Commit Graph

8456 Commits

Author SHA1 Message Date
peter1138
14416791af (svn r11921) -Cleanup: correct indenting and switch case line spacing. 2008-01-18 21:33:19 +00:00
glx
600046f3d7 (svn r11920) -Fix (r11844): train count was incorrect in network lobby window (and 'players' command) 2008-01-18 21:25:18 +00:00
peter1138
b6d0684826 (svn r11919) -Codechange: Assign numbered parameters to world generator widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window. 2008-01-18 21:08:40 +00:00
peter1138
70025a149d (svn r11918) -Codechange: Draw engine lists at widget positions instead of fixed pixel positions 2008-01-18 18:18:39 +00:00
smatz
22a7b95c10 (svn r11917) -Fix (r3677): AI was reading wrong tile slope while building road bridge 2008-01-18 14:48:57 +00:00
smatz
1d59439166 (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
2008-01-18 13:02:47 +00:00
peter1138
68707808c0 (svn r11915) -Codechange: Add a function to draw a sort button's up/down arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel. 2008-01-18 10:36:55 +00:00
glx
b7f50533c2 (svn r11914) -Documentation: fix some @file statement 2008-01-18 03:48:29 +00:00
smatz
0b3db1a92d (svn r11913) -Fix (r11871): update signals after company bankrupt and disaster too 2008-01-18 02:16:39 +00:00
peter1138
307b0e8e7a (svn r11912) -Codechange: use dropdown widget for autoreplace, station builder and (second?) vehicle list windows 2008-01-17 21:57:20 +00:00
peter1138
ada41b7b3f (svn r11911) -Codechange: use enum for autoreplace window widgets 2008-01-17 21:44:52 +00:00
smatz
8d077b16d8 (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
peter1138
ac0fa7f69f (svn r11909) -Codechange: use dropdown widget for player livery, network lobby/setup and news settings windows 2008-01-17 20:00:13 +00:00
smatz
822242f411 (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame 2008-01-17 19:49:06 +00:00
peter1138
35135222b5 (svn r11907) -Codechange: clean up of worldgen/heightmap ui: replace many separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing. 2008-01-17 19:41:05 +00:00
miham
17c9ea9ca3 (svn r11906) -Fix: fixed a typo in german language (reported by Botcher0) 2008-01-17 19:35:37 +00:00
peter1138
6d3aa07a24 (svn r11905) -Codechange: add widget enums for player finances and player livery windows 2008-01-17 19:12:53 +00:00
peter1138
d80e04d6f6 (svn r11904) -Codechange: use dropdown widget in 3 more windows, build vehicle, group vehicle list and station list. 2008-01-17 18:49:39 +00:00
smatz
44a4ff835d (svn r11903) -Fix: try to fix MorphOS compilation 2008-01-17 18:21:31 +00:00
peter1138
ad54075acc (svn r11902) -Codechange: use new dropdown widget for game options window 2008-01-17 18:10:27 +00:00
peter1138
c313676c66 (svn r11901) -Add: add two widgets for dropdowns, one raised and one inset, to eventually replace use of two widgets for each dropdown control. 2008-01-17 18:09:15 +00:00
smatz
c74cf439fa (svn r11900) -Fix: set correctly crossing state after train reversal, train leaving crossing, train crash
Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing
2008-01-17 17:57:39 +00:00
frosch
35f3421842 (svn r11899) -Cleanup: Remove ShowReplaceVehicleWindow() as it is basically a duplicate of ShowReplaceGroupVehicleWindow(). 2008-01-17 17:35:59 +00:00
frosch
c579bffed2 (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too. 2008-01-17 17:13:47 +00:00
frosch
978a7ca56a (svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix. 2008-01-17 16:55:13 +00:00
glx
4f31704e2e (svn r11896) -Fix (r11886): a missing const broke compilation with MSVC 2008-01-17 16:46:41 +00:00
glx
f37174f0e2 (svn r11895) -Fix (r11875): for once MSVC warns for a good reason 2008-01-17 16:41:02 +00:00
peter1138
