maedhros
0cb2a7fa17
(svn r12052) -Fix [FS#1737] (r11494): The cargo translation table was loaded at the right time, but all the other global variables were now loaded too early. ;)
2008-02-03 20:23:59 +00:00
belugas
6e761a18d6
(svn r12041) -Codechange: Add the loader and the property for action 00 industries, prop 24, nearby station name.
...
No assignation yet, no real work either.
2008-02-02 03:23:26 +00:00
peter1138
1268a70466
(svn r12019) -Codechange: Add support for passenger engine designation for AI-use, NewGRF property 0x08 for trains.
2008-01-30 10:27:45 +00:00
frosch
5d9326ff03
(svn r12001) -Fix: When skipping Action 11 or 12, also skip belonging sprites.
2008-01-28 15:55:59 +00:00
frosch
4a1ad2c85f
(svn r11973) -Fix (r11726, r11947)[FS#1683]: Use grass tiles for corner shores, if shores got replaced by ActionA.
2008-01-24 14:49:40 +00:00
belugas
ba1f3b4834
(svn r11963) -Fix(r11961): Forgot to specify the meaning of the magical 6 substraction
2008-01-23 17:40:37 +00:00
belugas
fa39916fe9
(svn r11961) -Feature[newGRF]: Add support for Action 0D, var 13: informations about current map size.
2008-01-23 17:08:35 +00:00
peter1138
9d754a7f76
(svn r11938) -Codechange: support loading of canal/river properties (though still ignored)
2008-01-21 20:41:04 +00:00
glx
4e847a9c52
(svn r11888) -Codechange: simplify sorting of the strings in town names dropdown
2008-01-17 02:10:26 +00:00
rubidium
fcee6dad93
(svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too.
2008-01-15 13:19:49 +00:00
peter1138
7475bf20ec
(svn r11846) -Fix [FS#1651]: implicit conversion from unsigned to signed int caused compilation failure with MSVC.
2008-01-14 11:18:43 +00:00
rubidium
9c0c798dd8
(svn r11834) -Codechange: only include settings_type.h if needed.
2008-01-13 14:37:30 +00:00
rubidium
90acd52f22
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
peter1138
0f7392bd61
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
...
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium
2fc62eab05
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
frosch
49f741aaa3
(svn r11807) -Codechange: Make Action5 handler more upwards- and TTDP-compatible by allowing specifiing more sprites than needed.
2008-01-10 18:02:15 +00:00
peter1138
0645689a87
(svn r11803) -Fix: unlikely but possible infinite loop leading to undefined behaviour
2008-01-09 23:17:40 +00:00
rubidium
c004cc1fd9
(svn r11801) -Codechange: remove some unneeded includes from some header files.
2008-01-09 21:27:39 +00:00
rubidium
2d2e1e3863
(svn r11800) -Codechange: move some functions to a more logical location + some type safety.
2008-01-09 21:05:03 +00:00
peter1138
a5101fb403
(svn r11799) -Codechange: no need to special-case helicopter rotor 'overrides'
2008-01-09 20:23:12 +00:00
peter1138
1cabc8eb63
(svn r11784) -Codechange: set up initial engine data in one place
2008-01-08 18:25:51 +00:00
rubidium
b09d957f31
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
2008-01-07 14:23:25 +00:00
peter1138
0c4e3b83e4
(svn r11761) -Codechange: Use appropriate variable types for NewGRF engine overrides, and adjust scope while there.
2008-01-05 15:39:22 +00:00
belugas
a021159e4e
(svn r11757) -Fix(r11727): Don't use a function's default parameter when the value can be (more adequately, even better) computed from another source.
...
Thanks peter1138.
2008-01-04 15:39:08 +00:00
belugas
87a68bd80f
(svn r11748) -Codechange: Remove magic numbers introduced on r11746 and r11727
...
-Codechange: A few bad coding style inadvertendly applied too
2008-01-03 14:33:10 +00:00
belugas
a7ac4f656c
(svn r11746) -Fix(r11727): Make sure that action 0A does follow the same new ordering of shore sprites. It was not considered in the missing shore patch
2008-01-03 02:39:06 +00:00
rubidium
fa0d8d352d
(svn r11728) -Fix [FS#1577]: if there are no houses that can be build in a specific year yet, force the houses with the earliest introduction year to be available.
2007-12-31 07:14:25 +00:00
belugas
361b12eff0
(svn r11726) -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch by BigBB
2007-12-31 04:38:11 +00:00
rubidium
50b6804b3b
(svn r11721) -Fix: do not disable NewGRFs for 'eternity' during games.
2007-12-29 23:49:48 +00:00
peter1138
6da72ec156
(svn r11720) -Codechange: [NewGRF] Add support for bit 30 of station tile layouts; forcing a sprite to always be opaque.
2007-12-29 21:06:54 +00:00
rubidium
445a733eb6
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
2007-12-29 09:24:26 +00:00
maedhros
ad061e6d60
(svn r11712) -Fix (r9315): Add more house string id ranges to MapGRFStringID so NewGRFs use the proper string ids.
2007-12-27 20:49:44 +00:00
rubidium
722613f7f3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
db73addb43
(svn r11702) -Codechange: move all date related stuff to date*.
2007-12-26 13:50:40 +00:00
rubidium
81bf9f8503
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
00c9d3ef20
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
2007-12-25 09:48:53 +00:00
rubidium
507463e420
(svn r11684) -Codechange: split gfx.h in a type and functional header.
2007-12-23 10:56:02 +00:00
rubidium
1f6043458c
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
2007-12-22 23:30:28 +00:00
rubidium
766551b0bc
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
8427b8bad2
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
belugas
0223de5442
(svn r11665) -Fix: Animation informations should not be copied from original industry tile spec, while doing an action 00, industry tile, prop 08.
...
Fix directly inspired by Csaboka
2007-12-18 21:25:44 +00:00
rubidium
818a23e7f2
(svn r11664) -Codechange: use more specific ("rail_type.h" instead of "rail.h" that includes way more than only "rail_type.h") includes at some places.
2007-12-18 20:58:12 +00:00
rubidium
c231998248
(svn r11650) -Fix: 'initialised' NewGRFs could still be deactivated in the later 'activation' pass.
2007-12-16 22:21:34 +00:00
glx
78fd9216f2
(svn r11645) -Fix (r8128): station ground tiles may have transparency or company colour
2007-12-16 17:50:09 +00:00
belugas
c8f4810dac
(svn r11635) -Codechange: Give a more informative debug message when encountering unknown newgrf feature in action 00 handling.(FS#1551, Bilbo)
2007-12-15 03:42:41 +00:00
glx
bfda3c82f1
(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now done in *allocT functions.
2007-12-08 15:47:23 +00:00
glx
9b4aadf8dd
(svn r11544) -Fix [FS#1501]: revert r11453 as it translated cargo when it should not
2007-12-01 02:47:10 +00:00
belugas
b98847e489
(svn r11534) -Feature(newgrf): Implement property 23h for Industries.
...
This will add a cost to the removal of an industry using the cheat magic bulldozer.
Note that the removal of regular or newgrf industries without specified removal cost will have no cost applied to.
This is a difference from original spec, where a default base cost is added.
2007-11-27 17:13:49 +00:00
skidd13
815b8d8df1
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
2007-11-24 10:38:43 +00:00
rubidium
3ff1cf32c3
(svn r11509) -Fix: off-by-one error in some sprite numbers; increase sprite number counter before loading the next sprite instead of after doing so.
2007-11-24 10:19:56 +00:00