@ -1,5 +1,5 @@
#ifndef AI_H
#define AI_H
#ifndef AI_NEW_H
#define AI_NEW_H
#include "aystar.h"
@ -255,5 +255,4 @@ int AiNew_PickVehicle(Player *p);
int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
int AiNew_Build_Depot(Player *p, TileIndex tile, byte direction, byte flag);
#endif
#endif /* AI_NEW_H */