Commit Graph

134 Commits

Author SHA1 Message Date
celestar
8cd5daa533 (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals) 2006-12-27 12:38:02 +00:00
peter1138
f660d48e6a (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
peter1138
e10ba5fdc5 (svn r7057) -Codechange: Remove hardcoded lists of road vehicles for each cargo type in favour of just checking the cargo type of each vehicle. 2006-11-03 23:06:54 +00:00
Darkvater
494c56475f (svn r6884) -Codechange: Add strict bounds checking in string formatting system.
The last parameter should point to the end of the buffer (eg lastof(buf))
 Courtesy of Tron.
2006-10-21 23:31:34 +00:00
peter1138
aa42711a59 (svn r6788) - Codechange: Add and use a function to test if a string ID is a custom name. 2006-10-16 10:26:22 +00:00
truelight
bd775a243d (svn r6136) -Fix: _cur_year wasn't converting when reading pre-31 savegames, causing nasty desyncs
-Fix: _date, which is a Date, which is int32, was saved as uint32
2006-08-26 11:06:54 +00:00
truelight
03b44d628f (svn r6048) -Codechange: all InitializeXXX are plural, just not Depot 2006-08-22 15:39:22 +00:00
rubidium
908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
rubidium
6fb092aa7a (svn r5999) -Feature: change the original date format to a 32 bits format based at the year 0.
The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before 
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
2006-08-20 18:40:57 +00:00
truelight
73cd71db04 (svn r5974) -Codechange: added casts all around the place to make Windows 64bit happy (michi_cc) 2006-08-20 12:09:32 +00:00
truelight
7abad2b20e (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
rubidium
b317c679dd (svn r5928) -Cleanup: remove ConvertIntDate and use ConvertYMDToDate as ConvertIntDate was only called with Years. 2006-08-16 12:07:24 +00:00
rubidium
dc54e608e3 (svn r5915) -Cleanup: some variables were named *_date while they were only holding years; rename these variables to match this. 2006-08-15 14:52:17 +00:00
rubidium
9fc837ad85 (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
tron
7fd88e5798 (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
celestar
b618b75c9b (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
tron
e774caca2a (svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion 2006-05-21 13:51:36 +00:00
celestar
395b44d15c (svn r4520) -Fix: Did last commit in the wrong branch. Repair and shame on me. 2006-04-22 09:25:36 +00:00
belugas
68c5c83b4b (svn r4514) Cleanup of a cleanup ... lines left behind 2006-04-22 01:42:51 +00:00
belugas
235082dfcd (svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types. 2006-04-22 01:37:31 +00:00
celestar
6c44bf5012 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
tron
9261a179c9 (svn r3748) Remove bubblesort(), it's unused 2006-03-03 20:43:54 +00:00
Darkvater
40405368d5 (svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed
- The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences.
- The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions.
- The savegame version has been increased to 22.
- The last 6 orso patches close the following reports:
  [ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console.
  [ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values.
  [ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer.
  [ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
2006-03-02 02:22:15 +00:00
Darkvater
e8cf6ec8fd (svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler. 2006-03-01 21:15:25 +00:00
Darkvater
6d89d2bfa1 (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList. 2006-02-20 19:42:39 +00:00
tron
7692556c62 (svn r3613) Some more const, indentation, whitespace and similar stuff 2006-02-18 14:41:24 +00:00
tron
087fe86ed2 (svn r3564) Several smaller changes:
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
2006-02-06 09:18:04 +00:00
tron
1c3e8630fe (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
tron
9712d6f639 (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
peter1138
c56ae910f0 (svn r3409) - Change the server advertisement interval to use the frame counter instead
of game days. This allows a paused server to continue to advertise itself.
  This also fixes advertising for games that start before 1922.
2006-01-19 17:50:40 +00:00
peter1138
2222907a40 (svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems
    with vehicle numbers and decreases savegame size. Engine replacements from
    previous savegames will be lost.
  - Move engine replacement code from players.c to engine.c.
                                      (thanks to blathijs for rewriting this)
2006-01-12 15:52:18 +00:00
truelight
45a0cc607c (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well)
2006-01-06 21:57:37 +00:00
truelight
a518f81093 (svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded 2005-11-30 16:10:19 +00:00
truelight
898bb915ac (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version. 2005-11-22 19:33:29 +00:00
tron
0b936c3222 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
6d7c7e67b2 (svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them 2005-10-03 21:20:01 +00:00
Darkvater
78e4cbbfda (svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance. 2005-09-16 00:33:33 +00:00
tron
8b74a95d36 (svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing. 2005-08-23 18:47:04 +00:00
tron
b3ee1aad26 (svn r2832) Missing #include 2005-08-07 14:45:50 +00:00
tron
486cffd2ad (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c 2005-08-06 17:40:21 +00:00
bjarni
9952ff0b59 (svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
-This means that one company can only have one setting for renew and replacing
    more clients will not fight due to different settings anymore
  -This is a needed step in the line to fix autoreplacing dualheaded locomotives
  NOTE: savegame revision bump (peter1138 + me in coop)
2005-08-06 16:07:22 +00:00
tron
842991bbe0 (svn r2812) Move variables, which only vehicle_gui.c needs to know about, there 2005-08-05 20:22:06 +00:00
tron
17b5b58136 (svn r2759) Remove unused #includes and files 2005-07-30 15:25:49 +00:00
tron
6bdedb51a6 (svn r2706) Fix !WITH_NETWORK build 2005-07-25 07:28:32 +00:00
tron
647cbd6bdd (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
54cbd01825 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron
71140a5768 (svn r2669) Shuffle some more stuff around to reduce dependencies 2005-07-21 22:15:02 +00:00
ludde
b998b9b8e6 (svn r2622) Fix: remove _cargoc.names_p, it was never used. 2005-07-17 18:49:05 +00:00
ludde
f868fb0811 (svn r2600) Fix: [vehicles] Fix problem with vehicle loop not distributing the calls evenly over the day. 2005-07-17 12:44:35 +00:00
tron
e7fa78d60b (svn r2596) Add macros ROL and ROR to ROtate values Left/Right. Also shorten the parameter names for GB and SB to increase readability 2005-07-17 09:41:28 +00:00