(svn r18987) -Fix: [NoAI] Make building long rails fail for AIs if there is an obstacle in the way.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
terkhen 15 years ago
parent b02a522038
commit 2798fdf082

@ -332,7 +332,7 @@ static uint32 SimulateDrag(TileIndex from, TileIndex tile, TileIndex *to)
(::TileX(from) == ::TileX(tile) && ::TileX(tile) == ::TileX(to)) ||
(::TileY(from) == ::TileY(tile) && ::TileY(tile) == ::TileY(to)));
uint32 p2 = SimulateDrag(from, tile, &to);
uint32 p2 = SimulateDrag(from, tile, &to) | 1 << 8;
return AIObject::DoCommand(tile, to, p2, CMD_BUILD_RAILROAD_TRACK);
}

@ -380,6 +380,7 @@ public:
* @exception AIRail::ERR_CROSSING_ON_ONEWAY_ROAD
* @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
* @exception AIError::ERR_ALREADY_BUILT
* @note Construction will fail if an obstacle is found between the start and end tiles.
* @return Whether the rail has been/can be build or not.
*/
static bool BuildRail(TileIndex from, TileIndex tile, TileIndex to);

@ -698,6 +698,7 @@ static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileInd
* - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
* - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum)
* - p2 = (bit 7) - 0 = build, 1 = remove tracks
* - p2 = (bit 8) - 0 = build up to an obstacle, 1 = fail if an obstacle is found (used for AIs).
* @param text unused
* @return the cost of this operation or an error
*/
@ -721,7 +722,10 @@ static CommandCost CmdRailTrackHelper(TileIndex tile, DoCommandFlag flags, uint3
ret = DoCommand(tile, railtype, TrackdirToTrack(trackdir), flags, remove ? CMD_REMOVE_SINGLE_RAIL : CMD_BUILD_SINGLE_RAIL);
if (ret.Failed()) {
if (_error_message != STR_ERROR_ALREADY_BUILT && !remove) break;
if (_error_message != STR_ERROR_ALREADY_BUILT && !remove) {
if (HasBit(p2, 8)) return CMD_ERROR;
break;
}
_error_message = INVALID_STRING_ID;
} else {
total_cost.AddCost(ret);

Loading…
Cancel
Save