Commit Graph

63 Commits

Author SHA1 Message Date
darkvater
5960857d9d (svn r2190) - Fix: [1179424] '.. (Parent directory)' does not show up in the root-directory anymore; win32 only (mgasterix) 2005-04-13 13:09:25 +00:00
darkvater
50003f4ed9 (svn r2153) - Fix: [ 1173690 ] Path displaying as "C:\\" in saveload window win32-only (glx) 2005-04-05 21:09:36 +00:00
darkvater
d643ca6271 (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 2005-03-28 13:30:51 +00:00
pasky
6ecac0a6f0 (svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' patch 1171208. 2005-03-27 15:12:26 +00:00
tron
79530aa7fe (svn r2084) Set the name for drive items 2005-03-27 10:35:01 +00:00
tron
5acfb5ec6f (svn r2076) Set the name for the parent directory to ".." 2005-03-26 18:04:42 +00:00
darkvater
877a9f7df7 (svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed. 2005-03-24 20:47:21 +00:00
tron
0cb2ba49eb (svn r2012) When making a savegame name, don't append the extension, if it is already there 2005-03-15 14:06:28 +00:00
tron
b40a2fcd0d (svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch]) 2005-03-12 09:38:03 +00:00
tron
fa9506b191 (svn r1999) r1990 broke savegame deletion, fix that [1161729] 2005-03-12 09:24:27 +00:00
tron
87535e52db (svn r1990) Reduce the diff between the OS specific files with respect to file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome) 2005-03-11 14:14:54 +00:00
Darkvater
bb7b7c0e14 (svn r1986) - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight
- Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it.
2005-03-10 21:44:17 +00:00
tron
2116fad350 (svn r1984) -Fix: [1155762] Don't try to open the non-existent menu, when F10 is pressed 2005-03-10 15:41:25 +00:00
tron
dec8ac91e3 (svn r1972) Several cleanups and fix some latent bugs 2005-03-09 16:56:26 +00:00
tron
5f1345ac0e (svn r1970) Fix some warnings which Cygwin showed 2005-03-09 11:49:34 +00:00
darkvater
453ebc32f0 (svn r1907) - Fix: [ 1114261 ] Speeding up when pressing ALT+TAB (Windows) 2005-02-22 22:14:27 +00:00
Darkvater
fb78ca8a62 (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-21 18:59:54 +00:00
tron
3608b72a36 (svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. 2005-02-08 17:31:13 +00:00
tron
701a32d048 (svn r1840) Repel str_buffr and use local buffers where possible 2005-02-07 12:32:35 +00:00
tron
59fa465dce (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
tron
cd5cd3c6fa (svn r1806) Add missing includes (see r1803) 2005-02-05 21:57:01 +00:00
tron
7cac482a73 (svn r1805) Teach the driver layer a few things about const correctness 2005-02-05 18:05:42 +00:00
darkvater
b33e5d9ee0 (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik) 2005-01-30 16:54:39 +00:00
darkvater
c92bd3abdd (svn r1603) -Fix: unused variable in FormatTinyDate
-Fix: added void to all win32.c functions as well
2005-01-23 10:34:39 +00:00
dominik
ac5a1406bc (svn r1541) Fix: [ 1100767 ] fast forward in main menu 2005-01-16 13:59:07 +00:00
darkvater
c308179978 (svn r1529) -Feature: [1090950] Adding 16:10 resolutions for mainly laptops (doode) 2005-01-15 20:43:01 +00:00
darkvater
0e651d9702 (svn r1524) -"Feature": when windows exception tracker is enabled (release builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome 2005-01-15 16:38:10 +00:00
darkvater
1d127765c3 (svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; reenabled again
-Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
2005-01-15 15:48:05 +00:00
darkvater
199a77d1ea (svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
2005-01-11 00:54:06 +00:00
tron
2eb7aedf69 (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
miham
7bf7cf80ee (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
darkvater
2a0f68a6c5 (svn r1266) -Fix: fix some cygwin/mingw warnings
-Note: when compiling with MinGW (-mno-cygwin) __MINGW32__ is defined; when compiling without it __CYGWIN32__ is defined. You need to set either -mno-cygwin (MinGW) or -mwin32 (Cygwin) to have WIN32 defined
2004-12-23 22:31:46 +00:00
darkvater
b87336f216 (svn r1262) -Fix: [1088996] kill some warnings for MinGW (luzi82) 2004-12-23 20:23:05 +00:00
dominik
8588901ae8 (svn r1171) Fix: Console hotkey works again on keyboards where this key is a deadkey. 2004-12-19 13:28:09 +00:00
truelight
92b329bc14 (svn r1154) -Add: [Network] Forked dedicated server (start openttd with -Df) (GeniusDex) 2004-12-18 14:19:21 +00:00
dominik
0e8f0da1d6 (svn r1148) Fix: The console hotkey is finally working properly on all keyboards. It's the key on the top left corner 2004-12-17 23:32:54 +00:00
darkvater
c21659ae7e (svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join. 2004-12-15 00:31:08 +00:00
truelight
b0fa342aaa (svn r1090) -Fix: Made the _openttd_revision variable global, and with that
hopefully killed the windows-revision problem. If WITH_REV is defined, 
for both Windows as *nix system _openttd_revision is filled with normal 
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
2004-12-14 20:27:00 +00:00
darkvater
0495bbdca1 (svn r1079) -Fix: you can once again quit the game in windows by pressing ALT+F4 or the 'exit' button in the main menu. 2004-12-14 00:45:24 +00:00
dominik
0a1e697a29 (svn r1076) Feature: Patch setting to autosave the game on exit
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
2004-12-13 22:10:12 +00:00
truelight
d6a1f3e412 (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
tron
265ac67183 (svn r901) Small step in the process to clean up the DPARAM mess:
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
01e88bb61d (svn r623) -Feature: [ 1066504 ] Pause key pauses the game 2004-11-15 10:04:57 +00:00
darkvater
8946e92468 (svn r586) -Fix: [1066114] Code error in win32.c Thanks Shai
-Fix: ttd.vcproj change to hard-set compilation as C, as well as adding WITH_SDL to debug mode. If you don't have SDL just remove that.
2004-11-14 12:37:23 +00:00
darkvater
edf841fb6f (svn r328) -Fix: remove some unlogical alloca()s (Tron) 2004-09-27 12:36:59 +00:00
darkvater
f3758d133a (svn r312) -Fix: [926105] ctrl + d bug. Longest outstanding bug has been fixed \o/ 2004-03-30 (Tron)
-Fix: [1030393] some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
2004-09-23 21:14:20 +00:00
darkvater
493df26058 (svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame. 2004-09-21 20:56:49 +00:00
darkvater
b7fd924806 (svn r293) -Feature: Windows now shows (available) revision, release information in title bar 2004-09-18 16:36:14 +00:00
darkvater
989ed101bc (svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc). 2004-09-12 22:03:14 +00:00