glx22
af0acc9a75
Update: Specify CMake minimum version in COMPILING.md
...
Also give some hints for MSVC users.
2021-02-07 16:21:13 +01:00
glx22
2cbfcd2327
Change: [CMake] Bump minimum version to 3.9
2021-02-07 16:21:13 +01:00
Loïc Guilloux
b927da73c1
Fix 81d335b081
: Use non-pulsating red highlight for coverage ( #8622 )
2021-02-07 16:20:26 +01:00
Loïc Guilloux
f7ac2969ef
Fix: [CMake] Restore 'games' as default install bindir ( #8629 )
2021-02-07 16:19:30 +01:00
Matt Kimber
2a6da319b2
Fix 0125892
: Don't crash when towns upgrade road tiles during expansion ( #8651 )
2021-02-07 16:15:46 +01:00
Patric Stout
9322b40df1
Fix: [CMake] our allegro drivers use v4, so skip v5 if found ( #8653 )
...
On some distros allegro v5 is called allegro-5, but on some others
it is not. So this should fix for all distros that allegro v5 is
not being picked up, and only v4 is.
2021-02-07 12:54:02 +01:00
Patric Stout
2c9084d48c
Fix #8029 : [SDL2] disable draw-thread on wayland SDL video driver ( #8648 )
...
When the wayland SDL video driver is used, an EGL context is
created in the main thread. It is not allowed to update this
context from another thread, which is exactly what our draw-thread
is trying.
The other solution would be to move all of SDL into the
draw-thread, but that would introduce a whole scala of different
problems.
The wayland SDL backend is significantly faster than the
X11 SDL backend, but there is a performance hit nevertheless.
2021-02-06 14:09:45 +01:00
Patric Stout
4f0692c437
Codechange: [Actions] Document better why we build our own fluidsynth ( #8646 )
...
nielsmh nicely correct us in #8641 , pointing out the old comment
is not telling a complete truth. The result is the same, but it
is better to not mislead future-us.
2021-02-05 23:56:44 +01:00
glx22
99448eedca
Fix: [CMake] os/windows/openttd.manifest is not a generated file
2021-02-05 23:41:55 +01:00
Patric Stout
a667ed945f
Add: [Actions] Automatically upload releases to Steam ( #8644 )
2021-02-05 20:58:15 +01:00
Patric Stout
05df7996a4
Feature: [Actions / CMake] support for generic linux builds ( #8641 )
...
These bundles can be opened on any "modern" Linux machine with
a driver that SDL2 supports.
Machines needs at least glibc 2.15, which was released 10 years ago.
It is build with CentOS 7 as base, and only assumes the following
libraries are available on the system:
- libc
- libdl
- libgcc_s
- libpthread
- librt
- libstdc++
All other libraries the game depends on are bundled together with
the game, so users don't need any library installed to use this
bundle. The downside of course is that this increases the binary
size a bit: 30 MiB of libraries are in this bundle.
RPATH is used to make ld-linux find the folder libraries are
stored in; however, system libraries are always used before these,
in the assumption libraries on the user system are more up-to-date.
Using -DOPTION_PACKAGE_DEPENDENCIES=ON switches on packaging
of libraries in the "lib" folder. This requires CMake 3.16 to
be installed; otherwise it will fail.
2021-02-05 12:31:27 +01:00
SamuXarick
a4035af337
Codechange: Apply coding style ( #8640 )
...
* Fix: Missing or needed spaces
* Codechange: Remove space
* Codechange: Remove space
* Codechange: More missing spaces
* Codechange: Missing spaces
* Codechange: Remove space
* Codechange: Remove space
2021-02-05 11:00:36 +01:00
translators
5b3fe4ae27
Update: Translations from eints
...
german: 4 changes by Wuzzy2
2021-02-02 18:17:17 +00:00
glx22
144991990e
Fix: [CMake] Language files should depend on english.txt
2021-02-02 17:33:18 +01:00
translators
696b6990ea
Update: Translations from eints
...
estonian: 110 changes by siimsoni
2021-02-01 18:17:06 +00:00
translators
069fb54253
Update: Translations from eints
...
estonian: 17 changes by siimsoni
german: 410 changes by Wuzzy2
2021-01-31 18:14:37 +00:00
embeddedt
76a279ef68
Fix: [Emscripten] Pin Dockerfile to emsdk:2.0.10 to prevent patch failure ( #8628 )
2021-01-31 15:27:17 +01:00
Patric Stout
7fbf705c41
Fix 2db88953
: default Network Server List sorter put compatible servers in wrong order ( #8626 )
...
If a server is compatible, it falls back to sorting by clients.
This used to be in reverse, so full servers are on top. With
the codechange commit, this was removed by accident, and as
such empty servers were on top. This is silly.
2021-01-31 10:36:07 +01:00
Tyler Trahan
1dda7d6486
Fix: don't walk out of the map when trying to build tunnels ( #8600 )
2021-01-31 10:04:22 +01:00
Patric Stout
0e54c32452
Codechange: [SDL2] Use MakeDirty() to force a redraw
...
The original code is "strictly correct", but just reads really
weird, and we use MakeDirty() in several other places instead too.
2021-01-30 21:43:59 +01:00
Patric Stout
30e69c518b
Codechange: [SDL2] Rework how palette is updated
...
