Fix duplicate town names when using the many random towns function

See: #583
pull/584/head
Jonathan G Rennison 10 months ago
parent 2ed98b3b9d
commit 665d6bf7f2

@ -2577,6 +2577,11 @@ bool GenerateTowns(TownLayout layout)
SetGeneratingWorldProgress(GWP_TOWN, total);
/* Pre-populate the town names list with the names of any towns already on the map */
for (const Town *town : Town::Iterate()) {
town_names.insert(town->GetCachedName());
}
/* First attempt will be made at creating the suggested number of towns.
* Note that this is really a suggested value, not a required one.
* We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */

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