Darkvater
cee082d1f8
(svn r6927) -Codechange: No need to explicitly cast a boolean to a boolean and move draw_default
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goto outside of switch statement.
2006-10-24 16:28:34 +00:00
Darkvater
02a6df391d
(svn r6926) -Codechange: Rename WWT_4 to WWT_TEXTBTN_2 and WWT_6 to WWT_INSET (credits to peter1138
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for the aptly found name)
-Codechange: Remove the explicit numbering from WindowWidgetTypes
2006-10-24 16:27:18 +00:00
Darkvater
c7c65ce6d5
(svn r6925) -Codechange: Be more strict with widget distinctions. WWT_PANEL is only plain panel,
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WWT_IMGBTN must contain an image for drawing. Renamed WWT_PANEL_2 to WWT_IMGBTN_2
because that is what it is. Added WWT_PUSHBTN that is either just a pushable button,
or a textbutton, which text's drawn dynamically independent of widget.
2006-10-24 14:15:17 +00:00
belugas
3b6bb44eef
(svn r6661) Feature: Windows are not restricted to 32 widget items anymore.
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The functions required to do so are to be found in window.h.
Rather then use the old deprecated disabled_state, hidden_state and click_state uint32 variables,
we now need to use accessors like SetWindowWidgetDisabledState, SetWindowWidgetHiddenState or SetWindowWidgetLoweredState.
This is the final commit for the merge of XTDwidget branch.
2006-10-06 01:33:27 +00:00
belugas
688da1d940
(svn r6631) -Codechange: Use accessors for click_state.
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Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-10-03 20:16:20 +00:00
belugas
98ba395277
(svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct
2006-09-23 02:39:24 +00:00
belugas
3d1bde020a
(svn r6423) -Codechange: Replace two magic numbers by appropriate enum/define value
2006-09-08 03:59:38 +00:00
Darkvater
2ca590ab75
(svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'.
2006-09-04 15:44:28 +00:00
tron
dae76ce67e
(svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing
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All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear
Also add the names of colour the gradients as enum
2006-08-29 19:26:13 +00:00
tron
5d1c1def4b
(svn r6210) Remove FR_NOBORDER, because it is exclusivly used in conjunction with FR_TRANSPARENT
2006-08-29 06:39:00 +00:00
tron
c0bf201984
(svn r6209) Move DrawFrameRect() out of gfx.[ch], because it uses data (_color_list) which the renderer shouldn't have know about
2006-08-29 06:07:57 +00:00
belugas
650b9be724
(svn r6046) CodeChange : Rename WWT_5 Widget type to WWT_LABEL : a centered label
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CodeChange : Move almost all fixed strings from ON_PAINT event to Widget array using WWT_LABEL.
Feature : All "Select Refit Cargo" are now centered, instead of been left aligned
2006-08-22 15:23:25 +00:00
peter1138
f1b2fcb203
(svn r4753) - Truncate text in dropdown lists to stop text overflowing.
2006-05-06 20:29:31 +00:00
tron
1c3e8630fe
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
peter1138
b181868483
(svn r3349) Fix off-by-one error in drawing matrix widget, from r3181.
2005-12-28 08:39:43 +00:00
peter1138
db78ce622d
(svn r3302) - Fix: split drawing of text buttons and the closebox, so the closebox symbol can be centred.
2005-12-14 08:05:36 +00:00
peter1138
627dd10451
(svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore"
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Determine clicked status of sticky icon from window flags rather than the widget click state. This keeps the status in one place where it can't get out of sync.
2005-11-29 22:04:02 +00:00
peter1138
28df667ceb
(svn r3225) - Fix for "[ 1359165 ] Autoreplace problem with r3171 and later" -- Move the disabled/hidden bits to custom data in window struct.
2005-11-22 14:02:45 +00:00
tron
84a16a0b30
(svn r3184) GB/SB
2005-11-15 08:49:46 +00:00
tron
9d0e7b6458
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
peter1138
bb82872bbf
(svn r3178) - Codechange: move static _dropdown_* vars into the window custom data, giving var1 and var2 more meaningful names.
