(svn r23584) -Fix: Draw PBS reservations also for tunnels with railtype overlays.

This commit is contained in:
frosch 2011-12-17 23:14:28 +00:00
parent e6e5093259
commit cecf7c4bc4

View File

@ -1100,12 +1100,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
image += tunnelbridge_direction * 2;
DrawGroundSprite(image, PAL_NONE);
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && (transport_type == TRANSPORT_RAIL && HasTunnelBridgeReservation(ti->tile))) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
}
if (transport_type == TRANSPORT_ROAD) {
RoadTypes rts = GetRoadTypes(ti->tile);
@ -1128,6 +1122,11 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (surface != 0) DrawGroundSprite(surface + tunnelbridge_direction, PAL_NONE);
}
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) {
DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
}
if (HasCatenaryDrawn(GetRailType(ti->tile))) {
/* Maybe draw pylons on the entry side */
DrawCatenary(ti);