Michael Lutz
fd59393899
Fix #11791 , e1f5be62
: Run missing-glyph detection after toggling sprite font. ( #11812 )
2024-01-17 00:00:26 +01:00
Patric Stout
e7ba42ad4b
Fix bde05ce7
: also update the version in the OpenTTD docs to v0.4 ( #11810 )
2024-01-16 22:37:05 +00:00
Rubidium
aa5ba5bd7f
Codechange: allow certain enumeration to be added
...
Otherwise C++20 doesn't like it.
2024-01-16 23:30:23 +01:00
Peter Nelson
7737aa6640
Codechange: Make all NWidgetPart arrays constexpr.
...
This ensures that the arrays are not created at runtime and prevents using non-constexpr values.
2024-01-16 21:57:05 +00:00
Peter Nelson
71b7ba0daa
Codechange: Allow constexpr NWidgetPart construction.
2024-01-16 21:57:05 +00:00
Peter Nelson
a5b6e17556
Codechange: Make geometry methods constexpr.
2024-01-16 21:57:05 +00:00
Peter Nelson
68843e3a96
Codechange: Move WidgetDimensions::unscaled to header to allow const use.
2024-01-16 21:57:05 +00:00
Peter Nelson
7eecd7512f
Codechange: Remove redundant struct keyword.
2024-01-16 21:57:05 +00:00
Patric Stout
6860a86d45
Codechange: remove all u8 prefix in favour of compile-time option ( #11807 )
2024-01-16 21:33:53 +00:00
Patric Stout
6550682b49
Codechange: minor bits and pieces related to fmt::format() ( #11806 )
...
- Don't make run-time formatting what can be done compile-time.
- Be explicit about run-time formatting.
- Fix datetime printing.
2024-01-16 21:10:34 +00:00
Patric Stout
0b7410d979
Codechange: compile-time validate the string format of IConsolePrint ( #11804 )
...
This means we can no longer use runtime picking what string to use.
2024-01-16 21:04:35 +00:00
Patric Stout
8b4c5a6269
Codechange: compile-time validate the string format of SlErrorCorruptFmt ( #11805 )
2024-01-16 20:58:55 +00:00
Peter Nelson
d005e8f8bd
Fix 884b9e66
: No need to include extra pixel for pressed state. ( #11803 )
2024-01-16 20:50:46 +00:00
Patric Stout
bde05ce79c
Update: OpenTTD TTF font to v0.4 ( #11799 )
2024-01-16 20:10:48 +00:00
translators
2efd897691
Update: Translations from eints
...
english (au): 4 changes by krysclarke
english (us): 4 changes by 2TallTyler
chinese (simplified): 8 changes by WenSimEHRP
korean: 4 changes by telk5093
russian: 4 changes by Ln-Wolf
finnish: 4 changes by hpiirai
french: 8 changes by ottdfevr
2024-01-16 18:39:39 +00:00
Rubidium
661bdae2e5
Fix #11785 , cf16f45
: when bumping aircraft into the air, remove them from the loading vehicle list again
2024-01-16 00:08:19 +01:00
Rubidium
f99793547e
Fix fbd71a9
: for TTO savegames, getting the savegame type left the file pointing to the wrong location
2024-01-16 00:08:19 +01:00
Rubidium
d5518f6263
Fix 36a0818
: TTO did not save company shares
2024-01-16 00:08:19 +01:00
Rubidium
51f1e939e8
Change: be more resilient against missing towns in old loader
2024-01-16 00:08:19 +01:00
Rubidium
67b405d2f6
Fix #11783 , 953445a
: TTO savegames are not 65536 by 65536
2024-01-16 00:08:19 +01:00
Rubidium
f5b320e502
Codechange: use range based for loop, instead of tile numbers
2024-01-16 00:08:19 +01:00
Rubidium
b09a4384d9
Codechange: remove need to use separate array for old_map3
2024-01-16 00:08:19 +01:00
Peter Nelson
8510f7bd00
Fix: NWidgetParts must use unscaled dimensions. ( #11794 )
2024-01-15 23:02:25 +00:00
Patric Stout
42e07809d0
Change: [CI] upgrade linux-generic to libc 2.28 and introduce linux-legacy ( #11792 )
...
linux-legacy is the old variant, which uses libc 2.17, released in 2012.
linux-generic is now upgraded to libc 2.28, released in 2018.
2024-01-15 21:30:52 +00:00
EmperorJake
64bc07ff4e
Change: Make "middle" the default stopping location for trains in platforms ( #11605 )
2024-01-15 22:10:27 +01:00
Patric Stout
7fd2c2d44f
Fix: [Linux] install all X11 dependencies in linux-generic ( #11787 )
...
Without this, xrandr support is not compiled into SDL, which means
that SDL will only see a single display spanning all your displays
(a virtual desktop).
