Commit Graph

119 Commits (b658ef535ec94e45fdcbd7ad4046f0078e401214)

Author SHA1 Message Date
rubidium 634aba16a7 (svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot. 17 years ago
rubidium c97804461e (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 17 years ago
rubidium 0db524e175 (svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a train would corrupt the vehicle counts for the groups. 17 years ago
bjarni 7cd2aeb1c9 (svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine 17 years ago
rubidium cadc470da5 (svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more. 17 years ago
rubidium 732845440a (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
17 years ago
rubidium f830699971 (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. 17 years ago
rubidium 235ad4ab6b (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 17 years ago
rubidium dc80195754 (svn r10999) -Codechange: unify the way the running cost of a vehicle is determined. Patch by nycom. 17 years ago
rubidium a6a9968d16 (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. 17 years ago
rubidium 91d18ebd17 (svn r10984) -Codechange: unify the way one can get the current speed in the same forwat so we can display it. 17 years ago
rubidium 39f17c9de4 (svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed. 17 years ago
bjarni 495bc4ecf4 (svn r10823) -Fix r8610 [FS#1097]: the autoreplace window vehicle count didn't always update correctly) (Matthias) 17 years ago
rubidium b21f29c38f (svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
17 years ago
peter1138 9b9bca40b9 (svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels. 17 years ago
rubidium a67957866a (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 17 years ago
rubidium df009178d4 (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 17 years ago
rubidium 7cb7488836 (svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments. 17 years ago
rubidium 4b70a97fde (svn r10474) -Fix [FS#995]: wrong group count after train crash. 17 years ago
rubidium ec137f60ed (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class. 18 years ago
rubidium c0e341ee05 (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image. 18 years ago
rubidium 5c1aff5ce6 (svn r10381) -Fix [FS#951]: skipping an order made train reverse immediatelly. Patch by boekabart. 18 years ago
peter1138 85fb4eb94b (svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take account of vehicle group (Matthias Wolf) 18 years ago
peter1138 f8a5b61f4e (svn r10344) -Fix (r10317): confusion between TRACK_n and TRACK_BIT_n stopped NW/SE slopes being picked up, and compare middle of tile against current z, not previous. 18 years ago
maedhros 9fce70ac21 (svn r10335) -Fix (r10331): Increment the current order index *after* using it in UpdateVehicleTimetable. 18 years ago
rubidium e68892dcd4 (svn r10317) -Fix [FS#786]: acceleration not calculated properly when a train goes up a hill between tunnels. 18 years ago
truelight 872ba4e659 (svn r10288) -Fix [FS#202]: also age engines that aren't front-engines (based on a patch by kaan) 18 years ago
rubidium 37e3cbb980 (svn r10287) -Fix (r10266): some surprises from that (almost always) complaining compiler... 18 years ago
rubidium fc201d4ad8 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 18 years ago
rubidium d0fa4eb9de (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
18 years ago
rubidium 1b27095c83 (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to place money in some string. 18 years ago
rubidium 0d8e82b7d7 (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch. 18 years ago
maedhros 7fb6e8f11d (svn r10236) -Feature: Introduce a form of timetabling for vehicles. 18 years ago
peter1138 195ef32835 (svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz) 18 years ago
rubidium 23727da96f (svn r10208) -Codechange: replace int32 with Money where appropriate. 18 years ago
rubidium 773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 18 years ago
rubidium 3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 18 years ago
peter1138 70b6716b98 (svn r10177) -Fix: Passengers has one A and two Es (ln) 18 years ago
peter1138 ce590b59f3 (svn r10111) -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') 18 years ago
maedhros c186f91cbd (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
18 years ago
peter1138 2900732931 (svn r10028) -Fix (r2270/r2951): When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company. 18 years ago
bjarni 9f13fc2cf5 (svn r10026) -Fix: unlinking a rail vehicle didn't clear the first pointer
After r9973, this could cause some asserts as some vehicles could end up with first pointers to chains they didn't belong to
18 years ago
maedhros 6777662286 (svn r10023) -Fix (r3218): When selling trains, if there were no wagons between multiheaded
engines the rear part could be checked despite having already been deleted,
triggering an assert.
18 years ago
maedhros 19250f91b0 (svn r10022) -Fix (r10007): Set the type of multiheaded trains before the subtype. 18 years ago
maedhros 2181e11c18 (svn r10008) -Codechange: Move a couple of functions related to articulated vehicles to a file of their own. 18 years ago
maedhros abdffa410d (svn r10007) -Codechange: Add some asserts to IsFrontEngine and friends to ensure that only trains use them. 18 years ago
rubidium fc9df2c336 (svn r9987) -Fix [FS#818]: a train under a bridge could collide with a train on the bridge. 18 years ago
bjarni 8aaa258122 (svn r9973) -Cleanup: removed some code that kept both ends of a dualheaded engine in the same train (when moving wagons in a depot)
NormaliseTrainConsist() is called later in the same command and it will take care of this issue
18 years ago
bjarni bcb668c2ff (svn r9967) -Fix (r9938): autoreplace would in certain conditions move dualheaded engines in a train (usually to the rear)
-Change: moving an engine in between the two ends of a dualheaded engine will now move the rear dualheaded engine to the front of the newly added engine (instead of moving the new engine to the rear of the rear dualheaded engine)
   This can make a difference if there are wagons in the train
18 years ago
rubidium 821e58ac95 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 18 years ago