Commit Graph

14621 Commits

Author SHA1 Message Date
terkhen
2798fdf082 (svn r18987) -Fix: [NoAI] Make building long rails fail for AIs if there is an obstacle in the way. 2010-02-02 22:27:03 +00:00
terkhen
b02a522038 (svn r18986) -Fix (r18803): Make building long roads fail for AIs if there is an obstacle in the way. 2010-02-02 21:25:01 +00:00
translators
8d4773be94 (svn r18985) -Update from WebTranslator v3.0:
basque - 1 changes by Thadah
hebrew - 33 changes by dnd_man
lithuanian - 1 changes by BlinK_
swedish - 8 changes by Chrill
vietnamese - 4 changes by nglekhoi
welsh - 3 changes by Rufus
2010-02-02 18:45:20 +00:00
terkhen
8849943da5 (svn r18984) -Add: Viewport place methods for dragging a line with limited size. 2010-02-01 23:13:15 +00:00
translators
615324130b (svn r18983) -Update from WebTranslator v3.0:
traditional_chinese - 11 changes by josesun
dutch - 3 changes by habell
greek - 9 changes by fumantsu
lithuanian - 4 changes by BlinK_
norwegian_bokmal - 2 changes by CyberKenny
norwegian_nynorsk - 2 changes by mantaray
vietnamese - 5 changes by nglekhoi
2010-02-01 18:45:24 +00:00
smatz
340a93819a (svn r18982) -Remove: svnup.sh - no active dev uses it, modifying it causes breakage when it's used to update 2010-02-01 18:44:04 +00:00
smatz
78ffa78ee7 (svn r18981) -Change: show empty query after creating new group (instead of 'Group nnn') 2010-02-01 18:38:28 +00:00
rubidium
06e80d0a1f (svn r18980) -Codechange: preceeding -> preceding (spelling) 2010-02-01 12:43:28 +00:00
matthijs
108b86282f (svn r18979) -Fix: Typo in console save command output. 2010-02-01 12:29:49 +00:00
smatz
d155794605 (svn r18978) -Fix [FS#3584](r14753): possible invalid memory access when merging companies 2010-02-01 00:10:52 +00:00
terkhen
68fc39ea1d (svn r18977) -Doc: Add comments to ViewportDragDropSelectionProcess. 2010-01-31 22:37:20 +00:00
frosch
c23e4e4538 (svn r18976) -Fix: Estimating the cost of removing statues could clear the presence flag in the town. 2010-01-31 20:56:24 +00:00
frosch
5f4f562d53 (svn r18975) -Cleanup: CMD_REMOVE_ROAD is unused. 2010-01-31 20:55:10 +00:00
frosch
cbbe311cea (svn r18974) -Fix [FS#3578]: CMD_BUILD_ROAD missed CMD_AUTO. Also do not access tiles anymore after clearing them; that fails either in test or exec run. 2010-01-31 20:28:36 +00:00
translators
8e6096931a (svn r18973) -Update from WebTranslator v3.0:
catalan - 6 changes by arnau
hebrew - 8 changes by dnd_man
italian - 2 changes by lorenzodv
lithuanian - 12 changes by BlinK_
portuguese - 6 changes by JayCity
2010-01-31 18:45:18 +00:00
peter1138
2b820780a1 (svn r18972) -Add: [NewGRF] Per-rail type speed limits. 2010-01-31 13:17:29 +00:00
peter1138
2331ccd589 (svn r18971) -Fix: Train acceleration for original acceleration model wasn't updated if the train's power changed. 2010-01-31 12:56:32 +00:00
peter1138
990cbe6263 (svn r18970) -Codechange: Increase number of possible rail types to 16. 2010-01-30 21:59:22 +00:00
peter1138
32ef582c37 (svn r18969) -Add: [NewGRF] NewGRF-settable rail type properties. 2010-01-30 21:49:22 +00:00
translators
84c6616ee0 (svn r18968) -Update from WebTranslator v3.0:
bulgarian - 5 changes by Tvel
czech - 3 changes by ReisRyos
finnish - 2 changes by jpx_
french - 2 changes by glx
german - 2 changes by planetmaker
hungarian - 4 changes by IPG
indonesian - 7 changes by fanioz
italian - 4 changes by lorenzodv
korean - 2 changes by junho2813
lithuanian - 6 changes by BlinK_
serbian - 2 changes by etran
slovenian - 3 changes by ntadej
spanish - 2 changes by Terkhen
vietnamese - 44 changes by myquartz
2010-01-30 18:45:45 +00:00
frosch
f9cebfcfc4 (svn r18967) -Fix (r18966): Never trust your copy&paste skills. 2010-01-30 18:43:14 +00:00
frosch
88019e64e1 (svn r18966) -Codechange: Remove Window::OnDoubleClick() in favour of a parameter for OnClick(). 2010-01-30 18:34:48 +00:00
frosch
2f6fe85f23 (svn r18965) -Fix (r17846): Don't compare horizontal positions with vertical. 2010-01-30 17:42:04 +00:00
frosch
af50e0a4cf (svn r18964) -Change: Highlight the selected action for town authority, and do not duplicate the itemtext to the description. 2010-01-30 16:29:52 +00:00
