Jonathan G Rennison
a18f3274b4
Rename close window functions to match upstream
9 months ago
PeterN
89b84222d3
Fix: NewGRF house class mappings were not reset between games. ( #11279 )
...
(cherry picked from commit 6643c010bd
)
9 months ago
Jonathan G Rennison
0f9f1f4280
Use btree map for _town_test_ratings
10 months ago
Jonathan G Rennison
665d6bf7f2
Fix duplicate town names when using the many random towns function
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See: #583
11 months ago
Daniel Hill
924b2ab9ec
Add an optional "(City)" in Viewport labels
11 months ago
Jonathan G Rennison
4c88256183
De-duplicate string IDs used for viewport town labels
11 months ago
Jonathan G Rennison
d09b504bc5
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# .github/workflows/release-source.yml
# .github/workflows/release.yml
# CMakeLists.txt
# COMPILING.md
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/bridge_gui.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/core/CMakeLists.txt
# src/core/smallmap_type.hpp
# src/disaster_vehicle.h
# src/effectvehicle_base.h
# src/fontcache.cpp
# src/game/game_core.cpp
# src/game/game_gui.cpp
# src/gamelog.cpp
# src/gamelog_internal.h
# src/group_gui.cpp
# src/linkgraph/linkgraph.h
# src/misc.cpp
# src/network/core/config.h
# src/network/core/udp.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content_gui.cpp
# src/network/network_gui.cpp
# src/newgrf.cpp
# src/newgrf_gui.cpp
# src/newgrf_profiling.cpp
# src/newgrf_profiling.h
# src/object_gui.cpp
# src/openttd.cpp
# src/openttd.h
# src/order_gui.cpp
# src/os/windows/font_win32.cpp
# src/rail_gui.cpp
# src/road.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/script/api/script_controller.cpp
# src/script/api/script_roadtypelist.cpp
# src/script/script_config.cpp
# src/script/script_config.hpp
# src/script/script_instance.cpp
# src/script/script_scanner.cpp
# src/script/squirrel.cpp
# src/script/squirrel_helper.hpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings/network_private_settings.ini
# src/timetable_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/window_gui.h
12 months ago
Jonathan G Rennison
3a47b421b0
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/core/overflowsafe_type.hpp
# src/economy.cpp
# src/engine_base.h
# src/ground_vehicle.cpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/industry_gui.cpp
# src/newgrf_commons.cpp
# src/newgrf_engine.cpp
# src/newgrf_industries.cpp
# src/newgrf_object.cpp
# src/newgrf_roadstop.cpp
# src/newgrf_station.cpp
# src/rail_gui.cpp
# src/road_cmd.h
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/script/api/script_log.cpp
# src/script/api/script_log.hpp
# src/settings_gui.cpp
# src/settingsgen/settingsgen.cpp
# src/station_cmd.cpp
# src/station_cmd.h
# src/station_gui.cpp
# src/strgen/strgen.cpp
# src/string_func.h
# src/string_type.h
# src/table/settings/network_private_settings.ini
# src/tests/math_func.cpp
# src/textfile_gui.cpp
# src/timetable_gui.cpp
# src/town_cmd.cpp
# src/vehicle.cpp
# src/waypoint_cmd.cpp
# src/waypoint_cmd.h
# src/widgets/dropdown.cpp
1 year ago
Jonathan G Rennison
fd4d4d341d
Merge branch 'master' into jgrpp
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# Conflicts:
# src/animated_tile.cpp
# src/cargopacket.h
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/date.cpp
# src/disaster_vehicle.cpp
# src/dock_gui.cpp
# src/economy.cpp
# src/engine.cpp
# src/error_gui.cpp
# src/fontcache/spritefontcache.cpp
# src/game/game_gui.cpp
# src/game/game_text.cpp
# src/gfx.cpp
# src/graph_gui.cpp
# src/highscore_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/italian.txt
# src/lang/portuguese.txt
# src/lang/russian.txt
# src/lang/turkish.txt
# src/lang/vietnamese.txt
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/newgrf.cpp
# src/newgrf.h
# src/newgrf_generic.cpp
# src/news_gui.cpp
# src/openttd.cpp
# src/os/unix/unix.cpp
# src/os/windows/font_win32.cpp
# src/os/windows/win32.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/misc_sl.cpp
# src/saveload/oldloader_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/script/script_gui.cpp
# src/settings_table.cpp
# src/signs_gui.cpp
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/spritecache.cpp
# src/spritecache.h
# src/spriteloader/grf.cpp
# src/station_cmd.cpp
# src/statusbar_gui.cpp
# src/stdafx.h
# src/strgen/strgen_base.cpp
# src/subsidy.cpp
# src/table/settings/difficulty_settings.ini
# src/texteff.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/town_gui.cpp
# src/townname.cpp
# src/vehicle.cpp
# src/waypoint_cmd.cpp
# src/widgets/dropdown.cpp
# src/window.cpp
1 year ago
Peter Nelson
c38df2d589
Codechange: Use std::map instead of custom SmallMap.
1 year ago
Tyler Trahan
98d809c33b
Codechange: Don't use macros for DAYS_TILL and friends ( #10746 )
1 year ago
Rubidium
19ec4e8beb
Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t>
1 year ago
Jonathan G Rennison
f0cdd1e6f6
Fix sprite positions in house placement window when using UI scaling
1 year ago
Patric Stout
31ad990831
Codechange: move tick-counter into TimerGameTick ( #10712 )
1 year ago
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
1 year ago
Peter Nelson
087654501b
Codechange: Initialise specs with std::fill/std::copy instead of memset/memcpy.
