenario
scripts (svn r2374) - CodeChange: giving server_ip a value of 'all' will make the server listen on any interface (0.0.0.0); also fix a typo in one of the script example files: s/ports/interfaces 2005-05-28 18:47:05 +00:00
sound (svn r2975) Use the correct types, not types which accidently have the same size on 32bit machines 2005-09-23 12:13:58 +00:00
strgen (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc) 2005-10-02 22:39:56 +00:00
table (svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding 2005-10-18 11:23:58 +00:00
video (svn r3023) -Fix [BeOS] fixed compilation on BeOS R5 (MYOB) 2005-10-06 18:28:27 +00:00
aircraft_cmd.c (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
aircraft_gui.c (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
airport_gui.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
airport_movement.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
airport.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
airport.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
aystar.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
aystar.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
bridge_gui.c (svn r2996) 0xFFFF -> INVALID_STRING_ID 2005-09-28 21:49:55 +00:00
bridge.h (svn r3004) -Feature, NewGRF: Support loading of bridge attributes and tables from GRF. Currently drawing tall pillars uses old data. 2005-10-01 17:38:48 +00:00
callback_table.c (svn r2764) -Feature: Clone vehicles 2005-07-31 13:08:08 +00:00
callback_table.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
changelog.txt
clear_cmd.c (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
command.c (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone 2005-09-14 18:03:38 +00:00
command.h (svn r2764) -Feature: Clone vehicles 2005-07-31 13:08:08 +00:00
console_cmds.c (svn r2987) -Fix: restart_game_date is an UINT16, not a BYTE. Now setting the game restart year via the console should work (Debolaz) 2005-09-26 08:11:48 +00:00
console.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
console.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
COPYING
currency.c (svn r3021) -Fix: "The finnish markka was never abbreviated with capital letters." (ln-) 2005-10-06 09:35:08 +00:00
currency.h (svn r2994) Another small hack regarding currencies: add a #define to emulate a variable, that holds the current currency; again this should increase readability 2005-09-27 20:55:42 +00:00
debug.c (svn r2728) -Fix/Feature: Change the driver probing algorithm 2005-07-27 19:57:12 +00:00
debug.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
dedicated.c (svn r2818) Don't tell the world about a local variable which is only used once 2005-08-06 16:55:05 +00:00
depot.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
depot.h (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
disaster_cmd.c (svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them 2005-10-03 21:20:01 +00:00
dock_gui.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
Doxyfile (svn r2808) -Fix: Removed 'kdevelop' from the doxygen project name (thanks tron) 2005-08-05 08:31:29 +00:00
driver.c (svn r3026) -Fix: [OSX] fixed bug that prevented dedicated servers from compiling (introduced in r3022) 2005-10-07 16:48:53 +00:00
driver.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
dummy_land.c (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
economy.c (svn r3051) Remove the unused function RemoteSubsidyAdd() 2005-10-16 14:07:11 +00:00
economy.h (svn r3051) Remove the unused function RemoteSubsidyAdd() 2005-10-16 14:07:11 +00:00
endian_check.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
engine_gui.c (svn r3048) Replace 0/1/2 by RAILTYPE_RAIL/MONO/MAGLEV where appropriate 2005-10-16 07:58:15 +00:00
engine.c (svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding 2005-10-18 11:23:58 +00:00
engine.h (svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding 2005-10-18 11:23:58 +00:00
fileio.c (svn r2703) - Feature: [OSX] Added a native alert window to show whatever error() needs to print (Tobin made this, while I fixed some issued in it) 2005-07-24 20:47:42 +00:00
fileio.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
functions.h (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
gfx.c (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
gfx.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
gfxinit.c (svn r3039) Revert accidently commited changes from last commit 2005-10-14 08:02:18 +00:00
gfxinit.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
graph_gui.c (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc) 2005-10-02 22:39:56 +00:00
gui.h (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
hal.h (svn r2852) Remove the unused field 'id' from struct FiosItem 2005-08-11 13:03:39 +00:00
industry_cmd.c (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
industry_gui.c (svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate 2005-09-28 19:35:36 +00:00
industry.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
intro_gui.c (svn r2720) Remove unused declarations and definitions 2005-07-26 19:34:03 +00:00
known-bugs.txt (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area. 2005-06-06 15:58:58 +00:00
landscape.c (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
langs.dsp (svn r2803) * Removed latvian from MSVC 6 and .NET project files, since it is now in lang/unfinished (bociusz). 2005-08-03 23:46:33 +00:00
langs.vcproj (svn r2803) * Removed latvian from MSVC 6 and .NET project files, since it is now in lang/unfinished (bociusz). 2005-08-03 23:46:33 +00:00
lzoconf.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
macros.h (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
main_gui.c (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
mainicon.ico
Makefile (svn r3031) forgot 1 file and two lines in rev 3029 (mac midi stuff) 2005-10-11 16:40:56 +00:00
map.c (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc) 2005-10-02 22:39:56 +00:00
map.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