a9c71ce375 (svn r11894) -Cleanup: Remove strings removed from english.txt in r11893 2008-01-17 14:06:49 +00:00
peter1138
68fc3b35da (svn r11893) -Codechange: build map size drop downs dynamically and remove unneeded strings 2008-01-17 14:00:17 +00:00
peter1138
f788298209 (svn r11892) -Fix (r11879): View switched from ungrouped to all vehicles as ungrouped is not technically a valid group, and ensure dropdown is removed
on any click in the window.
2008-01-17 13:37:28 +00:00
rubidium
f5d72cc84c (svn r11890) -Change: ignore some files for git too. Patch by bruce89. 2008-01-17 02:13:01 +00:00
rubidium
08c01e64b8 (svn r11889) -Change: small inconsistency between documentation and code. Patch by Yexo. 2008-01-17 02:10:55 +00:00
glx
3d61a1adc5 (svn r11888) -Codechange: simplify sorting of the strings in town names dropdown 2008-01-17 02:10:26 +00:00
rubidium
f658b79e15 (svn r11887) -Fix [FS#1658]: segmentation faults/wrong frees due uninitialized memory in the AI. 2008-01-17 02:09:34 +00:00
glx
69c18efdca (svn r11886) -Add: sort the strings in languages dropdown 2008-01-17 00:21:43 +00:00
peter1138
4d9a9bf6ff (svn r11885) -Cleanup: Remove gotos from widget drawing code. A side affect is that it is now possible for any widget type to be shown disabled. 2008-01-17 00:06:36 +00:00
peter1138
bc438a3033 (svn r11884) -Cleanup: leftover use of widget numbers instead of enum 2008-01-16 23:46:46 +00:00
smatz
c8178d43c1 (svn r11883) -Fix (r11864): assert when trying to remove rail from a house or industry tile 2008-01-16 22:26:45 +00:00
smatz
ac7bc24b0e (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places 2008-01-16 21:17:31 +00:00
peter1138
69cb009075 (svn r11881) -Cleanup: Code style for global variables. 2008-01-16 18:34:53 +00:00
peter1138
330ec8bdd6 (svn r11880) -Codechange: Generate vehicle group action dropdown dynamically, and assign an enum for the function return codes. 2008-01-16 18:25:23 +00:00
peter1138
abac83795d (svn r11879) -Fix: Only update group action drop down list when clicking on the dropdown text/button. Other times is not needed and caused a double free. 2008-01-16 17:43:46 +00:00
peter1138
019ffe29b8 (svn r11878) -Fix: Crash in MP in vehicle group window if the currently selected group is deleted by another player. 2008-01-16 16:52:50 +00:00
smatz
692fbb3c05 (svn r11877) -Fix: another way to crash competitors' train in a station
-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit
2008-01-16 15:48:36 +00:00
frosch
5659cbe6fe (svn r11876) -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.) 2008-01-16 15:06:48 +00:00
bjarni
beb1b07f5f (svn r11875) -Fix: automatically sending aircraft to depot for autoreplace/renew is now triggered by the correct conditions
Now it triggers by the following conditions:
  - aircraft is old enough for renew or needs to be autoreplaced
  - player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one)
  - aircraft has no hangars in it's order list
  - new aircraft is buildable (imagine autorenewing a retired design)
  This triggers right after a helicopter takes off or when a plane touches the ground while landing

  Another effect of this change is that this functionality no longer generates network traffic
2008-01-16 13:59:08 +00:00
rubidium
2817e5425b (svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get the livery colour of the engine instead of their wagon type. 2008-01-16 11:25:15 +00:00
belugas
7a66d5e21d (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones 2008-01-16 02:53:55 +00:00
bjarni
77a20eae43 (svn r11872) -Fix (r9874): EngineHasReplacementForPlayer() didn't look in ALL_GROUP 2008-01-16 01:27:24 +00:00
smatz
9556623281 (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station 2008-01-16 01:18:15 +00:00