Commit Graph

107 Commits (a8febcf20978feea027f5463d90fe247055cc8c5)

Author SHA1 Message Date
tron a8febcf209 (svn r3689) Add functions to turn a tile into either a normal road tile, a level crossing or a road depot 19 years ago
tron 38122ba0f5 (svn r3687) Complete some bits I missed whenn adding accessor functions for road types and pieces 19 years ago
tron 0f898e168d (svn r3686) Dispel some strange magic regarding level crossings and foundations:
if a level crossing is on a sloped tile, it has to be on a level foundation
19 years ago
tron c998cf0750 (svn r3680) Fix some magic numbers which got damaged in r1768
-Fix: Correctly restore the roadside after roadworks are finished
19 years ago
tron b26d54585f (svn r3660) Convert further road bits and type references to the functions/enums 19 years ago
tron a975616303 (svn r3659) Add function to get the road bits of a level crossing 19 years ago
tron 2f8e3dcc05 (svn r3658) Add functions and symbolic names to retrieve road tile types and road pieces 19 years ago
tron d239ec0e96 (svn r3657) Fix indentation and remove now unused variable, which i forgot in r3655 19 years ago
tron ad1e7c1da8 (svn r3656) Simplify the overly complicated check for road pieces under a bridge 19 years ago
tron 147b661d6c (svn r3655) Simplify a boolean expression and turn 3 if-cascades into switches 19 years ago
tron 8e6b55c9a0 (svn r3650) Fix braino in r3649, spotted by Mihamix 19 years ago
tron 6f531eb9f6 (svn r3649) Turn several if-cascades into switch()es 19 years ago
tron b8b6084da2 (svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL) 19 years ago
tron 5352e9fbcb (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff 19 years ago
tron 087fe86ed2 (svn r3564) Several smaller changes:
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
19 years ago
tron 17ec6ed70d (svn r3520) Remove unused parameters from some functions 19 years ago
tron 1c3e8630fe (svn r3511) More whitespace ([FS#46] by Rubidium) 19 years ago
tron 9712d6f639 (svn r3510) Fiddle with whitespace and parentheses 19 years ago
tron 244d4ab5cb (svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a TileIndex points to a tile on the map 19 years ago
Darkvater 4014e36aec (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
19 years ago
peter1138 79e5f8286c (svn r3420) - Fix typo made back in r2997... 19 years ago
peter1138 1c4f9cf2e9 (svn r3413) - Fix: Under certain conditions placing a road tile parallel under a bridge would, instead of failing, succeed and place a perpendicular piece. 19 years ago
tron 318fe153eb (svn r3365) Staticise 36 functions 19 years ago
tron d5aa95b87e (svn r3313) Remove GPMI related changes from trunk
Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
19 years ago
truelight 6ca528ec82 (svn r3305) -Rename: Changed all instances of ottd_ related to the AI to ttai_ 19 years ago
peter1138 80986fcd32 (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() 19 years ago
truelight d90e3118ed (svn r3253) -Add: add BuildRoad event for AIs 19 years ago
truelight 8315736569 (svn r3232) -Add: implemented the event-system for AIs
-Add: added several hooks (event-callbacks) for road-related-stuff
19 years ago
tron 9d0e7b6458 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
19 years ago
tron 181d586a7c (svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
19 years ago
tron 0b936c3222 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
19 years ago
tron d7cbd0d4c3 (svn r3073) int/byte -> EngineID/PlayerID/VehicleID
0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
19 years ago
tron 71d293f2a3 (svn r3066) Constify the parameter of GetSlopeZ_*() 19 years ago
tron b17b87469c (svn r3064) Replace some numbers by sprite names 19 years ago
tron 4529d1fc8e (svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails 19 years ago
tron 7ab7d79190 (svn r3028) s/255/OWNER_SPECTATOR/ 19 years ago
tron 39f5dbfd3b (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 19 years ago
peter1138 d11e5bf7fb (svn r2997) -Codechange: Split road drawing code off from DrawTile_Road into a separate function to be used elsewhere. 19 years ago
tron 90e33aed22 (svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate 19 years ago
Darkvater 4a58250cb9 (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
19 years ago
Darkvater c0c75ef16e (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player
19 years ago
truelight 4936e93654 (svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
abilities you really don't want to know about (free bridges, etc..)
       I removed this flag some revisions ago, but the Aircraft part
       depends on it, so I re-enabled it again..
19 years ago
celestar a3739aecdf (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron 647cbd6bdd (svn r2701) Insert Id tags into all source files 19 years ago
tron 54cbd01825 (svn r2673) Include functions.h directly, not globally via openttd.h 19 years ago
celestar 1fed0046ac (svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite 19 years ago
tron f09638ad3d (svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read 19 years ago
tron 7269771544 (svn r2643) Get rid of some unnecessary casts 19 years ago
tron 857a3a1ffc (svn r2634) Fix typo: IsSteepTile expects a tileh, not a TileIndex (thanks to peter1138) 19 years ago
celestar de19186be3 (svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
19 years ago