frosch
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b4b98e5165
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(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
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7 years ago |
frosch
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bcc2c7d06e
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(svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always fails, so there is no effect in testing for houses first. (adf88)
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8 years ago |
frosch
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ab7ebdcfd9
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(svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile.
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9 years ago |
frosch
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d626962a38
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(svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even when a house was built. (_dp_)
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9 years ago |
frosch
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ab69952f2a
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(svn r27306) -Fix (r27305): Confused tiles.
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9 years ago |
frosch
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0e378747db
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(svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad.
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9 years ago |
frosch
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813e85f301
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(svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation.
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9 years ago |
frosch
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5992f4fa1b
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(svn r27259) -Fix (r27244): Incorrect merge. (_dp_)
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9 years ago |
frosch
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9aa0ba43f7
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(svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_)
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9 years ago |
frosch
|
9fb56ca02e
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(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_)
|
9 years ago |
frosch
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93d7db0b36
|
(svn r27247) -Cleanup: Make GrowTownAtRoad return a bool.
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9 years ago |
frosch
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915aad7603
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(svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_)
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9 years ago |
rubidium
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30f778e933
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(svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate.
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10 years ago |
rubidium
|
d534c80e94
|
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
|
10 years ago |
rubidium
|
9daf7e749c
|
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
|
10 years ago |
rubidium
|
9ed12b0f07
|
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
|
10 years ago |
rubidium
|
0463dbdc9e
|
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
10 years ago |
frosch
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55502341ac
|
(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases.
|
11 years ago |
frosch
|
20785c79fc
|
(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason.
|
11 years ago |
rubidium
|
9f6b8aea49
|
(svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP)
|
11 years ago |
rubidium
|
d05ff6e77b
|
(svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP)
|
11 years ago |
rubidium
|
fcb122124b
|
(svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP)
|
11 years ago |
rubidium
|
30a95966ec
|
(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
|
11 years ago |
rubidium
|
c143ca729a
|
(svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table
|
11 years ago |
rubidium
|
8e27031492
|
(svn r26051) -Fix: out of bounds access in CmdTownCargoGoal
|
11 years ago |
frosch
|
9a41aefcc4
|
(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate.
|
11 years ago |
frosch
|
cef342d57c
|
(svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate.
|
11 years ago |
frosch
|
12b30103b1
|
(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town.
|
11 years ago |
zuu
|
dfb5663313
|
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
|
11 years ago |
frosch
|
6a0439a789
|
(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
|
11 years ago |
frosch
|
35d7e8bca4
|
(svn r25833) -Codechange: Move ObjectType from map array into pool item.
|
11 years ago |
zuu
|
ffec9b41e8
|
(svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game
|
11 years ago |
zuu
|
67ab3108d6
|
(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns
|
11 years ago |
frosch
|
87fae6ba57
|
(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN.
|
11 years ago |
planetmaker
|
c24374f99c
|
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
|
12 years ago |
alberth
|
732e073261
|
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
|
12 years ago |
frosch
|
6c2e201133
|
(svn r24391) -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction.
|
12 years ago |
frosch
|
95d3d6fdef
|
(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
|
12 years ago |
frosch
|
8dc553a039
|
(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
|
12 years ago |
frosch
|
ec91dc5ffc
|
(svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich)
|
12 years ago |
frosch
|
a8c88f43b6
|
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
|
12 years ago |
frosch
|
a0be398da9
|
(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
|
12 years ago |
frosch
|
477a09d13e
|
(svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights.
|
12 years ago |
frosch
|
cc1e4ca5ad
|
(svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs.
|
12 years ago |
rubidium
|
41e5c839e0
|
(svn r24179) -Codechange: move some variables of Town to TownCache
|
12 years ago |
alberth
|
0d74c074dd
|
(svn r24105) -Feature: Be more careful with the population of a small town while placing a statue.
|
12 years ago |
alberth
|
2911732841
|
(svn r24104) -Codechange: Output the resulting tile through the user data.
|
12 years ago |
alberth
|
a01948dbf3
|
(svn r24103) -Codechange: Handle clear tiles separately from house tiles.
|
12 years ago |
alberth
|
c876d18320
|
(svn r24102) -Codechange: Refactor tile clearability test out of the statue callback.
|
12 years ago |
alberth
|
f607538882
|
(svn r24101) -Codechange: Reverse a condition for increased readability.
|
12 years ago |