Commit Graph

161 Commits (a2362674e33e66bf1d27df208db5b2250a01012e)

Author SHA1 Message Date
tron 71140a5768 (svn r2669) Shuffle some more stuff around to reduce dependencies 19 years ago
Darkvater 57084f2caa (svn r2644) - Fix: my name was mistyped ;p
- Add DoDrawStringCentered() and change the multiline strings in the about box to single-line ones
19 years ago
Darkvater b49ce7c805 (svn r2638) - Fix: Unable to delete savegames. Deleting TTDLX savegames is still broken as it was always broken, but since they don't even show up; we might as well call it a feature. 19 years ago
Darkvater 3f8ba76b2f (svn r2613) - Truncate savegames, and vehicle-texts in their window.
- Hardcoded width 5 for saves-path...oops :O
19 years ago
Darkvater 6a91b08cad (svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
- Feature: truncate the path of the saveload window
19 years ago
ludde dc3ca73bd5 (svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
19 years ago
ludde 275e2f477a (svn r2572) - Codechange: [string] Changed string system so it's not as dependent on decode_parameters
- Feature: [strgen] Allow changing the order of parameters in translated strings.
  - Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
19 years ago
tron a4bf608d40 (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 19 years ago
tron 2b73dec567 (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY 19 years ago
tron a733fede9b (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 19 years ago
celestar 354058341b (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 19 years ago
hackykid 90900802b9 (svn r2444) - CodeChange: Add an enum for demagicifying the values of the 'flags' parameter of DrawFrameRect(). (_Abraxa_) 19 years ago
celestar c7de834059 (svn r2441) -Feature: You can now give transfer order to set up feeder systems 19 years ago
Darkvater c3c69ff5cb (svn r2420) - Codechange: magic number elminitation of cursorsprites. 19 years ago
Darkvater ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 19 years ago
Darkvater 53b1de7d70 (svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron. 19 years ago
tron ceb7f17808 (svn r2366) Use SetRedErrorSquare() instead of home brewed version 19 years ago
tron 7ce6e4f9a0 (svn r2351) -Fix: It was possible to open more than one tree window 19 years ago
Darkvater b51c190546 (svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open 19 years ago
Darkvater 2dc7d2b14e (svn r2331) - Fix (regression): fix text overflows in about box. 19 years ago
Darkvater d006bd358f (svn r2325) - Update OpenTTD for 0.4.0 release 19 years ago
Darkvater ddd4958164 (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
19 years ago
Darkvater eb4233e8e9 (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
19 years ago
Darkvater 6d349b6284 (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
19 years ago
bjarni 9bd93a1148 (svn r2198) renamed MacOS to MacOSX where it was written wrong. Made myself MacOSX porter as well as coder 19 years ago
darkvater d643ca6271 (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 20 years ago
tron fbe7139358 (svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic 20 years ago
matthijs 25eba93fab (svn r2082) I have a name too! 20 years ago
pasky 19f9eb42b1 (svn r2081) I have a real name, too. 20 years ago
tron 77d79ed22d (svn r2060) Clean up some string construction and remove now unused macro 20 years ago
tron 4d55d8a4bd (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. 20 years ago
Darkvater ef1325cd36 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
20 years ago
Darkvater 4713b11ffe (svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. The width was not calculated using unsigned values, so all characters above 128 were "negative"
- Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
20 years ago
Darkvater 7656c683cf (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) 20 years ago
Darkvater 1f683aa13d (svn r1896) - Fix: remove Translated by hack since it's not used 20 years ago
Darkvater fb78ca8a62 (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
20 years ago
tron 05490e0556 (svn r1890) Begin to clean up the edit box: Remove one global variable and split the combined edit/original buffer into two 20 years ago
tron 830565514c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
tron 7cd19fe07a (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate 20 years ago
tron a17d6e3922 (svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values 20 years ago
tron 76325c2bb2 (svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
Remove it from the chat box too, which inherited it via copy&paste.
