Commit Graph

2165 Commits

Author SHA1 Message Date
Darkvater
eabc482184 (svn r2624) - Fix: oops, forgot to change the already in use DrawStringCenteredTruncated() functions. 2005-07-17 19:38:40 +00:00
Darkvater
0550c4a87a (svn r2623) - CodeChange: rework DrawStringCenteredTruncated() a bit. Instead of giving center + width you give the coordinates of the bounding box (left, right) it has to fit in (ludde)
- CodeChange: changed (back) maximum pixel length of truncated strings to a signed integer.
2005-07-17 19:23:18 +00:00
ludde
52b42ff508 (svn r2622) Fix: remove _cargoc.names_p, it was never used. 2005-07-17 18:49:05 +00:00
hackykid
edbe969d23 (svn r2621) - Fix: [pbs] When removing tracks, clear their reserved status. 2005-07-17 18:48:45 +00:00
ludde
df08e10cfa (svn r2620) Fix: [language] Fix broken french.txt and polish.txt 2005-07-17 18:48:05 +00:00
ludde
abc9376308 (svn r2619) Fix: [viewport] Fix potential buffer overflow reported by Tron 2005-07-17 18:36:47 +00:00
Darkvater
39c9b8a665 (svn r2618) - Fix: add mersenne.c to VS6 project file (ludde) 2005-07-17 18:20:55 +00:00
Darkvater
ff2662ebe7 (svn r2617) - Fix: fix some warnings, and reenable vs.net2003 signed/unsigned warnings 2005-07-17 18:11:17 +00:00
tron
b9a6c16461 (svn r2616) Don't stop when compiling a language fails, just delete the defective .lng 2005-07-17 18:09:23 +00:00
miham
71277a2283 (svn r2615) [trrnasltwsds] 45253rqwer2 2005-07-17 17:57:57 +00:00
Darkvater
dfc3695ad7 (svn r2614) - Fix: Trunctuate function used one less character than it was supposed to. Because of this real width and reported width didn't correspond with eachother. 2005-07-17 17:16:35 +00:00
Darkvater
f8b7b107d8 (svn r2613) - Truncate savegames, and vehicle-texts in their window.
- Hardcoded width 5 for saves-path...oops :O
2005-07-17 17:15:33 +00:00
truelight
99c6944497 (svn r2612) -Fix: corrected headers for ai_new.h 2005-07-17 16:22:27 +00:00
Darkvater
0eef2daf06 (svn r2611) - CodeChange: use standardized truncutation with the newsmessage-history window as well 2005-07-17 16:02:17 +00:00
Darkvater
3e49626aec (svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
- Feature: truncate the path of the saveload window
2005-07-17 16:01:26 +00:00
Darkvater
80aa8c868b (svn r2609) - Feature: remove extension from savegames/scenarios when browsing the folders. 2005-07-17 15:58:47 +00:00
Darkvater
d355aa11a5 (svn r2608) - Fix: add strings.h to vs.net2003 project file 2005-07-17 15:55:26 +00:00
Darkvater
7fceed0446 (svn r2607) - Feature: add support for truncating strings to a given (pixel) length. Function courtesy of Ludde. 2005-07-17 15:54:57 +00:00
truelight
a09342c1fc (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
for a global AI-handler
2005-07-17 15:34:10 +00:00
ludde
1022bf7d93 (svn r2605) Fix [languages] Add ##plural command in all langfiles. 2005-07-17 14:03:33 +00:00
ludde
2fd162b8dd (svn r2604) Fix: removed unused variable 2005-07-17 13:46:42 +00:00
ludde
62011eed95 (svn r2603) Fix [multistop] Fix problem with multistop handling, the range in my fix was way too high. Also only lock a slot for 5 days instead of 30. 2005-07-17 13:45:43 +00:00
truelight
658f9cb03f (svn r2602) -Codechange: removed unused variable (disable_computer)
-Fix: Changed some stuff to make server-side AIs possible in the far future
2005-07-17 13:34:19 +00:00
ludde
3ce9fb6bbd (svn r2601) Fix: Added TIC,TOC macros do be able to do profiling easier. 2005-07-17 12:49:00 +00:00
ludde
b76a0b8158 (svn r2600) Fix: [vehicles] Fix problem with vehicle loop not distributing the calls evenly over the day. 2005-07-17 12:44:35 +00:00
ludde
718307ffa4 (svn r2599) Fix: Road vehicle multistop handling used NPF even if NPF was off????
- Also simplified/optimized the code.
 - Now it uses manhattan distance as an approximation instead of actual distance to find the distance. Much faster.
2005-07-17 12:29:33 +00:00
tron
2469cedd15 (svn r2598) Small cleanup, especially get rid of a FindLandscapeHeight(), because it was overkill 2005-07-17 11:09:03 +00:00
ludde
b72e1fb67d (svn r2597) Feature: [string system] Support cases.