2024-01-15 21:59:19 +01:00
Patric Stout
375074577f
Fix: [SDL] remove hint to avoid hardware acceleration ( #11790 )
...
This hint was once needed because of the way we handled surfaces.
But as OpenGL already uses a hardware surface, we already had to
fix all the issues that comes with it. As that is generic code,
this hint is no longer actually needed. Further more, recent SDL
versions break because of it on Wayland.
2024-01-15 21:57:55 +01:00
Loïc Guilloux
b18e78e21d
Change: Redesign script debug window ( #11782 )
2024-01-15 21:41:44 +01:00
Tyler Trahan
68814bd912
Codechange: Rename SIGTYPE_NORMAL to SIGTYPE_BLOCK ( #11788 )
2024-01-15 15:27:48 -05:00
Tyler Trahan
4a194482ea
Fix e1f5be6
: Typo when selecting traditional sprite font ( #11789 )
2024-01-15 20:24:26 +00:00
translators
a1690d5b7b
Update: Translations from eints
...
portuguese (brazilian): 1 change by pasantoro
2024-01-15 18:39:20 +00:00
Jonathan G Rennison
94e74a45c2
Fix: Viewport virt coords not updated when sprite font toggled ( #11784 )
2024-01-15 19:16:04 +01:00
Peter Nelson
53fa54f8e9
Fix e1f5be62
: Clear font cache when toggling sprite font. ( #11780 )
...
This is necessary for the sprite font height and ascender to be updated correctly.
2024-01-15 00:21:11 +00:00
Patric Stout
32fc740582
Fix: [SDL2] fullscreen always used the resolution of the first display ( #11779 )
2024-01-14 22:41:51 +00:00
Patric Stout
302ba93471
Fix: [SDL2] only resolutions of the first display were shown ( #11778 )
2024-01-14 22:25:54 +00:00
Michael Lutz
994bdff81e
Codechange: [CMake] Use timestamps to copy non-generated baseset files.
2024-01-14 22:50:56 +01:00
Michael Lutz
e1f5be6244
Add: GUI options to select sprite font and AA mode for all fonts.
2024-01-14 22:50:56 +01:00
Michael Lutz
20f1a0dc57
Fix: [OSX] Spurious log message when a sprite glyph was layouted.
2024-01-14 22:50:56 +01:00
Michael Lutz
36cf6b1d13
Feature: Scalable OpenTTD TrueType font made by Zephyris.
...
This uses the normal variant for the small font, not the all-caps version.
2024-01-14 22:50:56 +01:00
Michael Lutz
6e766a2e81
Change: Allow TrueType fonts to provide our private-use glyphs.
2024-01-14 22:50:56 +01:00
Loïc Guilloux
37610af0e4
Fix: Don't replace stripped characters with '?' in console ( #11777 )
2024-01-14 21:49:42 +00:00
Rubidium
564441e822
Remove: Debug redirect over network
...
It does not work for dedicated servers because upon starting the process to
resolve the address to redirect to gets killed. Also with all the async going
on in the network code, the debug redirection will start very late in the
process.
2024-01-14 22:14:31 +01:00
Peter Nelson
a6873ef7dd
Codechange: Avoid repeatedly calling virtual methods in text drawing loop. ( #11774 )
2024-01-14 19:06:50 +00:00
translators
e8d6b496c2
Update: Translations from eints
...
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
chinese (simplified): 9 changes by WenSimEHRP
korean: 1 change by telk5093
russian: 1 change by Ln-Wolf
finnish: 1 change by hpiirai
danish: 2 changes by bscargo
french: 2 changes by ottdfevr
portuguese: 1 change by azulcosta
2024-01-14 18:39:10 +00:00
Peter Nelson
f219557cf2
Codechange: List functions in gui.h under correct source file. ( #11775 )
2024-01-14 18:12:40 +00:00
Peter Nelson
71aaed860b
Codechange: Missing some conversions to WidgetID. ( #11773 )
2024-01-14 16:47:10 +00:00
Loïc Guilloux
93ba6d6776
Fix: compilation without precompiled headers ( #11770 )
2024-01-14 13:27:03 +01:00
Peter Nelson
e3bb6497f7
Codechange: Don't assume game options widget is a dropdown list.
2024-01-14 11:41:11 +00:00
Peter Nelson
8ca867ef63
Codechange: Replace game options' style-breaking if-condition with switch.
2024-01-14 11:41:11 +00:00
translators
341d022024
Update: Translations from eints
...
chinese (simplified): 141 changes by WenSimEHRP
russian: 3 changes by Ln-Wolf
danish: 6 changes by bscargo
latvian: 10 changes by lexuslatvia
dutch: 16 changes by Afoklala
french: 2 changes by ottdfevr
2024-01-13 18:38:17 +00:00