Commit Graph

68 Commits

Author SHA1 Message Date
frosch
198b8897b8 (svn r26370) -Doc: Desync debugging and command replaying. 2014-02-23 19:32:32 +00:00
rubidium
73474728e3 (svn r26057) -Fix: a number of possibly uninitialised variables 2013-11-23 13:12:19 +00:00
rubidium
bebf2291db (svn r26056) -Fix: a number of possibly uninitialised variables 2013-11-22 21:50:43 +00:00
rubidium
5791feadf0 (svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88) 2012-03-25 19:46:59 +00:00
rubidium
abdd5ebfa7 (svn r23843) -Fix: minor issue with replaying ;) 2012-01-22 21:27:15 +00:00
rubidium
1d098d8ce2 (svn r23822) -Fix-ish: when replaying make sure companies get created even if their creating client doesn't exist during the replay 2012-01-17 21:13:02 +00:00
rubidium
61a3963361 (svn r22424) -Document: some more bits 2011-05-05 16:24:48 +00:00
rubidium
9328b8b63d (svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID 2011-04-22 15:54:42 +00:00
rubidium
43c8073551 (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
rubidium
a5108a1fa2 (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00
rubidium
692e61d1dc (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
rubidium
9012b54fa2 (svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets 2010-10-24 20:03:33 +00:00
rubidium
332a1bfdea (svn r20936) -Codechange: make server side packet sending methods class methods 2010-10-15 20:25:07 +00:00
rubidium
66087c5e60 (svn r20935) -Codechange: only let the server side use a pool of connected sockets 2010-10-15 19:58:56 +00:00
rubidium
04ce759165 (svn r20934) -Codechange: move NetworkGetClientName to the server's socket 2010-10-15 19:35:08 +00:00
rubidium
1ae97e4d0e (svn r20933) -Codechange: move some more client related methods and such to network_client.cpp 2010-10-15 19:33:08 +00:00
rubidium
6ff39fc5ec (svn r20929) -Codechange: make NetworkCloseClient a class method 2010-10-15 18:42:52 +00:00
rubidium
8f4638ed0f (svn r20925) -Codechange: make the client send commands have a slightly more sensible name 2010-10-15 14:29:13 +00:00
alberth
e45a8f61cc (svn r20674) -Codechange: Remove declared functions that do not exist (anymore) otherwise. 2010-08-28 20:15:45 +00:00
rubidium
8f82b2b588 (svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server) 2010-08-18 22:40:17 +00:00
rubidium
34cdcaf8b2 (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). 2010-04-13 18:55:31 +00:00
glx
b702b1f3fd (svn r19596) -Fix (r19593): dedicated server always fast forwarding if compiled without DEBUG_DUMP_COMMANDS 2010-04-10 02:17:18 +00:00
rubidium
de155e78e7 (svn r19593) -Codechange: improve loading/executing the desync logs 2010-04-09 17:08:44 +00:00
rubidium
78f5533141 (svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection 2010-02-09 23:49:19 +00:00
rubidium
9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
7824727828 (svn r18251) -Codechange: make the join status window big font aware 2009-11-23 12:45:01 +00:00
rubidium
b2d7edddfa (svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables 2009-11-09 09:59:35 +00:00
rubidium
67a11a5776 (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 2009-10-04 20:00:56 +00:00
rubidium
d1032d69c8 (svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
-Fix: do not do invalid reads when a packet handling function closed a connection
2009-09-22 20:44:14 +00:00
rubidium
99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium
71c7064ad6 (svn r16601) -Fix [FS#2880]: try 2... hopefully better this time 2009-06-19 20:26:18 +00:00
rubidium
043c3c8b06 (svn r16305) -Codechange: force-enable extra sync checking when random debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions. 2009-05-14 12:08:24 +00:00
rubidium
8cd7def31c (svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] 2009-04-10 12:56:55 +00:00
rubidium
f6e27e7274 (svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited. 2009-04-07 19:06:36 +00:00
rubidium
2b7a30f209 (svn r15926) -Codechange: make the broadcast IP list less AF dependent. 2009-04-03 11:02:41 +00:00
rubidium
be8919c968 (svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant. 2009-04-03 10:29:56 +00:00
rubidium
c3e87f345d (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
rubidium
89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
rubidium
2722cabcce (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 2009-01-23 22:18:06 +00:00
rubidium
206841ba5f (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 2009-01-20 11:28:18 +00:00
rubidium
4aabc91c04 (svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again. 2009-01-20 01:32:06 +00:00
rubidium
eff693d2e9 (svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes strings. 2009-01-16 12:59:47 +00:00
rubidium
850a2735cc (svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP. 2009-01-14 12:50:13 +00:00
rubidium
28ea38ae55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
rubidium
0e1127e8b5 (svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too. 2009-01-08 14:40:18 +00:00
rubidium
4df86694a7 (svn r14910) -Codechange: merge the command queue handling into a single location 2009-01-08 13:57:50 +00:00
rubidium
0b806c7bbc (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 2008-12-29 10:37:53 +00:00
rubidium
e267bee098 (svn r14724) -Codechange: move some NetworkClientSocket related function/definitions closer together. 2008-12-23 11:43:32 +00:00
rubidium
97662a0fff (svn r14723) -Codechange: shuffling some stuff around to reduce indirect #include dependencies. 2008-12-23 11:06:52 +00:00
rubidium
768fdee77a (svn r14722) -Codechange: s/DEREF_CLIENT/GetNetworkClientSocket/ 2008-12-23 10:42:06 +00:00