belugas
4f5ae3b66f
(svn r11545) -Revert(r11543): The result is not what was expected. Looks like more work might be needed
17 years ago
belugas
aeb90dfab4
(svn r11543) -Codechange: Give a more adequate message when trying to place an industry required to be built over a house on any other type of tiles.
...
In reference to FS#1492, and other "bugs" like that one
17 years ago
belugas
b98847e489
(svn r11534) -Feature(newgrf): Implement property 23h for Industries.
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This will add a cost to the removal of an industry using the cheat magic bulldozer.
Note that the removal of regular or newgrf industries without specified removal cost will have no cost applied to.
This is a difference from original spec, where a default base cost is added.
17 years ago
belugas
a22bdeb8e3
(svn r11532) -Feature[newgrf]: Add decrement(0x0D) / increment(0x0E) production operations from result of production callback cb29/35.
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Only var 0x93 will be affected by these operations
17 years ago
maedhros
24a5dd3ca2
(svn r11528) -Fix (r11500): With smooth economy enabled, industries that should only decrease production would always increase it when more than 60% was transported.
17 years ago
skidd13
f56579e0d9
(svn r11526) -Codechange: Rename the function delta fitting to the naming style
17 years ago
skidd13
e36dba227b
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
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-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
17 years ago
rubidium
7f72e5573a
(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.
17 years ago
glx
b38d2e8dbb
(svn r11502) -Fix (r11144): don't do standard production change if callbacks 29/35 failed
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-Fix (r11144): disable smooth economy for industries using callbacks 29/35
17 years ago
belugas
0ed5570eb4
(svn r11500) -Codechange: Smooth economy fine-tuning, making industries more responsive. Patch by Sirkoz.
17 years ago
glx
74cf54910a
(svn r11499) -Fix (r11144): mul/div factor were wrong (off by two)
17 years ago
skidd13
c0a2c0c23e
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
17 years ago
skidd13
98f66552be
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
17 years ago
rubidium
fbd234d274
(svn r11442) -Feature: make news messages related to the industry (production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
17 years ago
rubidium
2c000f1546
(svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map.
17 years ago
rubidium
02a6debc11
(svn r11412) -Fix (r11403): animation was not turned on properly.
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-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
17 years ago
rubidium
c1cf9f3396
(svn r11410) -Codechange: implement random triggers for industries.
17 years ago
rubidium
e463f5687d
(svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated during construction.
17 years ago
glx
df35372b9b
(svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must be in town with population large than 1200'
17 years ago
belugas
f26a591e6c
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
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-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
rubidium
c871dc1dd5
(svn r11373) -Fix [FS#1398]: do not even think about building disabled industries.
17 years ago
rubidium
0b7de36eb2
(svn r11371) -Fix [FS#1396]: the industry protection only kicked in when it should not kick in.
17 years ago
glx
3d150b6230
(svn r11356) -Fix (r11305): funding industries in MP game was causing desync
17 years ago
rubidium
4e822be109
(svn r11349) -Fix [FS#1372]: crash when moving "invalid" cargo to a station.
17 years ago
glx
f642c03d28
(svn r11305) -Codechange: randomise layout when building an industry ingame
17 years ago
rubidium
8342c18fb5
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
17 years ago
glx
3b08339a10
(svn r11302) -Fix (r9520): typo
17 years ago
glx
b0e5a3be63
(svn r11301) -Fix: water check when building industries didn't work
17 years ago
glx
f6907db708
(svn r11293) -Fix: newgrf defined industry news messages use TTD format for args, which is not the same as our. So we must detect those strings and pass them the right params
17 years ago
glx
34f8fd2d2b
(svn r11285) -Fix: 'site unsuitable' was always shown instead specified message when trying to build industry ingame (Csaboka)
17 years ago
rubidium
3bcfe14cd1
(svn r11276) -Codechange: be more consistent with naming of some accessors.
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-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
17 years ago
belugas
1280c7636d
(svn r11268) -Fix[FS#1336]: Call IsSlopeRefused whenever it is required. Looks like there was one spot missing. Thanks frosch
17 years ago
glx
d796519e49
(svn r11207) -Fix [FS#1301]: don't use smooth_economy for industries using production callbacks as they may have no production for more than a month
17 years ago
belugas
23eed48a92
(svn r11197) -Fix: It is not useful to reset the override of an entity every time a new grf file is been submitted.
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Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too.
17 years ago
rubidium
8c25b4575c
(svn r11194) -Fix: industries with not all tiles custom slope checked (but at least one) would be build on wrongly sloped tiles.
17 years ago
rubidium
5093d8b1cd
(svn r11193) -Fix: be more compliant with the specifications of callback #2F (and undocumented side effects in TTDP in corner cases).
17 years ago
rubidium
69488b521c
(svn r11186) -Fix: only fill the accepted cargo fields once, not multiple times.
17 years ago
rubidium
09182386fb
(svn r11185) -Codechange: prepare some more code for the introduction of NewIndustries. Patch by Belugas.
17 years ago
glx
cc6ac7f539
(svn r11181) -Codechange: add support for newgrf callback 14A (Belugas)
17 years ago
glx
52f10b2fbd
(svn r11177) -Codechange: add support for newgrf callbacks 14B and 14C
17 years ago
glx
18de82b000
(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
17 years ago
rubidium
e582e6364c
(svn r11171) -Fix [FS#1257]: disable autoslope for automatically changed stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch.
17 years ago
rubidium
03191bba4b
(svn r11168) -Fix [FS#1256]: assert on terraforming of industries. Patch by frosch.
17 years ago
belugas
bd9d8c08ed
(svn r11160) -Fix: A gfx of 0xFF does not count when it's time to establish the size of the industry.
17 years ago
glx
b1fa49d3fa
(svn r11144) -Codechange: add support for newgrf callbacks 29 and 35
17 years ago
glx
af3f96957f
(svn r11142) -Codechange: prepare industry production change code for newgrf callbacks 29 and 35
17 years ago
rubidium
81555c732d
(svn r11139) -Codechange: add support for persistent storage for NewGRFs.
17 years ago
belugas
a0946e5d7e
(svn r11137) -Feature: [NewGRF] Add support for bit 17 of property 1A for Industries. This bit enables the protection of the last instance of an industry type once raise.
17 years ago
rubidium
3055d42fc4
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
17 years ago
rubidium
556035f448
(svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch.
17 years ago