Commit Graph

87 Commits

Author SHA1 Message Date
Jonathan G Rennison
0acb4fdd2f Safer level crossings: add setting to improve RV level crossing safety. 2017-05-07 19:33:59 +01:00
Jonathan G Rennison
072915f2c7 Merge branch 'custom_bridgeheads' into jgrpp
# Conflicts:
#	docs/landscape_grid.html
#	src/roadveh_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/saveload/extended_ver_sl.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/tunnelbridge_cmd.cpp
#	src/tunnelbridge_map.h
2017-02-05 20:43:56 +00:00
Jonathan G Rennison
0cd99e576c Custom bridge heads: Document landscape array use. 2017-02-05 20:43:19 +00:00
Jonathan G Rennison
d0657a587e Document more rail types patch in landscape HTML docs. 2016-09-18 22:02:20 +01:00
Jonathan G Rennison
11f64c5294 Document programmable signal map bits in lanscape HTML doc. 2016-09-18 20:23:59 +01:00
Jonathan G Rennison
f82feb160f Merge branch 'signal_tunnels_bridges' into jgrpp
# Conflicts:
#	projects/openttd_vs100.vcxproj
#	projects/openttd_vs100.vcxproj.filters
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs80.vcproj
#	projects/openttd_vs90.vcproj
#	source.list
#	src/misc.cpp
#	src/openttd.cpp
#	src/pbs.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/saveload/saveload.cpp
#	src/signal.cpp
#	src/train_cmd.cpp
#	src/tunnelbridge_map.h
2016-09-18 20:07:48 +01:00
Jonathan G Rennison
556594f2f0 Extend bridge signal simulation to support an unlimited no. of signals.
This is instead of the previous limit of 16, all stored in M2.
2016-09-18 20:06:59 +01:00
Jonathan G Rennison
0d2e9f91bf Adjust signal on bridge/tunnel map bits, rename accessors, add docs.
Use same bit to store red/green state for entrances and exits.
No longer re-use exit bit to store red/green state of entrance.
Avoid modifying the M2 of tunnel entrances/exits.
Rename and rationalise map accessor functions.
Document bits used in landscape HTML docs.
2016-09-18 20:06:39 +01:00
Jonathan G Rennison
6a3ceb3e01 Document tracerestrict bit in landscape HTML docs. 2016-09-18 12:51:40 +01:00
rubidium
67991b70f0 (svn r26955) -Fix [FS#6126]: owner of road depot road types were not properly changed upon bankruptcy causing crashes when trying to remove the depot in certain situations 2014-10-04 19:23:43 +00:00
rubidium
8a993b6141 (svn r26877) -Update: documentation about the map array 2014-09-21 11:20:29 +00:00
frosch
f794b9786f (svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M. 2013-10-12 16:35:50 +00:00
frosch
d9d978d6d2 (svn r25833) -Codechange: Move ObjectType from map array into pool item. 2013-10-12 16:30:42 +00:00
rubidium
4809627023 (svn r25147) -Fix [FS#5506]: HTML documentation about the map array had a number of small errors (Juanjo) 2013-04-05 19:35:56 +00:00
yexo
0566a6cfda (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
rubidium
a126dc7500 (svn r20639) -Add: random bits to object tiles 2010-08-27 22:26:21 +00:00
rubidium
fa58485e49 (svn r20633) -Cleanup: and clarify some bits in the landscape documentation and make them pass the validator again. 2010-08-27 10:42:48 +00:00
rubidium
1d8b95b235 (svn r20621) -Codechange: move animation frames of houses, objects and industries to m7 (same as airports and stations) 2010-08-26 14:36:00 +00:00
rubidium
f336f61104 (svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns 2010-08-13 12:45:26 +00:00
rubidium
8975ef1f7b (svn r20446) -Codechange: unify the location of the water class 2010-08-11 14:14:06 +00:00
rubidium
1f2276b785 (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. 2010-08-08 10:59:30 +00:00
rubidium
5ed887648c (svn r20334) -Codechange: reorder the unmovable bits a bit for futher extension 2010-08-03 08:09:45 +00:00
yexo
66c247ad45 (svn r19200) -Doc: update the map array documentation 2010-02-22 14:17:26 +00:00
yexo
2a6fc142de (svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline 2010-01-04 18:33:43 +00:00
yexo
0ae57c0997 (svn r18711) -Doc: update landscape documentation about m1 (tile owner) 2010-01-04 14:33:32 +00:00
smatz
8d7abcf01a (svn r18650) -Fix: in the case of level crossing, location of the owner of road was documented wrongly (Eddi) 2009-12-27 21:45:27 +00:00
rubidium
10c3af4642 (svn r17493) -Codechange: store the depot index on the map 2009-09-10 14:33:07 +00:00
rubidium
43b040d2cf (svn r16911) -Update: map array documentation 2009-07-22 09:21:48 +00:00
rubidium
9f2a906bc1 (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
belugas
a57c73e2f9 (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data 2009-01-28 19:57:23 +00:00
frosch
70f2b95bda (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-23 14:17:41 +00:00
smatz
698f05e756 (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
2008-11-18 22:43:59 +00:00
rubidium
52ac592422 (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) 2008-10-25 13:51:47 +00:00
frosch
17e208dc16 (svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick. 2008-09-15 18:50:48 +00:00
rubidium
fc47ae96c4 (svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals are drawn using the old Patch-like PBS sprites. (michi_cc) 2008-08-02 22:48:43 +00:00
rubidium
11bf3902c4 (svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc) 2008-08-02 22:47:20 +00:00
frosch
6684bc12d5 (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 2008-07-26 16:14:10 +00:00
peter1138
757d61b22f (svn r12746) -Codechange: Add map storage for station animation frame 2008-04-17 06:52:56 +00:00
frosch
81174bc523 (svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128. 2008-03-06 14:21:10 +00:00
smatz
28c61fc4fd (svn r12099) -Documentation: add new RailGroundType to landscape.html 2008-02-10 12:01:14 +00:00
frosch
9b2ca61044 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 2008-02-06 15:32:06 +00:00
peter1138
c05d10dd35 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
frosch
23e6411fb7 (svn r12029) -Feature: Allow trees on shore. 2008-01-31 17:54:13 +00:00
frosch
67e5fc5718 (svn r12027) -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details. 2008-01-31 15:18:07 +00:00
frosch
9d63fd232e (svn r11984) -Fix: Also draw corner shores under rail tracks. 2008-01-25 16:51:35 +00:00
peter1138
b967c9918e (svn r11934) -Codechange: add persistent random data for river and canal tiles. 2008-01-20 18:30:53 +00:00
rubidium
c3ae7faa13 (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals. 2007-12-07 21:14:54 +00:00
rubidium
d1a51ebb36 (svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch. 2007-10-20 21:05:18 +00:00
rubidium
2b89ecca47 (svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries. 2007-09-23 19:27:35 +00:00
rubidium
45b0b7755d (svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs. 2007-07-16 23:55:22 +00:00