2005-11-14 08:42:45 +00:00
peter1138
d97f56b4e2
(svn r3171) - Codechange: remove static _dropdown_disabled/_dropdown_hidden variables, as a window already contains this information.
2005-11-12 11:10:12 +00:00
tron
8ae6cea592
(svn r3134) Forgot to commit one file in r3133
2005-11-04 14:57:53 +00:00
tron
0b936c3222
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
peter1138
968f7dcf55
(svn r2974) -Fix: Drag and drop selection on drop down boxes didn't select correct item when some items were hidden.
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-Separate disabled and hidden masks in drop downs to support both hidden and disabled items.
2005-09-23 07:44:03 +00:00
Darkvater
4a58250cb9
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
tron
2aa27f9ecb
(svn r2932) Give the strings consisting of an up/a down arrow symbolic names
2005-09-10 07:38:03 +00:00
celestar
fcd012e7ec
(svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
2005-07-28 09:17:32 +00:00
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
8b05455903
(svn r2664) Remove depedency on player.h from variables.h
2005-07-21 19:36:43 +00:00
ludde
6246619185
(svn r2573) Codechange: Removed WDF_RESTORE_DPARAM, it's not needed with the new string system.
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Also fixed a bug introduced in r2564, forgot to remove 4 global variables in network_gui.c.
2005-07-15 15:09:52 +00:00
tron
1307f90b5e
(svn r2535) Tabs
2005-07-08 22:25:24 +00:00
Darkvater
5f2c7448b5
(svn r2530) - Fix: [ 1219829 ] Mouse-wheel crashes OTTD. Widget detection failed to detect the most-right and most-bottom pixels of a widget. If scrollwheel is used on a not-found widget (such as the background of the toolbar), it will now fail correctly (glx)
2005-07-08 00:14:19 +00:00
hackykid
90900802b9
(svn r2444) - CodeChange: Add an enum for demagicifying the values of the 'flags' parameter of DrawFrameRect(). (_Abraxa_)
2005-06-15 17:27:14 +00:00
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
Darkvater
34811a332e
(svn r2161) - Fix: When resizing a window, the button is also visibly depressed
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- CodeChange: Use images as arrows in the scenario-date scroller, looks better
- Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving)
- Fix: Fix sprite offsets of the arrow sprites in openttd.grf
2005-04-07 00:59:54 +00:00
tron
830565514c
(svn r1867) Include tables/sprites.h only in files which need it
2005-02-13 11:18:02 +00:00
bjarni
d7fc1b2c69
(svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden
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This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations
like you can't hide an item in the middle of the list ;)
2005-01-26 11:23:54 +00:00
tron
97f893ae2f
(svn r1596) Add some more statics
2005-01-22 22:47:58 +00:00
tron
2eb7aedf69
(svn r1402) Trim trailing whitespace
2005-01-06 18:45:28 +00:00
darkvater
f7f3afb770
(svn r1380) -Fix: missed widget fixes; thanks Jango and TestMan57
2005-01-04 21:45:38 +00:00
darkvater
d63144e8c0
(svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
2005-01-04 21:28:09 +00:00
darkvater
6374240285
(svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows
2005-01-04 14:54:27 +00:00
truelight
ac21b27d37
(svn r1368) -Fix: Disabled dropdown menu options are gray again (instead of blue)
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(redid revision 1357)
2005-01-04 13:45:58 +00:00
darkvater
036b043f9f
(svn r1357) -Fix: Disabled dropdown menu options are gray again (instead of blue)
2005-01-03 22:04:34 +00:00
truelight
3b7d2a8b67
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
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how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
darkvater
83342a0bcb
(svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)
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-Copyright notice is now 2002-2005 for all languages
2005-01-03 17:55:25 +00:00
bjarni
a1a5790014
(svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c
2005-01-02 22:28:56 +00:00
bjarni
5da75918c0
(svn r1323) Adding autoreplace feature
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This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00