20 years ago
darkvater dda3e0fb4a (svn r1845) - Revert r1835 since it totally screws network compiling
- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
20 years ago
tron 701a32d048 (svn r1840) Repel str_buffr and use local buffers where possible 20 years ago
tron 257e97c09a (svn r1833) byte -> char transition: the rest 20 years ago
tron c644e6b742 (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 20 years ago
tron d3f84347ac (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 20 years ago
tron 12183084b7 (svn r1808) Use strcmp() instead of home brewed function str_eq() 20 years ago
tron 36c9758c94 (svn r1803) Move debugging stuff into files of it's own 20 years ago
matthijs 4c2c2c53fe (svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts. 20 years ago
miham 08727614fc (svn r1678) Added cheat option for setting production of raw-material product industries in game 20 years ago
darkvater aa5f513d4c (svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct year when scenario is saved 20 years ago
darkvater 9ae639279d (svn r1627) -Fix: The tabulizer in action ^_^ 20 years ago
darkvater e19caaf413 (svn r1626) -Updated readme and credits list. 20 years ago
darkvater 96335b8d6a (svn r1625) -Alphabetized credits list 20 years ago
tron 61a3ac68e2 (svn r1606) Fix some bogus casts 20 years ago
tron 97f893ae2f (svn r1596) Add some more statics 20 years ago
tron 94d5aeabb2 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
tron 589215c822 (svn r1508) Remove duplicate declarations and include proper headers where necessary 20 years ago
darkvater 84adfdf8c8 (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
20 years ago
darkvater 4b6b5856fc (svn r1476) -Fix: [1099209] Catchment area with drag&drop stations (Celestar) 20 years ago
tron 4450ff105c (svn r1451) Fix some of the signed/unsigned comparison warnings 20 years ago
tron 414ac3286b (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 20 years ago
darkvater 5feea8f02c (svn r1398) -Feature: CTRL+V (Paste) now works on all editboxes. This includes 'Add Server', chat, etc. Feature is Windows only. 20 years ago
tron b23ecdb54e (svn r1397) Add missing RESIZE_NONE 20 years ago
darkvater d63144e8c0 (svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me! 20 years ago
darkvater 9d38a7afca (svn r1374) -Feature: Add sticky item to finances window; sticky remains when requesting big/small window
-Moved resize icon in save dialog to bottom-right
20 years ago
truelight 3b7d2a8b67 (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
20 years ago
darkvater 83342a0bcb (svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)
-Copyright notice is now 2002-2005 for all languages
20 years ago
darkvater d02bdb0768 (svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them. 20 years ago
bjarni 5da75918c0 (svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
20 years ago
darkvater 452db59121 (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 20 years ago
dominik 5611e85dac (svn r1179) Fix: Tooltips for vehicle list sorting
This has gotta be the greatest kick for Moriarty!
20 years ago
tron a148ff4e0d (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
truelight da1de0ab48 (svn r1112) -Fix: _decode_parameters was increased to [20], but not all temp-dparams were 20 years ago
truelight 27fe361ddf (svn r1066) -Fix: Crash when saving game as spectator (tnx to GeniusDex for reporting) 20 years ago
dominik bbd3ec33d0 (svn r1030) Some toolbar icons are arranged differently:
- Landscaping buttons have to be accessed from the landscaping toolbar
 - Landscaping toolbar can be opened from all other toolbars
 - The order of buttons in the docks toolbar now matches the other toolbars
 - Landscaping toolbar has new keyboard shortcuts
20 years ago
truelight a501e89624 (svn r1022) -Fix: [Network] [ 1083690 ] The password dialog made the network
disconnect without cleaning up.
20 years ago
truelight 892638e905 (svn r1018) -Fix: Buffer overflow in edit box, because we misuse maxlen for a flag..
someone should rewrite the editbox!
20 years ago
Celestar 945ceb06fc (svn r979) Allow more realistically sized catchment areas 20 years ago
truelight d6a1f3e412 (svn r942) -Merged branch/network back into the trunk 20 years ago
tron 291d25a88b (svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
20 years ago
tron 265ac67183 (svn r901) Small step in the process to clean up the DPARAM mess:
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
20 years ago
tron acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago
pasky 3ee0dee12a (svn r767) Introduce USERSTRING_LEN (128) and try to make sure we don't overflow it anywhere (as long as we keep USERSTRING_LEN above 7 or so). 20 years ago
tron 57adc97733 (svn r724) Remove restriction that a tile can only accept 3 cargo types.
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
20 years ago
tron 249a170ace (svn r607) -Patch: [ 985102 ] static cleanup
Thanks to lvoge
20 years ago
tron 2b5b1f4e06 (svn r594) -Fix/Feature: [ 1066121 ] Resetting file name after deleting a file
Thanks to dannys9 for the patch
20 years ago
tron 2f56162f35 (svn r582) -Fix: [ 1034318 ] place sign and blue message box
A name change wasn't possible while an always-on-top window (like news) has been visible
20 years ago
tron d641175e3c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
20 years ago
dominik 9d1bf52ce3 (svn r284) Fix: on opening the saveload dialog the game pauses again in single player games 20 years ago
signde f15c85d508 (svn r263) -Fix: on_server.scr contained an unneeded ";"
-Fix: saving or loading a map doesnt pauses the game anymore
20 years ago
truelight add49120dd (svn r236) -Fix: random crash when player-face was displayed in error-dialog 20 years ago
darkvater e295e46e3e (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
20 years ago
truelight eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
darkvater debb158c95 (svn r180) -Fix: some more warning fixes for C99 (Tron) 20 years ago
darkvater 56435c8775 (svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)
-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
20 years ago
darkvater 9a6870fcfd (svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
20 years ago
darkvater b4cf633f66 (svn r156) -Codechange: remove obsolete callback arrays 20 years ago
darkvater 3b96ad994c (svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
-Some layout fixes for command.c
-Tileinfo debug window in console now shows Tile in decimal numbers
20 years ago
dominik ea2d013ff0 (svn r139) Added MarkWholeScreenDirty() on switch player screen
Changed "Max income" string and "station spread patch" string
20 years ago