md5.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
md5.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
mersenne.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
minilzo.c (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc) 2005-10-02 22:39:56 +00:00
minilzo.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
misc_cmd.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
misc_gui.c (svn r3055) Give the savegame/scenarion sort order flags symbolic names 2005-10-17 19:57:00 +00:00
misc.c (svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them 2005-10-03 21:20:01 +00:00
mixer.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
mixer.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
music_gui.c (svn r2767) -Fix: fixed potential mem-leak 2005-07-31 17:18:43 +00:00
namegen.c (svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them 2005-10-03 21:20:01 +00:00
namegen.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
network_client.c (svn r2899) -Fix: Several format string vulnerabilities and buffer overflows in the network code 2005-08-28 12:24:57 +00:00
network_client.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
network_core.h (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc) 2005-10-02 22:39:56 +00:00
network_data.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
network_data.h (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
network_gamelist.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
network_gamelist.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
network_gui.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
network_server.c (svn r2899) -Fix: Several format string vulnerabilities and buffer overflows in the network code 2005-08-28 12:24:57 +00:00
network_server.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
network_udp.c (svn r3053) -Fix: [ 1326604 ] Fixed typo and hang for BeOS Networking (MYOB) 2005-10-16 15:00:22 +00:00
network_udp.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
network.c (svn r2899) -Fix: Several format string vulnerabilities and buffer overflows in the network code 2005-08-28 12:24:57 +00:00
network.h (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop. 2005-09-02 16:05:59 +00:00
newgrf.c (svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding 2005-10-18 11:23:58 +00:00
newgrf.h (svn r2970) - Newgrf: Allocate spritegroups dynamically; this allows a cargo ID to reference the previous definition of the same cargo ID, instead of causing loops. 2005-09-22 20:35:20 +00:00
news_gui.c (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
news.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
npf.c (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
npf.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
oldloader.c (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
openttd.c (svn r3055) Give the savegame/scenarion sort order flags symbolic names 2005-10-17 19:57:00 +00:00
openttd.dsp (svn r2925) Get VS6 to compile again; really this time (boekabart) and add eol-style and keywords to newly added source files (ai.[ch]) 2005-09-08 14:31:13 +00:00
openttd.dsw (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
openttd.h (svn r3055) Give the savegame/scenarion sort order flags symbolic names 2005-10-17 19:57:00 +00:00
openttd.ico
openttd.rc (svn r2943) Fix compilation of openttd in release mode. Don't use any precompiled headers, so no more troubles in the future. 2005-09-11 17:55:32 +00:00
openttd.sln (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
openttd.tgt (svn r2928) - Update OS/2 project with AI file changes 2005-09-09 15:49:46 +00:00
openttd.vcproj (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc) 2005-10-02 22:39:56 +00:00
order_cmd.c (svn r2959) - Fix: [ 1266036 ] Fix [ 1236317 ] Vehicles with and TRANSFER order don't have that order restored (i_dachev). Also disallow non-train type vehicles to have non-stop orders. 2005-09-16 16:03:18 +00:00
order_gui.c (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
order.h (svn r2959) - Fix: [ 1266036 ] Fix [ 1236317 ] Vehicles with and TRANSFER order don't have that order restored (i_dachev). Also disallow non-train type vehicles to have non-stop orders. 2005-09-16 16:03:18 +00:00
os2.c (svn r3055) Give the savegame/scenarion sort order flags symbolic names 2005-10-17 19:57:00 +00:00
pathfind.c (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
pathfind.h (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
pbs.c (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
pbs.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
player_gui.c (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
player.h (svn r3054) Remove the unsused function GetNumRailtypes() 2005-10-17 10:09:37 +00:00
players.c (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
pool.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
pool.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
queue.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
queue.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
rail_cmd.c (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
rail_gui.c (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
rail.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
rail.h (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
railtypes.h (svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array. 2005-10-14 08:11:18 +00:00
readme.txt (svn r2927) Fix/remove stale information, line breaks, inform FreeBSD users about the required ports 2005-09-09 07:08:27 +00:00
resource.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
road_cmd.c (svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails 2005-10-13 16:00:14 +00:00
road_gui.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
roadveh_cmd.c (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
roadveh_gui.c (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
saveload.c (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc) 2005-10-02 22:39:56 +00:00
