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@ -3341,7 +3341,7 @@ std::unique_ptr<NWidgetBase> MakeCompanyButtonRows(WidgetID widget_first, Widget
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Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON, nullptr, ZOOM_LVL_OUT_4X);
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sprite_size.width += WidgetDimensions::unscaled.matrix.Horizontal();
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sprite_size.height += WidgetDimensions::unscaled.matrix.Vertical() + 1; // 1 for the 'offset' of being pressed
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sprite_size.height += WidgetDimensions::unscaled.matrix.Vertical();
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for (WidgetID widnum = widget_first; widnum <= widget_last; widnum++) {
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/* Ensure there is room in 'hor' for another button. */
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