1 year ago
Jonathan G Rennison
7da25820ea
Merge branch 'master' into jgrpp
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# Conflicts:
# src/widgets/dropdown.cpp
# src/widgets/dropdown_type.h
1 year ago
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
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This avoids a (soft) namespace conflict between the four ST_* enums.
1 year ago
Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
1 year ago
Jonathan G Rennison
f803ec9162
Simplify implementation of TownGenerateCargo
1 year ago
PeterN
ff55bfb787
Fix #10343 : Don't extend town-disallowed roadtypes. ( #10347 )
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Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.
If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
1 year ago
Jonathan G Rennison
9521e7ef2b
Merge branch 'master' into jgrpp
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# Conflicts:
# src/elrail.cpp
# src/ground_vehicle.hpp
# src/landscape.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnelbridge_cmd.cpp
1 year ago
Rubidium
e8af8daa68
Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
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Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
1 year ago
Jonathan G Rennison
ce5c758f2b
Clarify how the "town growth speed depends on transported cargo" setting works
1 year ago
Jonathan G Rennison
ae99f667b0
NewGRF: Add generic town callback to set town zone radii
1 year ago
Jonathan G Rennison
983790ec7a
Remove unused town argument from GetTownRoadType
1 year ago
Jonathan G Rennison
fef39b5797
Use backup/restore wrappers for various _cur_dpi changes
1 year ago
Jonathan G Rennison
483e3172af
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/core/strong_typedef_type.hpp
# src/gfx.cpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/map_func.h
# src/newgrf_debug_gui.cpp
# src/order_cmd.cpp
# src/pathfinder/follow_track.hpp
# src/rail_cmd.cpp
# src/road_cmd.cpp
# src/road_gui.cpp
# src/saveload/saveload.cpp
# src/screenshot.cpp
# src/smallmap_gui.cpp
# src/station_cmd.cpp
# src/strings.cpp
# src/tile_type.h
# src/timetable_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
1 year ago
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
1 year ago
Jonathan G Rennison
c80075b7cc
Add setting and town override for whether towns can build bridges
1 year ago
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
1 year ago
Jonathan G Rennison
1bfd96c7f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/3rdparty/fmt/core.h
# src/command_type.h
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/landscape.cpp
# src/network/network.cpp
# src/newgrf_object.h
# src/object_cmd.cpp
# src/order_gui.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_industrytype.cpp
# src/script/api/script_object.hpp
# src/script/api/script_town.cpp
# src/table/object_land.h
# src/timetable_cmd.cpp
# src/tree_cmd.cpp
# src/vehicle_gui.cpp
# src/window.cpp
1 year ago
Rubidium
3373128233
Codechange: pass the randomizer directly to the town name generation
1 year ago
Jonathan G Rennison
b8c7a0dd20
Add per-town override to disable town growth
1 year ago
Jonathan G Rennison
58d841486e
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/os/windows/font_win32.cpp
# src/script/api/script_object.hpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
# src/viewport_func.h
1 year ago
PeterN
c8cc61d889
Fix #10150 : Force FS_SMALL for small viewport signs. ( #10283 )
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* Fix #10150 : Force FS_SMALL for small viewport signs.
This is a workaround for string widths being different with mixed
font-sizes.
* Fix: Flag small sign shadow as small text.
(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
1 year ago
Jonathan G Rennison
96a6a565a5
Don't mark tile dirty when setting animation frame to its current value
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See: https://github.com/OpenTTD/OpenTTD/issues/10192
2 years ago
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2 years ago
Jonathan G Rennison
94de25ec10
Fix changing town zone settings not updating town zone radii
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This could cause MP desyncs
2 years ago
Jonathan G Rennison
95a646d09b
Fix #449 : Town setting override not being allowed for MP admins
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When the setting to enable for clients was not enabled
2 years ago
Jonathan G Rennison
a8361cd608
Allow overriding town settings on a per-town basis
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Add a setting for whether this is allowed for non-privileged
multiplayer clients
2 years ago
Jonathan G Rennison
4c01fe2e7f
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/russian.txt
# src/linkgraph/linkgraph_gui.cpp
# src/news_gui.cpp
# src/town_cmd.cpp
# src/town_gui.cpp
2 years ago
Tyler Trahan
47a998fb0c
Feature: Towns don't build parallel, redundant bridges
2 years ago
Jonathan G Rennison
846cd7e228
Add setting to limit length of continuous inclined roads built by towns
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Default to max 4 tiles
2 years ago
Jonathan G Rennison
1e4912cf78
Add setting for if/when towns can build tunnels
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Default to allowed
2 years ago
Jonathan G Rennison
5b7db9d849
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/commit-checker.yml
# src/command.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/crashlog.cpp
# src/economy.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/misc_gui.cpp
# src/newgrf_config.cpp
# src/openttd.cpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/table/settings/gui_settings.ini
2 years ago
Tyler Trahan
fa562ba041
Fix #9712 : Cap town bridge length at original 11-tile limit ( #9890 )
2 years ago
Jonathan G Rennison
c4e2175cc9
Merge branch 'master' into jgrpp
2 years ago
Tyler Trahan
f92cf38ab5
Feature: Allow disabling local authority control of company actions
2 years ago
J0anJosep
d9a37c915f
Cleanup #9725 : Replace cmd_helper related functions and remove cmd_helper.h.
2 years ago