(svn r11888) -Codechange: simplify sorting of the strings in town names dropdown

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
glx 17 years ago
parent f658b79e15
commit 3d61a1adc5

@ -5555,7 +5555,7 @@ void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage)
void InitDepotWindowBlockSizes();
extern void SortTownGeneratorNames();
extern void InitGRFTownGeneratorNames();
static void AfterLoadGRFs()
{
@ -5586,7 +5586,7 @@ static void AfterLoadGRFs()
MapNewCargoStrings();
/* Update the townname generators list */
SortTownGeneratorNames();
InitGRFTownGeneratorNames();
}
void LoadNewGRF(uint load_index, uint file_index)

@ -72,35 +72,15 @@ static StringID *BuildDynamicDropdown(StringID base, int num)
}
int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
static StringID *_town_names = NULL;
static StringID *_grf_names = NULL;
static int _nb_grf_names = 0;
void SortTownGeneratorNames()
void InitGRFTownGeneratorNames()
{
int n = 0;
/* Get Newgrf generators' names */
free(_grf_names);
_grf_names = GetGRFTownNameList();
_nb_grf_names = 0;
for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
/* Prepare the list */
free(_town_names);
_town_names = MallocT<StringID>(_nb_orig_names + _nb_grf_names + 1);
/* Put the original strings */
for (int i = 0; i < _nb_orig_names; i++) _town_names[n++] = STR_TOWNNAME_ORIGINAL_ENGLISH + i;
/* Put the grf strings */
for (int i = 0; i < _nb_grf_names; i++) _town_names[n++] = _grf_names[i];
/* Put the terminator */
_town_names[n] = INVALID_STRING_ID;
/* Sort the strings */
qsort(&_town_names[0], _nb_orig_names + _nb_grf_names, sizeof(StringID), &StringIDSorter);
}
static inline StringID TownName(int town_name)
@ -158,6 +138,30 @@ enum GameOptionsWidgets {
GAMEOPT_SCREENSHOT_BTN,
};
/**
* Update/redraw the townnames dropdown
* @param w the window the dropdown belongs to
* @param sel the currently selected townname generator
*/
static void ShowTownnameDropdown(Window *w, int sel)
{
typedef std::map<StringID, int, StringIDCompare> TownList;
TownList townnames;
/* Add and sort original townnames generators */
for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i;
/* Add and sort newgrf townnames generators */
for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i;
DropDownList *list = new DropDownList();
for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) {
list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || (*it).second == sel)));
}
ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN);
}
/**
* Update/redraw the languages dropdown
* @param w the window the dropdown belongs to
@ -226,16 +230,9 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
} break;
case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */
uint sel = 0;
for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
if (_town_names[i] == TownName(_opt_ptr->town_name)) {
sel = i;
break;
}
}
ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0);
} break;
case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: /* Setup townname dropdown */
ShowTownnameDropdown(w, _opt_ptr->town_name);
break;
case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
@ -303,12 +300,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
case GAMEOPT_TOWNNAME_BTN: /* Town names */
if (_game_mode == GM_MENU) {
for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
if (_town_names[e->we.dropdown.index] == TownName(i)) {
_opt_ptr->town_name = i;
break;
}
}
_opt_ptr->town_name = e->we.dropdown.index;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
break;

@ -1228,7 +1228,6 @@ extern void SortNetworkLanguages();
#else /* ENABLE_NETWORK */
static inline void SortNetworkLanguages() {}
#endif /* ENABLE_NETWORK */
extern void SortTownGeneratorNames();
bool ReadLanguagePack(int lang_index)
{
@ -1286,7 +1285,6 @@ bool ReadLanguagePack(int lang_index)
_dynlang.curr = lang_index;
SetCurrentGrfLangID(_langpack->isocode);
SortNetworkLanguages();
SortTownGeneratorNames();
return true;
}

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