It now follows more what the Win32 driver does, and has far less
exceptions and special casing.
MakePalette creates the Palette and prepares surface.
UpdatePalette updates the Palette.
CheckPaletteAnim checks if UpdatePalette needs to be called and
marks the whole screen dirty so DrawSurfaceToScreen will do a
full redraw.
2021-01-30 21:43:59 +01:00
Patric Stout
eb80fefd1d
Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
...
All SDL_NNN errors print SDL_GetError, except for this one place.
2021-01-30 21:43:59 +01:00
Patric Stout
19345908cb
Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
...
This makes the code a bit more readable, as both intentions are
more clear, and there is less nesting in the main function.
2021-01-30 21:43:59 +01:00
Patric Stout
8c37e5c526
Codechange: [SDL2] reworked the different surfaces to make it more readable
2021-01-30 21:43:59 +01:00
Patric Stout
8de325f256
Codechange: [SDL2] Only prepare "caption" if you are going to us it
2021-01-30 21:43:59 +01:00
Patric Stout
e41ec5b42e
Codechange: [SDL2] Minor code cleanup to remove silly variable
2021-01-30 21:43:59 +01:00
Patric Stout
678031f9b3
Codechange: [SDL2] Only set _cur_palette, never _local_palette
2021-01-30 21:43:59 +01:00
Patric Stout
f31b65825f
Codechange: [SDL2] Move FindStartupDisplay to its own function
2021-01-30 21:43:59 +01:00
Patric Stout
6916fc76bd
Codechange: [SDL2] reworked FindResolutions to be more like the rest
...
There was no default resolution fallback, and the code was different
from the win32 driver. It is now named the same and much more
similar.
2021-01-30 21:43:59 +01:00
Patric Stout
a52d716c88
Codechange: [SDL2] remove include-protection
...
This is already done by CMake: if SDL2 is not detected, this file
is not included.
2021-01-30 21:43:59 +01:00
translators
5ae2c1552b
Update: Translations from eints
...
estonian: 353 changes by siimsoni
2021-01-30 18:14:36 +00:00
translators
48698403a8
Update: Translations from eints
...
estonian: 85 changes by siimsoni
korean: 30 changes by telk5093
portuguese: 24 changes by CheapWebdesign
2021-01-29 18:17:44 +00:00
Patric Stout
4831b4fa96
Codechange: [Actions] we no longer need xdg-basedir ( #8615 )
...
This was already removed from the "ci-build", but not yet from
"release".
2021-01-29 10:38:58 +01:00
Owen Rudge
1187dc3217
Feature: [Actions] Create .zip for macOS build
2021-01-28 19:15:36 +00:00
translators
3dac139b00
Update: Translations from eints
...
estonian: 5 changes by siimsoni
hungarian: 7 changes by andrejmoltok
2021-01-28 18:16:32 +00:00
translators
da78b5c130
Update: Translations from eints
...
estonian: 117 changes by siimsoni
german: 5 changes by Wuzzy2
slovak: 23 changes by FuryPapaya
2021-01-27 18:14:58 +00:00
translators
027452fef8
Update: Translations from eints
...
german: 11 changes by Wuzzy2
2021-01-26 18:14:06 +00:00
translators
67fa5a23b9
Update: Translations from eints
...
estonian: 7 changes by siimsoni
2021-01-25 18:42:15 +00:00
translators
b2d9a2dc79
Update: Translations from eints
...
estonian: 12 changes by siimsoni
finnish: 1 change by hpiirai
2021-01-23 18:39:34 +00:00
glx22
6b8ad5a9b1
Change: Apply some consistency to singleplayer related comments
2021-01-22 22:19:55 +01:00
glx22
07385c3662
Fix: Use the same safety checks as 'stop_ai' for 'reload_ai'
2021-01-22 22:19:55 +01:00
glx22
485aafc1b7
Fix: Never delete the last existing company in singleplayer mode
2021-01-22 22:19:55 +01:00
dP
b17177bd20
Fix: Center text and image in vehicle statusbar vertically
2021-01-22 22:18:17 +01:00
translators
8fe79e153d
Update: Translations from eints
...
estonian: 8 changes by siimsoni
german: 89 changes by Wuzzy2
finnish: 2 changes by hpiirai
dutch: 27 changes by Afoklala
2021-01-22 18:43:56 +00:00
Charles Pigott
a252679a12
Doc: Prepare for 1.11.0-beta1 release
2021-01-22 11:13:57 +01:00
Charles Pigott
b61670f929
Doc: Forwardport changelog & doc changes from 1.10 branch
2021-01-22 11:13:57 +01:00
dP
bab7de6cf2
Feature: Allow GameScripts to add additional text to Industry view window
2021-01-22 09:50:53 +00:00
Pavel Stupnikov
4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed ( #8573 )
2021-01-22 10:28:26 +01:00
Andy
3345d54ad9
Doc: add a png representation of the palette overlaid with indexes (decimal) ( #8547 )
2021-01-22 10:26:45 +01:00
translators
33e27e9480
Update: Translations from eints
...
estonian: 15 changes by siimsoni
russian: 23 changes by Ln-Wolf
2021-01-21 18:42:13 +00:00