Patric Stout
fe035c306e
Codechange: prevent out-of-bound read (even if the result is never used) ( #11853 )
8 months ago
Peter Nelson
7737aa6640
Codechange: Make all NWidgetPart arrays constexpr.
...
This ensures that the arrays are not created at runtime and prevents using non-constexpr values.
9 months ago
Peter Nelson
a0dfb76e34
Codechange: Replace mishmash of types for widget index with WidgetID.
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Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
9 months ago
Peter Nelson
0ca4b4e146
Change: Allow opening multiple script debug windows by holding Ctrl.
9 months ago
Peter Nelson
f60c14a682
Add: Website button for AI settings window.
10 months ago
Peter Nelson
9a92e02fa7
Change: Add tooltips for text file buttons, and shorten Website / Readme buttons. ( #11534 )
10 months ago
Peter Nelson
0b1429ce14
Fix: AI window did not update button disabled state when changing values. ( #11527 )
10 months ago
Peter Nelson
c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. ( #11481 )
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These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
10 months ago
Peter Nelson
cdb4e98a15
Change: Use sparse padding for AI/GS settings windows. ( #11466 )
11 months ago
Peter Nelson
18fb8e153f
Codechange: Add __FILE__/__LINE__ of WindowDesc to WindowDesc.
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This is to allow unit-tests to produce more useful output.
11 months ago
Peter Nelson
873f93cab1
Fix: AI config window should not have an ini_key. ( #11423 )
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This was missed by the workflow script that enforces this constraint.
11 months ago
Rubidium
c9276c2959
Codechange: replace x.size() == 0 with x.empty()
12 months ago
Peter Nelson
f379b31e28
Add: data parameter in Window::Close method.
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This allows passing data when closing a window, e.g. to indicate how it was closed.
12 months ago
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
1 year ago
Peter Nelson
e8015e497d
Codechange: Use begin/end of nwidget parts of begin/length.
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This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.
And this removes 160~ instances of the lengthof() macro.
1 year ago
Rubidium
07860e67e2
Codechange: use fmt::format_to to format the help message
1 year ago
Peter Nelson
56085be9bd
Codechange: Move includes for common STL headers to stdafx.
1 year ago
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
...
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
1 year ago
Rubidium
62fda0f505
Codechange: remove manual allocation/free for SQ_instance
1 year ago
Rubidium
d9e93edc8b
Codechange: replace 'const char *' script API parameters with std::string
1 year ago
Rubidium
ab51175db2
Codechange: use std::string for script config
1 year ago
Rubidium
552d2f71a2
Codechange: use std::string for script library category
1 year ago
Rubidium
9f2fc860ad
Codechange: use std::optional<std::string> for changing the script over char *
1 year ago
Rubidium
0fd9eb0faa
Codechange: use std::string for script info/library finding
1 year ago
Rubidium
9b0123ab66
Codechange: use std::string for script API versions
1 year ago
Rubidium
12085d088c
Cleanup: remove obsolete string_compare_type
1 year ago
Rubidium
bc389a86c9
Codechange: use std::string as std::map key, instead of stredup string
1 year ago
Rubidium
72082aa7d3
Codechange: use std::string for getting a script's name
1 year ago
Rubidium
877349c13d
Codechange: use std::string for text file name resolution
1 year ago
Rubidium
86786a7af6
Codechange: introduce StrEqualsIgnoreCase/StrCompareIgnoreCase to replace strcasecmp
1 year ago
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
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This avoids a (soft) namespace conflict between the four ST_* enums.
1 year ago
Patric Stout
ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" ( #10653 )
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The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.
While at it, also ported this part over to the new timer system.
1 year ago
Loïc Guilloux
e4c511d403
Fix #10578 : Allow to select any version of AI/GS from GUI ( #10604 )
2 years ago
dP
c73b88ddca
Fix: Don't send unused tile field over the network ( #10507 )
2 years ago
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2 years ago
glx22
78e3c93a25
Fix: caption for GS settings window opened from debug window
2 years ago
glx22
cef9931e53
Cleanup: GS don't have "start_date"
2 years ago
Rubidium
4e65ec1dc4
Codechange: do not declare functions in blocks
2 years ago
SamuXarick
df89c34e03
Fix 7e1e275: Measure AI Collect Garbage performance ( #9924 )
2 years ago
Andy
3b0b572ebf
Change: Log AI/GS Squirrel crashes in white text for readability ( #10375 )
2 years ago
Rubidium
921c6591f9
Codechange: do not use interactive random anymore for script configuration
2 years ago
Michael Lutz
150f05dc15
Change: Heading for 14 now. ( #10302 )
2 years ago
Loïc Guilloux
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2 years ago
Jonathan G Rennison
14c1266bbc
Fix: Wrong type cast for selected AI/GS script info in AIListWindow
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This resulted in technically undefined behaviour when listing GSs
2 years ago
Loïc Guilloux
2848483810
Fix #10206 : Disable scripts in intro game ( #10241 )
2 years ago
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2 years ago
Peter Nelson
b6ed595176
Codechange: Prefer suggested widget padding.
2 years ago
Peter Nelson
3ff05321dc
Change: Use standard padding for AI Debug window.
2 years ago
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
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This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Artin Alavi
5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor ( #10152 )
2 years ago