- Cases are used to change a string, such as Coal Mine, depending on the surrounding context.
  - Cases are defined like "STR_4802_COAL_MINE.ack  :Coala Mina"
  - All cases need to be listed on the top of the file like this "##case ack"
  - When using the string, type {STRING.ack} to choose the "ack" version of Coal mine.
  - Also combined the strgen arrays into a struct, and fixed a bug with SetXY.
2005-07-17 10:18:23 +00:00
tron
10bc66eb42 (svn r2596) Add macros ROL and ROR to ROtate values Left/Right. Also shorten the parameter names for GB and SB to increase readability 2005-07-17 09:41:28 +00:00
celestar
9ca761b065 (svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
2005-07-16 23:47:37 +00:00
ludde
64f6839816 (svn r2594) Fix: [strgen] Misc updates to the string system.
- Renamed the plural command to "P" instead of "PLURAL". Now write something like this to append an s on plural: {P "" s}. (You can optionally still add an argument index to explicitly specifiy which number that's used)
  - Removed the pluralized cargo strings from the string files. The new method is to use the plural specifier {P}
  - Added support for genders. First add "##gender der das die" on top, then use {G=der} on a cargoname/industry to set the gender, and to switch between genders do something like {G neu neu neue} {STRING}
  - Updated the swedish/english translation with P strings.
2005-07-16 20:58:04 +00:00
miham
01f3b6b6fe (svn r2593) [Translators] Updated translations to 20050716 (27 lang(s)) 2005-07-16 17:46:58 +00:00
ludde
61558dcb3d (svn r2592) Feature: [strgen] New way to specify plural forms.
- {NUM} {PLURAL 0 car cars}: Prints either car or cars depending on if the argument 0 is plural.
    Also supports languages with weird plural forms such as Polish. 
    The plural format needs to be specified in the beginning of the langfile, like "##plural 7" for Polish.
2005-07-16 17:12:32 +00:00
ludde
11d9f50115 (svn r2591) Codechange: [network] Cleanup NetworkHandleCommandQueue 2005-07-16 15:05:52 +00:00
ludde
bd974bb443 (svn r2590) Fix: [network] Fixed NetworkHandleLocalQueue 2005-07-16 14:29:36 +00:00
ludde
8ff1f8c526 (svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases. 2005-07-16 12:59:23 +00:00
ludde
f12b3a0c18 (svn r2588) Codechange: Remove PLAYER_SEED_RANDOM 2005-07-16 12:30:03 +00:00
Darkvater
19cb5e054a (svn r2587) - Fix: Don't close the save-thread if it wasn't started because of some error or a network-server 2005-07-16 09:55:31 +00:00
Darkvater
85ef06a0b5 (svn r2586) - Fix [Makefile]: add mersenne.c to VS.NET2003 project file 2005-07-15 21:31:09 +00:00
Darkvater
95463428c8 (svn r2585) - Fix [Makefile]: some small cleanups, remove warnings, and add mersenne to makefile (Luca) 2005-07-15 21:28:26 +00:00
Darkvater
c496d92c3e (svn r2584) - Fix: Game no longer asserts when you use the remove-road tool on a town building or industry. 2005-07-15 21:17:38 +00:00
ludde
71f9078bdd (svn r2583) Move OS specific code out of misc.c
Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
2005-07-15 20:29:06 +00:00
ludde
c964809d37 (svn r2582) Fix: Prevent generating unrealistically many Oil refineries on large maps. They are always placed next to the borderline, so the perimeter is used instead of area to scale the number of those industries. 2005-07-15 19:51:54 +00:00
ludde
6a3f58e050 (svn r2581) Fix: Behave a bit safer if central server sends bogus information about clients.
Change: Made code a little bit more readable by putting _selected_item in a local var with a shorter name.
2005-07-15 18:43:39 +00:00
ludde
3486e7e9d5 (svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
2005-07-15 18:30:13 +00:00
ludde
157addf5e9 (svn r2579) Change some strgen errors into warnings to prevent build from stopping. 2005-07-15 17:59:55 +00:00
miham
ade7446522 (svn r2578) translation fix 2005-07-15 17:58:31 +00:00
miham
a528102994 (svn r2577) [Translators] Updated translations to 20050715 (26 lang(s)) 2005-07-15 17:45:54 +00:00
celestar
ab51051fcf (svn r2576) -Fix: Whitespace. Somehow a commit bypassed the pre-commit hook 2005-07-15 16:50:39 +00:00
ludde
20e60e5411 (svn r2574) Fix: AnimatedTile leak in town_cmd.c (this one has probably been here since day 1) 2005-07-15 16:29:30 +00:00