frosch
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2ce5034005
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(svn r26277) -Add [FS#5849]: Display speed limit also for road bridges in the TileInfo window.
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11 years ago |
rubidium
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baad79b1b6
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(svn r26111) -Fix: theoretical case where sprite table could be overread for aqueducts that start at flat land
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11 years ago |
rubidium
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157a3d3be4
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(svn r26072) -Cleanup: mark some unreachable default cases by NOT_REACHED()
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11 years ago |
frosch
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0ca316e1d9
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(svn r25231) -Fix (r25227): Also update infrastructure counts. (adf88)
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12 years ago |
frosch
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dd7d470808
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(svn r25227) -Fix [FS#5541]: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway.
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12 years ago |
frosch
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4c4010970a
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(svn r25141) -Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams.
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12 years ago |
frosch
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5bf6513dfc
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(svn r24912) -Fix [FS#5389]: Upgrading bridges could steal road types. (adf88)
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12 years ago |
planetmaker
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f00d9976f9
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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12 years ago |
planetmaker
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92a2302dbd
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(svn r24895) -Fix [FS#5436]: Allow downgrade of road bridges in the scenario editor
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12 years ago |
frosch
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1e327a20c4
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(svn r24413) -Add [FS#5221-ish]: Allow overbuilding bridges with the same type when adding a roadtype.
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12 years ago |
rubidium
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76d5833650
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(svn r24179) -Codechange: move some variables of Town to TownCache
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13 years ago |
michi_cc
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ff73fdb4b0
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(svn r23952) -Feature: [NewGRF] Customisable tunnel portals for rail types (sprites by Snail).
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13 years ago |
frosch
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4705dc84b1
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(svn r23864) -Fix: Railtype overlays were drawn 'only transparent' on invisible bridges.
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13 years ago |
rubidium
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d5eeab43b7
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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13 years ago |
truebrain
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102c7ae60e
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(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
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13 years ago |
frosch
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b43fdd903a
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(svn r23586) -Fix: Draw PBS reservation also for bridges with railtype overlays.
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13 years ago |
frosch
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cecf7c4bc4
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(svn r23584) -Fix: Draw PBS reservations also for tunnels with railtype overlays.
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13 years ago |
michi_cc
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796fe54a2f
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(svn r23413) -Add: Company infrastructure counts for canals.
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13 years ago |
michi_cc
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7a6b45c133
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(svn r23412) -Add: Company infrastructure counts for road.
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13 years ago |
michi_cc
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85ec2f07af
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(svn r23411) -Add: Company infrastructure counts for rail.
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13 years ago |
yexo
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36e61e08b3
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(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
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13 years ago |
rubidium
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e8eb3fe381
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(svn r23110) -Codechange: let the flying altitude return ints are well
|
13 years ago |
rubidium
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0e2d2b2317
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(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
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13 years ago |
rubidium
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fb9fb416a1
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(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
|
13 years ago |
rubidium
|
70faeeaba9
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(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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13 years ago |
rubidium
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5d7acba5d3
|
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
|
13 years ago |
rubidium
|
f923ede158
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(svn r23098) -Codechange: remove pointless multiplications by TILE_HEIGHT from the tunnel code
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13 years ago |
rubidium
|
fd992c9fd8
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(svn r23097) -Codechange: remove pointless multiplications by TILE_HEIGHT from the bridge code
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13 years ago |
rubidium
|
a70fdbcf2f
|
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
|
13 years ago |
rubidium
|
de980ef0f9
|
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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13 years ago |
terkhen
|
f45bf2d1af
|
(svn r22821) -Fix [FS#4741]: Allow to demolish aqueducts built in the scenario editor.
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13 years ago |
rubidium
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c691b4c49e
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(svn r22700) -Fix [FS#4680]: cost of changing bridge type is undercalculated when adding road types as well (based on patch by adf88)
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13 years ago |
rubidium
|
d946841eff
|
(svn r22413) -Document: even more stuff
|
14 years ago |
rubidium
|
87272273b5
|
(svn r22405) -Document: some more "random-ish" tidbits
|
14 years ago |
rubidium
|
3cb12ed89c
|
(svn r22019) -Codechange: s/functions.h/clear_func.h/
|
14 years ago |
rubidium
|
7086bb3017
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(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting
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14 years ago |
rubidium
|
285f369969
|
(svn r21956) -Cleanup: always draw the bridge pillars
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14 years ago |
terkhen
|
fbad07d3df
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(svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company.
|
14 years ago |
rubidium
|
2773233044
|
(svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges
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14 years ago |
rubidium
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0f52366443
|
(svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels
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14 years ago |
rubidium
|
3d6ba9ab0d
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(svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height"
|
14 years ago |
frosch
|
0ebd5af86f
|
(svn r21291) -Fix: Treat objects on water like water in more cases.
|
14 years ago |
frosch
|
dadf68fe1d
|
(svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects.
|
14 years ago |
rubidium
|
127a70cb19
|
(svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
|
14 years ago |
rubidium
|
adb1692a4d
|
(svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657)
|
14 years ago |
rubidium
|
0b0b1e4d28
|
(svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo)
|
14 years ago |
rubidium
|
24fe5e2a62
|
(svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo)
|
14 years ago |
rubidium
|
e08f93b977
|
(svn r21139) -Codechange: Use the new 'frame' variable to handle trains entering or leaving a tunnel (Hirundo)
|
14 years ago |
rubidium
|
38b4224078
|
(svn r21138) -Codechange: Introduce the concepts of frame and position in the tunnel / bridge entering code (Hirundo)
|
14 years ago |
rubidium
|
06bb553545
|
(svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle
|
14 years ago |