Commit Graph

60 Commits (c60988a1d5d2a140eb5f8ff1b90119ee40ec787e)

Author SHA1 Message Date
peter1138 5e1cd09ea4 (svn r10724) -Fix (r10723): Toolbar spacing was off-by-one 17 years ago
rubidium 39a2f2f4a8 (svn r10723) -Codechange: dynamically sized (width) main toolbars and status bar for when the window becomes less than 640 pixels in width. 17 years ago
rubidium 9e918b7980 (svn r10722) -Codechange: unhardcode the positions of strings in the status bar. 17 years ago
rubidium 76fea51ada (svn r10720) -Codechange: unhardcode the positions of the player toolbar menus. 17 years ago
rubidium 13ab17bca8 (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 17 years ago
truelight 59702af996 (svn r10663) -Fix r10662: bad me, didn't comply with coding style, as penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p) 17 years ago
truelight e15c5fc6b0 (svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo)
-Add: added 'M' as new shortcut for smallmap (bilbo)
-Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo)
-Add: added support for other keycodes to be possible used in the future (bilbo)
17 years ago
rubidium df009178d4 (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 17 years ago
truelight 73e2c46e8a (svn r10548) -Fix [FS#1020]: don't segfault when you quit in the end-of-the-game screen 17 years ago
belugas b0989a369c (svn r10496) -Feature: Replace all the windows for Industry building by a more flexible one.
Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)).  Don't expect it to be a carbon-copy though.  A few differences can be found here and there.
Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
17 years ago
maedhros e17cbca358 (svn r10480) -Fix: Don't allow building lighthouses and transmitters under bridges in the scenario editor, or during world generation. 17 years ago
peter1138 59032746f6 (svn r10401) -Feature: new sign editor features including switching to previous/next sign (XeryusTC) 17 years ago
peter1138 91dc99c00f (svn r10398) -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor 17 years ago
rubidium 1cff472501 (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. 17 years ago
peter1138 8ee9e8bf1e (svn r10323) -Codechange: reference company name, number and player (president) name
by index
17 years ago
peter1138 97a2f5bf2a (svn r10321) -Codechange: refer to sign text by index 17 years ago
truelight d5e6caf58d (svn r10294) -Fix [FS#914]: WKC_PAUSE didn't work in SE (+ some cosmetic) (Smoovious) 17 years ago
truelight 28a006ec1f (svn r10271) -Fix r9563: move the Transparency Option menu item to the place it should have been in the first place: Option Menu, not Map Menu (go figure :p) 17 years ago
rubidium d0fa4eb9de (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
17 years ago
rubidium 1b27095c83 (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to place money in some string. 17 years ago
rubidium 0d8e82b7d7 (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch. 17 years ago
rubidium 23727da96f (svn r10208) -Codechange: replace int32 with Money where appropriate. 17 years ago
rubidium 7dda2d93da (svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money. 17 years ago
rubidium 8ed345d5fb (svn r10145) -Fix: make compiling with networking disabled (again) possible. 17 years ago
maedhros c186f91cbd (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
17 years ago
rubidium a2b505e4ca (svn r10087) -Fix [FS#834]: multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once. 17 years ago
rubidium 3b9aa52c45 (svn r10085) -Fix [FS#839]: message that you had given money appeared even when an error occured. 17 years ago
peter1138 2851f58efa (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll' 17 years ago
rubidium a8d9b4e040 (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. 17 years ago
rubidium 21546a66f3 (svn r9917) -Codechange: prepare some more areas for more road types. 17 years ago
maedhros cf1a3d9707 (svn r9903) -Fix (r9901): Make the demolish and level land tools work in the scenario editor again. 17 years ago
maedhros 3b2a1c1c69 (svn r9901) -Codechange: Decide what to do with selected land areas based on the specific variable, not how it was highlighted. 17 years ago
maedhros 1a9d43ff40 (svn r9900) -Codechange: Separate the variables for how to highlight a land area and what to do with it afterwards. 17 years ago
rubidium 33c3420ef4 (svn r9897) -Codechange: prepare the toolbar for more road types. 17 years ago
truelight ecb8585bd4 (svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten
-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
17 years ago
truelight b605f68631 (svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
17 years ago
truelight dc191785db (svn r9844) -Codechange: replace zoomlevel with an enum
-Codechange: use predefined enums for viewport zoomlevels
17 years ago
peter1138 e4ada15d49 (svn r9805) -Codechange: Use HASBIT() et al for display options bits. 17 years ago
peter1138 0371e4a957 (svn r9677) -Codechange: Make the 'transparent buildings' menu item toggle all transparency, to keep its old behaviour. 17 years ago
rubidium 2ce514284c (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting tabs with spaces. 17 years ago
maedhros 1a81c1cedd (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
17 years ago
belugas 097b3b3c7b (svn r9662) -Documentation: Doxygen corrections and @file omissions 17 years ago
peter1138 5d48b3c122 (svn r9597) -Codechange: Exclude sign transparency when toggling all options on/off 17 years ago
peter1138 71d6f5c598 (svn r9595) -Fix (r9563): Transparency hotkeys didn't work 17 years ago
peter1138 51d72c11c8 (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 17 years ago
belugas 691f8578fd (svn r9400) -Codechange: Use some more representative enum names for landscape types. 18 years ago
rubidium 36cea84b11 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 18 years ago
rubidium 4169bfba06 (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
truelight b3b14ac2ad (svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
a symbol called _pause (and therefor our variable conflicts with 
 thatone. We shouldn't be using _ as global indicator.....)
18 years ago
belugas 5792aa85c7 (svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style. 18 years ago