frosch
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198b8897b8
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(svn r26370) -Doc: Desync debugging and command replaying.
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2014-02-23 19:32:32 +00:00 |
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rubidium
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73474728e3
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(svn r26057) -Fix: a number of possibly uninitialised variables
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2013-11-23 13:12:19 +00:00 |
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rubidium
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bebf2291db
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(svn r26056) -Fix: a number of possibly uninitialised variables
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2013-11-22 21:50:43 +00:00 |
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rubidium
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5791feadf0
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
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2012-03-25 19:46:59 +00:00 |
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rubidium
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abdd5ebfa7
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(svn r23843) -Fix: minor issue with replaying ;)
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2012-01-22 21:27:15 +00:00 |
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rubidium
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1d098d8ce2
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(svn r23822) -Fix-ish: when replaying make sure companies get created even if their creating client doesn't exist during the replay
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2012-01-17 21:13:02 +00:00 |
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rubidium
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61a3963361
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(svn r22424) -Document: some more bits
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2011-05-05 16:24:48 +00:00 |
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rubidium
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9328b8b63d
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(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID
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2011-04-22 15:54:42 +00:00 |
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rubidium
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43c8073551
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(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
|
2011-01-22 09:53:15 +00:00 |
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rubidium
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a5108a1fa2
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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2011-01-19 16:37:06 +00:00 |
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rubidium
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692e61d1dc
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
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2011-01-03 12:01:41 +00:00 |
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rubidium
|
9012b54fa2
|
(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
|
2010-10-24 20:03:33 +00:00 |
|
rubidium
|
332a1bfdea
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(svn r20936) -Codechange: make server side packet sending methods class methods
|
2010-10-15 20:25:07 +00:00 |
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rubidium
|
66087c5e60
|
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
|
2010-10-15 19:58:56 +00:00 |
|
rubidium
|
04ce759165
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(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
|
2010-10-15 19:35:08 +00:00 |
|
rubidium
|
1ae97e4d0e
|
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
|
2010-10-15 19:33:08 +00:00 |
|
rubidium
|
6ff39fc5ec
|
(svn r20929) -Codechange: make NetworkCloseClient a class method
|
2010-10-15 18:42:52 +00:00 |
|
rubidium
|
8f4638ed0f
|
(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
|
2010-10-15 14:29:13 +00:00 |
|
alberth
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e45a8f61cc
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(svn r20674) -Codechange: Remove declared functions that do not exist (anymore) otherwise.
|
2010-08-28 20:15:45 +00:00 |
|
rubidium
|
8f82b2b588
|
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
|
2010-08-18 22:40:17 +00:00 |
|
rubidium
|
34cdcaf8b2
|
(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
|
2010-04-13 18:55:31 +00:00 |
|
glx
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b702b1f3fd
|
(svn r19596) -Fix (r19593): dedicated server always fast forwarding if compiled without DEBUG_DUMP_COMMANDS
|
2010-04-10 02:17:18 +00:00 |
|
rubidium
|
de155e78e7
|
(svn r19593) -Codechange: improve loading/executing the desync logs
|
2010-04-09 17:08:44 +00:00 |
|
rubidium
|
78f5533141
|
(svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection
|
2010-02-09 23:49:19 +00:00 |
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rubidium
|
9467b7c6d6
|
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
|
2010-01-15 16:41:15 +00:00 |
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rubidium
|
7824727828
|
(svn r18251) -Codechange: make the join status window big font aware
|
2009-11-23 12:45:01 +00:00 |
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rubidium
|
b2d7edddfa
|
(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
|
2009-11-09 09:59:35 +00:00 |
|
rubidium
|
67a11a5776
|
(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
|
2009-10-04 20:00:56 +00:00 |
|
rubidium
|
d1032d69c8
|
(svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
-Fix: do not do invalid reads when a packet handling function closed a connection
|
2009-09-22 20:44:14 +00:00 |
|
rubidium
|
99d46e0ad7
|
(svn r17248) -Fix: add GPL license notice where appropriate
|
2009-08-21 20:21:05 +00:00 |
|
rubidium
|
71c7064ad6
|
(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
|
2009-06-19 20:26:18 +00:00 |
|
rubidium
|
043c3c8b06
|
(svn r16305) -Codechange: force-enable extra sync checking when random debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions.
|
2009-05-14 12:08:24 +00:00 |
|
rubidium
|
8cd7def31c
|
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
|
2009-04-10 12:56:55 +00:00 |
|
rubidium
|
f6e27e7274
|
(svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited.
|
2009-04-07 19:06:36 +00:00 |
|
rubidium
|
2b7a30f209
|
(svn r15926) -Codechange: make the broadcast IP list less AF dependent.
|
2009-04-03 11:02:41 +00:00 |
|
rubidium
|
be8919c968
|
(svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant.
|
2009-04-03 10:29:56 +00:00 |
|
rubidium
|
c3e87f345d
|
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
|
2009-03-15 00:32:18 +00:00 |
|
rubidium
|
89e1afdaa0
|
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
|
2009-02-09 02:57:15 +00:00 |
|
rubidium
|
2722cabcce
|
(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
|
2009-01-23 22:18:06 +00:00 |
|
rubidium
|
206841ba5f
|
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
|
2009-01-20 11:28:18 +00:00 |
|
rubidium
|
4aabc91c04
|
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
|
2009-01-20 01:32:06 +00:00 |
|
rubidium
|
eff693d2e9
|
(svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes strings.
|
2009-01-16 12:59:47 +00:00 |
|
rubidium
|
850a2735cc
|
(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
|
2009-01-14 12:50:13 +00:00 |
|
rubidium
|
28ea38ae55
|
(svn r14949) -Cleanup: pointer coding style
|
2009-01-10 00:31:47 +00:00 |
|
rubidium
|
0e1127e8b5
|
(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
|
2009-01-08 14:40:18 +00:00 |
|
rubidium
|
4df86694a7
|
(svn r14910) -Codechange: merge the command queue handling into a single location
|
2009-01-08 13:57:50 +00:00 |
|
rubidium
|
0b806c7bbc
|
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
|
2008-12-29 10:37:53 +00:00 |
|
rubidium
|
e267bee098
|
(svn r14724) -Codechange: move some NetworkClientSocket related function/definitions closer together.
|
2008-12-23 11:43:32 +00:00 |
|
rubidium
|
97662a0fff
|
(svn r14723) -Codechange: shuffling some stuff around to reduce indirect #include dependencies.
|
2008-12-23 11:06:52 +00:00 |
|
rubidium
|
768fdee77a
|
(svn r14722) -Codechange: s/DEREF_CLIENT/GetNetworkClientSocket/
|
2008-12-23 10:42:06 +00:00 |
|