Commit Graph

163 Commits (ab535c0a8665e6380c5037d7b6f0a507fc91d36a)

Author SHA1 Message Date
Peter Nelson ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
7 months ago
frosch b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 9 months ago
Patric Stout d1a0ca67be
Codechange: simplify splitting of CargoPacket (#11286) 9 months ago
Patric Stout 7e3cdbaf62 Fix: mark next_station as INVALID_STATION when loading from older savegames 9 months ago
Patric Stout e6c02ebee6
Fix b0e73277: cargodist information got lost when splitting of cargo (#11280)
During b0e73277 we removed loaded_at_xy, but I kinda forgot that
it was a union with next_station. Now next_station wasn't copied
anymore, or checked in AreMergable.
9 months ago
Tyler Trahan 77173a6a10 Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes 9 months ago
Patric Stout b0e73277d6
Codechange: remove loaded_at_xy from CargoPacket as it was unused (#11276) 9 months ago
Patric Stout 299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed (#10761) 10 months ago
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
11 months ago
rubidium42 9f6fec01cd
Codechange: rename cargo aging days to periods, as they are not really days (#11112) 11 months ago
PeterN 584faaf064
Change: Reorganise industry accept/produce arrays. (#10853)
Use a array of struct for each cargo instead of an array for each statistic.
This makes iterating for acceptance and production much simpler.
pct_transported is now calculated when needed.
1 year ago
Peter Nelson 76516d7f70 Codechange: Use IsValidCargoID/IsValidCargoType.
IsValidCargoType() is used only for unmapped IDs.
1 year ago
Rubidium 3323402aaa Codechange: rename smallvec_type to container_func and use only when needed 1 year ago
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 1 year ago
Michael Lutz 72c7536325
Codechange: Use a dedicated variable for disaster vehicle action state. (#10798) 1 year ago
Tyler Trahan 6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 1 year ago
Patric Stout 36a0818bc5
Remove: buying/selling/owning company shares (#10709) 1 year ago
Tyler Trahan 930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 1 year ago
Patric Stout 31ad990831
Codechange: move tick-counter into TimerGameTick (#10712) 1 year ago
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 1 year ago
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
1 year ago
Peter Nelson 65e0b0dcb7 Codechange: Be consistent with how company masks are set to all. 1 year ago
Rubidium 580d0a6343 Codechange: make use of Tile in for all direct map accesses 1 year ago
rubidium42 6ba55e663e Codechange: do not hide variables with other variables 1 year ago
Rubidium 7cdc23fd64 Codechange: hide the map's size related fields in the Map structure 1 year ago
Rubidium 953445a5ac Codechange: use MakeSea/AllocateMap in the oldloader instead of MemSetT 1 year ago
Peter Nelson cbf48c4dd9 Change: Add extra random seed to StartupEngines().
This means that calling reset_engines will rerandomise introduction dates
and reliability.

Probably not necessary.
1 year ago
Peter Nelson 3485709f53 Add: Additional vehicle flags to control variants. 1 year ago
dP 548f0496a9
Change: Make _tick_counter 64bit to avoid wrapping (#10035) 2 years ago
Niels Martin Hansen e68bf58989 Codechange: Use anonymous union for vehicle orders/old orders list 2 years ago
Michael Lutz b0990fcff7 Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
3 years ago
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 3 years ago
Matt Kimber 9b28b15e67 Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods 3 years ago
Michael Lutz c558936ec3
Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. (#8356) 4 years ago
glx 9116b22386 Fix #8011, f5381798: Dock tile in TTD savegame was only 2 bytes 4 years ago
glx ee7a8eebca Codechange: Replace FOR_ALL_TOWNS with range-based for loops 5 years ago
glx d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 5 years ago
glx fa9769f81a Codechange: Replace FOR_ALL_DEPOTS with range-based for loops 5 years ago
glx 3a14cea068 Codechange: Replace FOR_ALL_COMPANIES with range-based for loops 5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
peter1138 f538179878 Feature: Multi-tile docks and docking points. 5 years ago
Charles Pigott 931d32f414 Codechange: Remove RailTypeByte type 5 years ago
Michael Lutz 4e85ccf3c0 Codechange: Replace SmallStackSafeStackAlloc with std::array.
The only port that ever used it to make heap allocations instead of stack ones was the NDS port, which got thrown out some time ago.
5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Henry Wilson c01a2e2a81 Codechange: Removed SmallVector completely 5 years ago
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 5 years ago
PeterN 42b43c9983
Change: Available railtypes is always calculated on load, so no need to load value for old savegames (#6782) 6 years ago
Michael Lutz 7dd6027194 Codechange: Use a SmallVec for the animated tile list instead of replicating most of the logic. 6 years ago
frosch 117e73751c (svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites. 8 years ago