terkhen
272f2cd93e (svn r18963) -Codechange: Give AccelerationModel a generical name. 2010-01-30 16:27:35 +00:00
alberth
815eede0be (svn r18962) -Fix (r18958, r18961): Code-style, use this explicitly. 2010-01-30 15:29:35 +00:00
alberth
cdc6f5ddc1 (svn r18961) -Codechange: Simplifying and unduplicating code in smallmap. 2010-01-30 13:11:26 +00:00
terkhen
72f4bd818c (svn r18960) -Codechange: Move acceleration-related values to a separated cache. 2010-01-30 10:41:15 +00:00
frosch
9e4a62d1ee (svn r18959) -Feature: [NewGRF] Allow layering of multiple groundsprites in spritelayouts of stations, houses and industrytiles; so hacks with zero-sized bounding boxes are no longer needed and no longer cause trouble. 2010-01-30 10:08:39 +00:00
alberth
5c9cb9648b (svn r18958) -Codechange: Merge smallmap remap functions. 2010-01-30 09:54:58 +00:00
alberth
ab4072ba8d (svn r18957) -Doc: Documenting the scroll_x, scroll_y, and subscroll variables of SmallMapWindow. 2010-01-30 09:32:48 +00:00
yexo
b7fc8b4979 (svn r18956) -Update: NoAI changelog 2010-01-29 23:59:38 +00:00
yexo
15016e3511 (svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several classes to get easier cost estimations before you start building 2010-01-29 23:56:42 +00:00
smatz
54f958c8e5 (svn r18954) -Fix (r18952): missing 'inline' 2010-01-29 23:54:00 +00:00
yexo
4c4d1e1bf6 (svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
Only settings with the AICONFIG_INGAME flag can be editted in this way
2010-01-29 21:38:55 +00:00
yexo
dc714960e3 (svn r18952) -Fix (r18950): loading recent (=newer then title game) savegames failed 2010-01-29 21:06:35 +00:00
translators
b0349704b0 (svn r18951) -Update from WebTranslator v3.0:
czech - 8 changes by ReisRyos
dutch - 6 changes by Yexo
finnish - 4 changes by jpx_
french - 4 changes by glx
german - 4 changes by planetmaker
greek - 7 changes by fumantsu
hungarian - 4 changes by Petert
korean - 4 changes by junho2813
norwegian_bokmal - 4 changes by mantaray
norwegian_nynorsk - 4 changes by mantaray
serbian - 4 changes by etran
slovenian - 4 changes by ntadej
spanish - 4 changes by Terkhen
vietnamese - 24 changes by myquartz
2010-01-29 18:45:45 +00:00
yexo
f381b91de0 (svn r18950) -Fix: make sure the values of settings loaded from a savegame are valid 2010-01-29 18:21:10 +00:00
yexo
f8b0ddd3ec (svn r18949) -Fix (r18942): 'reduced plane crashes' were actually 'more plane crashes' 2010-01-29 17:56:36 +00:00
yexo
ea227aa033 (svn r18948) -Fix: removing a newgrf from the list didn't update the scrollbar 2010-01-29 15:50:56 +00:00
yexo
81882039e3 (svn r18947) -Fix [FS#1510]: after clicking move up/move down in the newgrf/ai the selected item could be out of range 2010-01-29 15:45:53 +00:00
yexo
a668e801e4 (svn r18946) -Fix: it was possible to change AI settings without changing to the custom difficulty level by using the query text window 2010-01-29 01:03:22 +00:00
yexo
a43a23b408 (svn r18945) -Codechange: typo 2010-01-29 00:11:30 +00:00
yexo
fae34ee719 (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 2010-01-29 00:03:31 +00:00
yexo
d75b9f1642 (svn r18943) -Feature [FS#2885]: make it possible to change newgame settings from within a game via the console (use setting_newgame instead of setting) 2010-01-28 23:17:28 +00:00
yexo
fa01b25f74 (svn r18942) -Feature [FS#2678]: add a setting to reduce/disable aircraft crashes 2010-01-28 22:34:14 +00:00
yexo
b689e3d6e4 (svn r18941) -Fix [FS#3575]: remove the loading indicators as soon as a train crashes 2010-01-28 22:06:13 +00:00
yexo
da3ff51759 (svn r18940) -Feature: make the crash position of aircraft a bit random by giving aircraft a chance to crash every tick they're breaking.
Slow aircraft will crash a bit less, fast aircraft might crash a bit more
2010-01-28 21:59:18 +00:00
terkhen
d4376779f8 (svn r18939) -Codechange [FS#3545]: Move train slope steepness to its own function. 2010-01-28 20:54:29 +00:00
frosch
294bc14652 (svn r18938) -Fix: Industrylayout's special water tile check did not properly check for crossing north border of map. Also don't consider MP_VOID tiles as water. 2010-01-28 19:41:45 +00:00