(svn r3106) -Autoreplace feature: Continue to show old vehicles in replace window after all player's vehicles of that type have been replaced. This allows the replacement to be removed. These vehicles are shown in grey instead of the player's colour.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 19 years ago
parent 1ef02f8cca
commit 328158395b

@ -25,7 +25,7 @@ static uint32 _internal_name_sorter_id; // internal StringID for default vehicle
static uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
static bool _internal_sort_order; // descending/ascending
static uint16 _player_num_engines[256];
static uint16 _player_num_engines[TOTAL_NUM_ENGINES];
static RailType _railtype_selected_in_replace_gui;
@ -416,13 +416,14 @@ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, int *s
{
EngineID i;
byte colour;
const Player *p = GetPlayer(_local_player);
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
const Engine *e = GetEngine(i);
const RailVehicleInfo *rvi = RailVehInfo(i);
const EngineInfo *info = &_engine_info[i];
if ( _player_num_engines[i] == 0 && show_outdated ) continue;
if (p->engine_replacement[i] == INVALID_ENGINE && _player_num_engines[i] == 0 && show_outdated ) continue;
if ( rvi->power == 0 && !(show_cars) ) // disables display of cars (works since they do not have power)
continue;
@ -444,8 +445,9 @@ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, int *s
if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) {
DrawString(*x + 59, *y + 2, GetCustomEngineName(i),
colour);
DrawTrainEngine(*x + 29, *y + 6, i,
SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
// show_outdated is true only for left side, which is where we show old replacements
DrawTrainEngine(*x + 29, *y + 6, i, (_player_num_engines[i] == 0 && show_outdated) ?
PALETTE_CRASH : SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
if ( show_outdated ) {
SetDParam(0, _player_num_engines[i]);
DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0);
@ -465,6 +467,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
int count = 0;
int count2 = 0;
EngineID engine_id;
const Player *p = GetPlayer(_local_player);
sel[0] = WP(w,replaceveh_d).sel_index[0];
sel[1] = WP(w,replaceveh_d).sel_index[1];
@ -479,7 +482,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
const EngineInfo *info = &_engine_info[engine_id];
if (ENGINE_AVAILABLE && RailVehInfo(engine_id)->power && e->railtype == railtype ) {
if ( _player_num_engines[engine_id] ) {
if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
if (sel[0]==0) selected_id[0] = engine_id;
count++;
sel[0]--;
@ -502,7 +505,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id] ) {
if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
if (sel[0]==0) selected_id[0] = engine_id;
count++;
sel[0]--;
@ -535,7 +538,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id] ) {
if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
if ( sel[0] == 0 ) selected_id[0] = engine_id;
count++;
sel[0]--;
@ -571,7 +574,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id]) {
if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
count++;
if (sel[0]==0) selected_id[0] = engine_id;
sel[0]--;
@ -613,6 +616,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
{
int sel[2];
int selected_id[2];
const Player *p = GetPlayer(_local_player);
sel[0] = sel1;
sel[1] = sel2;
@ -649,10 +653,10 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id]) {
if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawRoadVehEngine(x+29, y+6, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
DrawRoadVehEngine(x+29, y+6, engine_id, _player_num_engines[engine_id] > 0 ? SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)) : PALETTE_CRASH);
SetDParam(0, _player_num_engines[engine_id]);
DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0);
y += 14;
@ -686,10 +690,10 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id]) {
if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawShipEngine(x+35, y+10, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
DrawShipEngine(x+35, y+10, engine_id, _player_num_engines[engine_id] > 0 ? SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)) : PALETTE_CRASH);
SetDParam(0, _player_num_engines[engine_id]);
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
y += 24;
@ -721,11 +725,11 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id]) {
if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
if (sel[0]==0) selected_id[0] = engine_id;
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawAircraftEngine(x+29, y+10, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
DrawAircraftEngine(x+29, y+10, engine_id, _player_num_engines[engine_id] > 0 ? SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)) : PALETTE_CRASH);
SetDParam(0, _player_num_engines[engine_id]);
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
y += 24;

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