Commit Graph

72 Commits

Author SHA1 Message Date
tron
7a7847ed61 (svn r3200) Remove the unused function GfxScalePalette() and the unused struct WorldSprite 2005-11-16 12:21:04 +00:00
tron
1d109214bc (svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG 2005-11-16 08:35:26 +00:00
tron
24f857ed5e (svn r3187) Simplify overly complicated ifs, especially if (foo) return false; else return true; is confusing 2005-11-15 09:47:25 +00:00
tron
f7abff5f96 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
833032adc0 (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT 2005-11-14 08:09:57 +00:00
tron
357aba7475 (svn r3176) Use proper types, not some variants of int 2005-11-13 21:16:34 +00:00
tron
4a14a586e2 (svn r3173) Use the trinary operator and switch to improve readability
Also align short cases nicely
2005-11-13 14:54:09 +00:00
tron
2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
Darkvater
8e6a911700 (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
Darkvater
1419244551 (svn r2955) Fix: make ottd start with the last resolution you had set (custom) (win32) 2005-09-15 22:42:59 +00:00
tron
8894b930ae (svn r2937) Add sprites for {, |, } and ~ 2005-09-10 15:52:19 +00:00
tron
9de2c05c56 (svn r2933) Implement the non-breaking space 2005-09-10 08:17:30 +00:00
tron
45ca3b6336 (svn r2924) Introduce the ALIGN() macro which aligns values to multiples of a power of 2, for exact semantics see the commment in macros.h 2005-09-08 12:48:26 +00:00
tron
ffdefbdee2 (svn r2893) Two chars got assigned a width of 0 since r2879, fix that ([1274302])' 2005-08-27 09:49:52 +00:00
tron
ae49d487cc (svn r2879) Major step twoards ISO-8859-15
Add several missing chars:
- Š/š (S with hacek, all sizes)
- Ž/ž (Z with hacek, all sizes)
- Œ/œ (OE ligature, all sizes)
- Ð/ð (eth, large font was missing)
- Þ/þ (thorn, large font was missing)
- º   (male ordinal sign, all sizes)
Also move Ÿ (Y with umlaut, all sizes) to the correct position in the charset
To add some chars it was necessary to shuffle some OTTD specific chars (arrows, transport type markers) around
2005-08-20 18:14:32 +00:00
celestar
04f4d8237b (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf. 2005-07-28 09:17:32 +00:00
tron
af9f55c977 (svn r2720) Remove unused declarations and definitions 2005-07-26 19:34:03 +00:00
celestar
238e47cd42 (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron
e53c4db866 (svn r2664) Remove depedency on player.h from variables.h 2005-07-21 19:36:43 +00:00
tron
284d9ed7fb (svn r2663) Include variables.h only in these files which need it, not globally via openttd.h 2005-07-21 18:44:27 +00:00
Darkvater
f0c0c03c5f (svn r2644) - Fix: my name was mistyped ;p
- Add DoDrawStringCentered() and change the multiline strings in the about box to single-line ones
2005-07-19 22:12:04 +00:00
Darkvater
0550c4a87a (svn r2623) - CodeChange: rework DrawStringCenteredTruncated() a bit. Instead of giving center + width you give the coordinates of the bounding box (left, right) it has to fit in (ludde)
- CodeChange: changed (back) maximum pixel length of truncated strings to a signed integer.
2005-07-17 19:23:18 +00:00
Darkvater
ff2662ebe7 (svn r2617) - Fix: fix some warnings, and reenable vs.net2003 signed/unsigned warnings 2005-07-17 18:11:17 +00:00
Darkvater
dfc3695ad7 (svn r2614) - Fix: Trunctuate function used one less character than it was supposed to. Because of this real width and reported width didn't correspond with eachother. 2005-07-17 17:16:35 +00:00
Darkvater
7fceed0446 (svn r2607) - Feature: add support for truncating strings to a given (pixel) length. Function courtesy of Ludde. 2005-07-17 15:54:57 +00:00
tron
8f71864bef (svn r2571) Add explicit type Pixel for ... Pixels 2005-07-15 14:16:14 +00:00
tron
9c3188741f (svn r2546) Don't calculate a value which never gets used and simplify some calculations 2005-07-11 15:47:20 +00:00
tron
83f72f696a (svn r2534) Small cleanup 2005-07-08 21:24:27 +00:00
tron
a06b2fdc44 (svn r2522) Reorganize sprite load and decompression in order to remove a special case from the sprite blitter, which decompressed certain sprites every time when blitting them 2005-07-05 19:54:35 +00:00
tron
42d086b212 (svn r2518) Small cleanup 2005-07-05 11:09:18 +00:00
tron
6df35235d5 (svn r2513) Small cleanup 2005-07-03 11:31:03 +00:00
tron
6c5df28d7c (svn r2512) Small cleanup 2005-07-03 10:22:20 +00:00
tron
cd8d2643d3 (svn r2503) Small cleanup 2005-07-01 06:25:35 +00:00
tron
c92e85a357 (svn r2502) Small cleanup 2005-06-30 19:49:01 +00:00
tron
9d75047211 (svn r2497) Use a struct array for palette entries instead of a flat byte array 2005-06-30 05:27:32 +00:00
Darkvater
5fed47964e (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
Darkvater
b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
Darkvater
7daaf1f100 (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 2005-05-16 16:19:32 +00:00
Darkvater
2aa94201dc (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug.
- Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list.
- Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game
2005-05-14 21:01:57 +00:00
Darkvater
d865c55007 (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-21 18:59:54 +00:00
tron
9c99c7d11a (svn r1861) Constify Get(Non)Sprite() 2005-02-11 17:12:11 +00:00
tron
9031e0369e (svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it 2005-02-10 12:26:41 +00:00
tron
94c75f33bb (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) 2005-02-10 12:14:38 +00:00
tron
2a151d9354 (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate 2005-02-10 05:43:30 +00:00
tron
092e72d60d (svn r1852) Start cleaning up sprite handling:
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
2005-02-08 22:22:42 +00:00
tron
b1baa4ed8b (svn r1840) Repel str_buffr and use local buffers where possible 2005-02-07 12:32:35 +00:00
tron
2fb453a4a5 (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
tron
0381073e56 (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00