(svn r18974) -Fix [FS#3578]: CMD_BUILD_ROAD missed CMD_AUTO. Also do not access tiles anymore after clearing them; that fails either in test or exec run.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 15 years ago
parent 8e6096931a
commit cbbe311cea

@ -221,7 +221,7 @@ static const Command _command_proc_table[] = {
{CmdRemoveRoadStop, 0}, // CMD_REMOVE_ROAD_STOP
{CmdBuildLongRoad, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_LONG_ROAD
{CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO}, // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
{CmdBuildRoad, 0}, // CMD_BUILD_ROAD
{CmdBuildRoad, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD
{CmdRemoveRoad, 0}, // CMD_REMOVE_ROAD
{CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_DEPOT

@ -483,6 +483,7 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
Slope tileh = GetTileSlope(tile, NULL);
bool tile_cleared = false; // Used to remember that the tile was cleared during test run
switch (GetTileType(tile)) {
case MP_ROAD:
switch (GetRoadTileType(tile)) {
@ -601,6 +602,7 @@ do_clear:;
CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
cost.AddCost(ret);
tile_cleared = true;
} break;
}
@ -615,7 +617,7 @@ do_clear:;
cost.AddCost(ret);
}
if (IsTileType(tile, MP_ROAD)) {
if (!tile_cleared && IsTileType(tile, MP_ROAD)) {
/* Don't put the pieces that already exist */
pieces &= ComplementRoadBits(existing);
@ -637,10 +639,10 @@ do_clear:;
}
}
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (!tile_cleared && !EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
cost.AddCost(CountBits(pieces) * _price[PR_BUILD_ROAD]);
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (!tile_cleared && IsTileType(tile, MP_TUNNELBRIDGE)) {
/* Pay for *every* tile of the bridge or tunnel */
cost.MultiplyCost(GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile), tile) + 2);
}

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