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@ -1100,12 +1100,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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image += tunnelbridge_direction * 2;
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DrawGroundSprite(image, PAL_NONE);
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && (transport_type == TRANSPORT_RAIL && HasTunnelBridgeReservation(ti->tile))) {
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const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
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DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
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}
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if (transport_type == TRANSPORT_ROAD) {
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RoadTypes rts = GetRoadTypes(ti->tile);
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@ -1128,6 +1122,11 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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if (surface != 0) DrawGroundSprite(surface + tunnelbridge_direction, PAL_NONE);
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}
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) {
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DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
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}
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if (HasCatenaryDrawn(GetRailType(ti->tile))) {
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/* Maybe draw pylons on the entry side */
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DrawCatenary(ti);
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