saveload.h (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop. 2005-09-02 16:05:59 +00:00
screenshot.c (svn r2924) Introduce the ALIGN() macro which aligns values to multiples of a power of 2, for exact semantics see the commment in macros.h 2005-09-08 12:48:26 +00:00
screenshot.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
sdl.c (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
sdl.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
settings_gui.c (svn r2994) Another small hack regarding currencies: add a #define to emulate a variable, that holds the current currency; again this should increase readability 2005-09-27 20:55:42 +00:00
settings.c (svn r2982) Newgrf: Added patch option for wagon speed limits. This is enabled by default. 2005-09-24 13:56:39 +00:00
settings.h (svn r2831) Fix some potential and real buffer overflows 2005-08-07 14:18:17 +00:00
ship_cmd.c (svn r3003) Change int, uint, uin16 and byte to EngineID where appropriate, plus some related changes (mostly casts) 2005-10-01 12:43:34 +00:00
ship_gui.c (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
signs.c (svn r2759) Remove unused #includes and files 2005-07-30 15:25:49 +00:00
signs.h (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
smallmap_gui.c (svn r2894) Simplify colouring in owner-mode in the minimap regarding towns and get rid of some magic numbers 2005-08-27 13:04:15 +00:00
sound.c (svn r2898) Fix typo in r2897 2005-08-28 10:59:34 +00:00
sound.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
sprite.c (svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets. 2005-10-14 20:10:12 +00:00
sprite.h (svn r3017) -NewGRF: Implement sprite group unreferencing and unloading. 2005-10-04 21:42:00 +00:00
spritecache.c (svn r2933) Implement the non-breaking space 2005-09-10 08:17:30 +00:00
spritecache.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
station_cmd.c (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
station_gui.c (svn r3030) More work for GB/SB, this time concerning the waiting_acceptance attribute of stations 2005-10-11 13:54:21 +00:00
station.h (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
StdAfx.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
stdafx.h (svn r3011) Refix last revision's fix of VS6 which broke compilation on MinGW. Also beautify stdafx.h with nice indentation and comments after big #ifdef blocks. Hope it didn't break compilation on any OS's. 2005-10-03 22:16:30 +00:00
string.c (svn r2754) Move str_fmt into string.[ch] 2005-07-29 21:52:20 +00:00
string.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
strings.c (svn r2994) Another small hack regarding currencies: add a #define to emulate a variable, that holds the current currency; again this should increase readability 2005-09-27 20:55:42 +00:00
strings.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
subsidy_gui.c (svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate 2005-09-28 19:35:36 +00:00
svnup.sh
terraform_gui.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
texteff.c (svn r2996) 0xFFFF -> INVALID_STRING_ID 2005-09-28 21:49:55 +00:00
thread.c (svn r2814) -Fix: made MorphOS to compile again 2005-08-06 14:58:06 +00:00
thread.h (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop. 2005-09-02 16:05:59 +00:00
tile.c (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tile.h (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 2005-10-05 07:20:26 +00:00
town_cmd.c (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
town_gui.c (svn r2932) Give the strings consisting of an up/a down arrow symbolic names 2005-09-10 07:38:03 +00:00
town.h (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
train_cmd.c (svn r3058) The default AI may not build dual headed trains under certain circumstances. 2005-10-18 07:01:00 +00:00
train_gui.c (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
tree_cmd.c (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
tunnelbridge_cmd.c (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
unix.c (svn r3055) Give the savegame/scenarion sort order flags symbolic names 2005-10-17 19:57:00 +00:00
unmovable_cmd.c (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
variables.h (svn r2982) Newgrf: Added patch option for wagon speed limits. This is enabled by default. 2005-09-24 13:56:39 +00:00
vehicle_gui.c (svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding 2005-10-18 11:23:58 +00:00
vehicle_gui.h (svn r2992) Use PlayerID, StationID and INVALID_STATION instead of int, int and -1 2005-09-27 18:51:04 +00:00
vehicle.c (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
vehicle.h (svn r3058) The default AI may not build dual headed trains under certain circumstances. 2005-10-18 07:01:00 +00:00
viewport.c (svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them 2005-10-03 21:20:01 +00:00
viewport.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
water_cmd.c (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
waypoint.c (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
waypoint.h (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
widget.c (svn r2974) -Fix: Drag and drop selection on drop down boxes didn't select correct item when some items were hidden. 2005-09-23 07:44:03 +00:00
win32.c (svn r3061) - CodeChange: revert r3056, r3057 and add a simpler fix to satisfy the needs of the absolute strict (eg. root directory is C:\ not C:) 2005-10-18 20:18:05 +00:00
win32.h (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters 2005-09-18 20:56:44 +00:00
win64.asm (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc) 2005-10-02 22:39:56 +00:00
window.c (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
window.h (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00

OpenTTD README
Last updated:    2005-09-09
Release version: 0.4.1
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS     - SDL
	FreeBSD  - SDL
	Linux    - SDL
	Mac OS X - SDL
	MorphOS  - SDL
	OS/2     - SDL
	Windows  - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventorous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!